Game saves EU

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zachillios
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Joined: Mon May 08, 2017 8:01 am

Re: Game saves EU

Post by zachillios » Wed Sep 06, 2017 2:36 am

Kitsune wrote:
zachillios wrote:
tontsa00 wrote:
Skiller wrote:
tontsa00 wrote:Aren't EU game saves less thant USA and other regions on Save Wizard ?

Atleast it seems so when looking their game list's that there are more USA games version's than EU.

It almost feel like they don't seem to care about their EU customers much, only if there are like 1000-10000 requests for EU version game.
or they buy 1 version of the game and then check the submitted saves to make sure they are the same..

im going to say if they had to buy all regions games the price of this thing would go up

think about it

70$ game and some are 6 different Regions , that be 420$ per game that would not include there server cost.
You make good point, didn't tought that they have to "buy" each region game, but isn't PS4 region free ? So they don't even have to use different region PS4 consoles too ?
it is region free, but the thing to think about is importing games even if you buy it digitally is a fortune just because of exchange rates. Buying the jp version of nier automata was like $82. Also note that some save structures are slightly different depending on the region (Persona 5 was like this) So adding regions is not only tedious, but costly as well.
And, eventually, when/if they come out with Region Resigning, that is going to prevent a lot of saves from being switched.

I have read a lot of posts requesting, and even demanding in some cases, for that feature but it is not going to work for everything, and I bet the SW Devs will be blamed for it too.

Sorry to piggyback off your post, you just happened to make a good point that I could use.
It's cool, that's a very good point in turn. If you look back at Bruteforce region changing during the PS3 era, even that was a headache, and that was with the tools to do it being completely public.
Most important thing for people to remember is they are a small staff working with still fairly new technology, with sony frequently fighting against them, on top of individual developers doing it (I'm looking at you Guerrilla Games)
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