Search found 80 matches

by Aladore
Sat Jul 29, 2017 1:51 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 271521

Re: MGSV: TTP

Code: Select all

0x0001C440 : Heroism

Max = 99,999,999 in Dec = 05F5 E0FF in Hex, so input "FFE0F505"
by Aladore
Sat Jul 29, 2017 1:49 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 271521

Re: MGSV: TTP

Do you know anymore locations? Materials (processed) 0x00027104 : Fuel Resources 0x00027108 : Biological Material 0x0002710C : Common Metal 0x00027110 : Minor Metal 0x00027114 : Precious Metal Input "40420F00" which is 1,000,000 (000F4240) and divided by 2 it equals to 500,000 --- Materia...
by Aladore
Sat Jul 29, 2017 12:52 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 271521

Re: MGSV: TTP

This is what I can confirm : Plants : 6,000 Parasites : 3,000 Vehicles/Weapons : 200,000 But as for Materials, processed or raw, no matter what amount I input, it seems they all disappear. If I wanted 500,000 Processed Fuel, shouldn't I input "40420F00" (F4240 = 1,000,000) starting from 0x...
by Aladore
Fri Jul 28, 2017 11:07 pm
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 271521

Re: MGSV: TTP

I tried to edit resources to the max, but I seem to be confused about offline caps? Could someone correct anything wrong about theses caps? - Materials : 500,000 - Plants & Parasites : 3,000 - Everything else : 200,000 I think Materials might be wrong cause they disappeared in my file. I'm gonna...
by Aladore
Fri Jul 28, 2017 10:27 pm
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 271521

Re: MGSV: TTP

It looks like resources start at 0x27104 To find them in the save you have to divide by 2 100234/2=0xC3C5 search for 0xC5C30000 You seem to be absolutely right!! I am editing atm, but all the data macth what you describe :) Unprocessed materials start at 0x271F0 but you have a x8 difference this ti...
by Aladore
Fri Jul 28, 2017 4:39 pm
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 271521

Re: MGSV: TTP

OK so I have a idea. Has anyone been able to even find GMP in their save through "Advance Mode"? If so maybe that can be used as anchor point for other offsets. If that doesn't work I will just message Save Wizard where to look or someone with more expertise possibly could? I have yet to ...
by Aladore
Wed Jul 19, 2017 11:35 pm
Forum: Advance Mode/Game Saves
Topic: Bloodborne : Quick Tutorial on Gem Modding
Replies: 120
Views: 354572

Re: Bloodborne : Quick Tutorial on Gem Modding

100favors wrote:do i have to put my gems in inventory? some of them is in the storage or weapons
Aladore wrote:Gems are written twice within the savedata:
1. Gem information
2. Gem location

The latter doesn't matter,
what you want to find is the former. Find the gem, and modify its attributes.
by Aladore
Wed Jul 19, 2017 2:39 pm
Forum: Advance Mode/Game Saves
Topic: Bloodborne : Quick Tutorial on Gem Modding
Replies: 120
Views: 354572

Re: Bloodborne : Quick Tutorial on Gem Modding

I can not simplify any more than I already have.

Advanced Mode requires some basic Hex editing knowledge.
by Aladore
Fri Jul 14, 2017 10:31 am
Forum: Advance Mode/Game Saves
Topic: Dark Souls 3 / Bloodborne
Replies: 212
Views: 359397

Re: Dark Souls 3 / Bloodborne

zachillios wrote:I was saying you can't put 99999 into your strength and expect it to work. The game will shrink it down.
Oh yes, this sounds correct.
by Aladore
Fri Jul 14, 2017 12:47 am
Forum: Advance Mode/Game Saves
Topic: Dark Souls 3 / Bloodborne
Replies: 212
Views: 359397

Re: Dark Souls 3 / Bloodborne

zachillios wrote:Strength is blocked by an integrity check
Are you saying stats can't be modded?

In Bloodborne I used SW to respec 2 files :

1. 50/40/10/50/05/15 into 50/35/10/50/10/15

2. Cruel Fate 50/20/10/25/50/15 into Military Veteran 50/25/14/25/50/06.

Origin/Class is also located near stats and name.