pspgundam wrote:
can u make a quick code with some good equips with op skills?
OK, because I love you all so much, here is a quick guide to equipment modification quick code making, as well as a sample one if you just want OP gear fast
So, to max out the parameters of your gear:
4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
This will set the stats of the first 200 pieces of gear in your inventory (in order of acquisition) to 9,999. If your gear has only one stat, only that will be set, otherwise both.
The parts underlined in green determine the number of items affected and the value the stats are set to (270F is 9,999 in Hex, C8 is 200 in Hex). In the following example,
XXXX will be your stat value, and
YY the number of items affected.
Don't go over 200, at least the Japanese board warned against it, and I'm sure they have good reasons.
4100CDBC 0000XXXX
40YY0034 00000000
4100CDC4 0000XXXX
40YY0034 00000000
To set all the Skills on your Gear to Level 4 (The Max):
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
Again, the green underlined
C8 determines the number of items affected (Once again using 200 as an example).
If you are wondering why there are 4 parts of code when you only get a max of 3 Random Skills, the first part modifies the item's Second Enhancement Bonus (Which is normally determined by what specific item it is).
To set your Gear's Enhancement Level to 9:
4000CDDC 00000009
40C80034 00000000
If you are wondering why not to just set it to Level 10 (The Max):
the item's First Enhancement Bonus scales with its Enhancement Level, but only if you actually upgrade the item in-game; so if you set it to 10, your item will be stuck with the Level 1 version of the Enhancement Bonus, but if you upgrade it from 9 to 10 yourself, you get the full Level 10 version.
Actuallly, turns out I was wrong: The First Enhancement Bonus scales properly even when the level is modded - it is the item stats that don't scale to the modded level (Not a big deal if you modded those anyway, but otherwise you're item's stats will permanently be stuck at the pre-mod value).
The bigger issue, however, is that the in-game upgrade to level 10 is different from the upgrade from 1-9, in that the item's name (maybe even ID?) changes, title counters are updated, and, once you get a Sovereign Acerite, the Secondary Enhancement Bonus gets added to the list of possible Random Skills.
In short, don't mod your gear above level 9, or bad things could happen.
To set the Skills on your Gear:
4000CDCC 000000XX ## Changes the Second Enhancement Bonus
40C80034 00000000
4000CDD0 000000XX ## Changes the First Random Skill
40C80034 00000000
4000CDD4 000000XX ## Changes the Second Random Skill
40C80034 00000000
4000CDD8 000000XX ## Changes the Third Random Skill
40C80034 00000000
Each green
XX can be set to a Skill of your liking.
For Example:
Code: Select all
4000CDCC 00000071 ## Taking Damage will not reduce Souls below 3
40C80034 00000000
4000CDD0 00000030 ## %Chance SG Consumption Halved
40C80034 00000000
4000CDD4 0000007B ## Max SG+
40C80034 00000000
4000CDD8 00000084 ## Max BG+
40C80034 00000000
Some other decent examples are:
- 42: Increased Drop Chance
- 6B: Damage Received Over 1,000 reduced 50%
- 24: Skill Acquisition Speed Up
- 2F: Reduce All Damage by 70
- 3C: HP % Up
- 37: ATK % Up
- 38: ART % Up
- 39: DEF % Up
- 3A: ADF % Up
- 3B: FOC % Up
...although the last 5 only make sense if you didn't already max out the parameters on your gear in the first step (9,999 is as far as they go).
Finally, as promised, here is a sample Quick Code using the above:
This sets up to 200 equipment items to Level 9 with Max Stats and the BG+, Max SG+, Half SG-Cost and SG not reduced below 3 from damage Skills:
Code: Select all
4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
4000CDDC 00000009
40C80034 00000000
4000CDCC 00000071
40C80034 00000000
4000CDD0 00000030
40C80034 00000000
4000CDD4 0000007B
40C80034 00000000
4000CDD8 00000084
40C80034 00000000
If you want to pick and choose your own skills, here is a
Japanese Skill ID List (Use Google Translate for rough translation). This comes from a post from save-editor.com, a Japanese site similar to HackInformer but for the Cyber Save Editor, found
here.
If you are having issues with the translation of the skill description, check out the
Berseria Skill Spreadsheet, made by
cb220 on
GameFAQs.
Edit - 2018/02/01:
- Updated to correct mistake in explanation of side-effects from modifying Equipment Enhancement Level.
- Updated formatting.
Edit - 2018/03/12:
- Updated to reflect that save-editor.com is a fan community for Cyber Save Editor, and not directly associated with the makers of the Cyber Save Editor (per
lee4_cmp's post
here.