Have All Items - (Weapons, Armors and Consumables etc...)
Max All Items
Search found 86 matches
- Fri Aug 18, 2017 2:18 pm
- Forum: Quick Codes
- Topic: Final Fantasy X Remake
- Replies: 3
- Views: 8426
- Fri Aug 11, 2017 6:53 pm
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
Max morale all soldiers (test it); I haven't had much time to experiment with this, but let me know. 400231E6 000000C0 4xxx0004 00000000 400231E7 00000043 4xxx0004 00000000 xxx = number of soldiers in hex. I will test it later as I'm not home at the moment thanks once again for your awesome work an...
- Fri Aug 11, 2017 6:21 pm
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
Using Aladore's information (''C0 43") for max morale, I have a code for all soldier's max morale, but it will remove all soldier's from support, etc. and place them in all staff tab. You will have to redistribute staff to the correct departments. I tried using auto assign, but you need to sel...
- Fri Aug 11, 2017 5:47 pm
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
Soldier ranking system (S+ and S++), code has been tested 4001FB34 0000004E 4xxx0004 00000000 Replace xxx with number of soldiers in hex. For example, if I have 48 soldiers, then xxx = 030 I'm not a metal gear fan, but I don't mind helping the community. Enjoy!!! Ok first off thank you so much for ...
- Fri Aug 11, 2017 5:43 pm
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
Here are the specialist skills (found by Wildcat), use advance mode to apply them to soliders starting at address x1FB34 - where you modded for S rank, for example my first soldier would be 4E xx xx 05 = 4E FF 96 05 for Russian interpreter. I posted the values in reverse order so players don't have...
- Fri Aug 11, 2017 5:17 pm
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
Guess I should post what I was able to find out, although it's not that great. Each soldier is stored on 3 different group of 4 bytes, and each group is located at very distant offsets from each other. Soldier #1 - 0x1C484 : XX XX XX XX - 0x1FB34 : XX XX XX XX - 0X231E4 : XX XX XX XX The next soldi...
- Fri Aug 11, 2017 6:56 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
4001FB34 0000004E 4xxx0004 00000000 ok....but my hex Calculation give me this...11F4, thats 4 letters not 3 :( The max amount of soldiers you can have after buying all extra FOB and maxing all of them out comes out too 3500. So your 11F4 converts into 4596 soldiers which to my knowledge isn't possi...
- Fri Aug 11, 2017 1:31 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
Guys, look at the ORIGINAL CODE. You will see your mistake. I am not telling you, you guys need to figure it out on your own. Soldier ranking system (S+ and S++), code has been tested 4001FB34 0000004E 4xxx0004 00000000 Replace xxx with number of soldiers in hex. For example, if I have 48 soldiers,...
- Fri Aug 11, 2017 1:28 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
@Itzgrande all you have to do is replace the XXX, don't mess with any other part of the code. Soldier ranking system (S+ and S++), code has been tested 4001FB34 0000004E 4xxx0004 00000000 Replace xxx with number of soldiers in hex. For example, if I have 48 soldiers, then xxx = 030 I'm not a metal g...
- Fri Aug 11, 2017 12:24 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 281797
Re: MGSV: TTP
Guys, look at the ORIGINAL CODE. You will see your mistake. I am not telling you, you guys need to figure it out on your own. Soldier ranking system (S+ and S++), code has been tested 4001FB34 0000004E 4xxx0004 00000000 Replace xxx with number of soldiers in hex. For example, if I have 48 soldiers,...