Bloodstained: Ritual of the Night Supported
Bloodstained: Ritual of the Night Supported
Not sure if it has Advanced Mode. But I don't see why it wouldn't. If it does, lets start knocking out some codes.
Re: Bloodstained: Ritual of the Night Supported
Hello,
I tried to search for a max stat code but couldn't find any. I assume that the stats are directly computed based on level (unlike Symphony of the Night) but I may be wrong.
The "max level" code from Save Wizard also stops you from unlocking the Level 50 trophy, by the way.
I tried to search for a max stat code but couldn't find any. I assume that the stats are directly computed based on level (unlike Symphony of the Night) but I may be wrong.
The "max level" code from Save Wizard also stops you from unlocking the Level 50 trophy, by the way.
Re: Bloodstained: Ritual of the Night Supported
I'm pretty sure the same can be said of the Max Gold too.Sekoria wrote: ↑Tue Jun 25, 2019 1:22 pm Hello,
I tried to search for a max stat code but couldn't find any. I assume that the stats are directly computed based on level (unlike Symphony of the Night) but I may be wrong.
The "max level" code from Save Wizard also stops you from unlocking the Level 50 trophy, by the way.
If we can get a Level 49 code that would be great.
Re: Bloodstained: Ritual of the Night Supported
Quite surprised that nobody is interested here.
Re: Bloodstained: Ritual of the Night Supported
That's true, but maybe it's because no one found new codes yet.
I noticed that the save game is structured by string (totalExperiencePoint, and so on).
If I find any new codes, I'll post them here.
I noticed that the save game is structured by string (totalExperiencePoint, and so on).
If I find any new codes, I'll post them here.
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Re: Bloodstained: Ritual of the Night Supported
I was able to modify Max HP but not the Maximum HP
Re: Bloodstained: Ritual of the Night Supported
Sorry but I don't understand your post ;p Could you please tell us how you did it? By adding "max hp bonuses" from the orbs?
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Re: Bloodstained: Ritual of the Night Supported
I hunted for the base value of the HP, found and changed to like 1555; but it didn’t modify the MAX HP value. Really weird. It looked like this 1555/144
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Re: Bloodstained: Ritual of the Night Supported
Try searching for multiple instances of your HP value to modify. Games like Kingdom Hearts 2 had the Current HP stored relatively close to the Max HP in the save file. You might have to modify both for the change to take permanent effect. I haven't looked into Bloodstained's save file in Advance Mode yet, but I'm willing to bet that this is the case. Otherwise, Max HP and MP might be locked to set values in the game's code, such that your save only stores data for character levels and acquired upgrades, with the result that such values cannot be modded without altering the game itself.dynamite44 wrote: ↑Fri Jun 28, 2019 4:40 pm I hunted for the base value of the HP, found and changed to like 1555; but it didn’t modify the MAX HP value. Really weird. It looked like this 1555/144
Re: Bloodstained: Ritual of the Night Supported
I've found some workaround for max stats or at least Luck (since it's the one I wanted most )
If you search for "Enhance" as string, you'll find the enhance shards data (STR, MND...). Then, you can find the grade and set it to, for example, 999.
For luck, the grade was on 00019B77. So I put "E7" on 00019B77 and "03" on 00019B78 so I can get 999 Luck.
I couldn't make a code since the location may be different for each person, could anyone please confirm?
It should also work for passive skills but since I don't have the "enhance luck" passive yet, I couldn't test it.
If you search for "Enhance" as string, you'll find the enhance shards data (STR, MND...). Then, you can find the grade and set it to, for example, 999.
For luck, the grade was on 00019B77. So I put "E7" on 00019B77 and "03" on 00019B78 so I can get 999 Luck.
I couldn't make a code since the location may be different for each person, could anyone please confirm?
It should also work for passive skills but since I don't have the "enhance luck" passive yet, I couldn't test it.