Digimon Story: Cyber Sleuth

pspgundam
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Re: Digimon Story: Cyber Sleuth

Post by pspgundam » Sun May 07, 2017 3:56 am

hopes every hard
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PikaFiend
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Re: Digimon Story: Cyber Sleuth

Post by PikaFiend » Sun May 07, 2017 4:08 am

Since I'm too lazy to troubleshoot a multiwrite or do stat codes right now, I'll give you EXP codes for the 11 active party slots.

Code: Select all

Slot 1 <---Main Party
20041F28 00CF1213
Slot 2 <---Main Party
20042168 00CF1213
Slot 3 <---Main Party
200423A8 00CF1213
Slot 4 <---Backup Party
200425E8 00CF1213
Slot 5 <---Backup Party
20042828 00CF1213
Slot 6 <---Backup Party
20042A68 00CF1213
Slot 7  <---Backup Party
20042CA8 00CF1213
Slot 8 <---Backup Party
20042EE8 00CF1213
Slot 9 <---Backup Party
20043128 00CF1213
Slot 10 <---Backup Party
20043368 00CF1213
Slot 11 <---Backup Party
200435A8 00CF1213
These worked for me, they give you enough EXP so that a Mega or Ultra level Digimon only needs 1 to hit level 99. They also work on Ultimate level Digimon, as I had one in my party. Let me know if they work out for you or if they need to be adjusted.
"The Bird of Hermes is my name. Eat my wings to keep me tame." ~The Ripley Scroll, author unknown.
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Imparasite
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Re: Digimon Story: Cyber Sleuth

Post by Imparasite » Sun May 07, 2017 11:41 am

@picafriend - yes its working with all your party digimon. but after they max out level you need to patch it again to SW, so you can get max exp again for 1-11 party digimon. is there any permanent codes for exp mate?? also still waiting for stats mate. Thank you for the codes really appreciate it :)
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PikaFiend
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Re: Digimon Story: Cyber Sleuth

Post by PikaFiend » Sun May 07, 2017 12:19 pm

I'll probably do the Farm Islands and possibly DigiBank (Even though it's 300 slots) some time in the next week or so, in terms of EXP. I don't know what you mean by permanent, though. Do you just mean for all Digimon? That's 361 slots in total, my friend, a lot of work.

As for stats, same deal, but with more offsets. I'll work on that over the coming days too, but like the EXP, I'll be starting with the active party and eventually work through the rest until I can get multi-write codes or someone else takes over and does that.
"The Bird of Hermes is my name. Eat my wings to keep me tame." ~The Ripley Scroll, author unknown.
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Kitsune
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Re: Digimon Story: Cyber Sleuth

Post by Kitsune » Sun May 07, 2017 1:42 pm

PikaFiend wrote:Since I'm too lazy to troubleshoot a multiwrite or do stat codes right now, I'll give you EXP codes for the 11 active party slots.

Code: Select all

Slot 1 <---Main Party
20041F28 00CF1213
Slot 2 <---Main Party
20042168 00CF1213
Slot 3 <---Main Party
200423A8 00CF1213
Slot 4 <---Backup Party
200425E8 00CF1213
Slot 5 <---Backup Party
20042828 00CF1213
Slot 6 <---Backup Party
20042A68 00CF1213
Slot 7  <---Backup Party
20042CA8 00CF1213
Slot 8 <---Backup Party
20042EE8 00CF1213
Slot 9 <---Backup Party
20043128 00CF1213
Slot 10 <---Backup Party
20043368 00CF1213
Slot 11 <---Backup Party
200435A8 00CF1213
These worked for me, they give you enough EXP so that a Mega or Ultra level Digimon only needs 1 to hit level 99. They also work on Ultimate level Digimon, as I had one in my party. Let me know if they work out for you or if they need to be adjusted.
Here you go Fiend:

Code: Select all

42041F28 00CF1213
400B0240 00000000
That should work for you EXP Multi-Type.
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Imparasite
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Re: Digimon Story: Cyber Sleuth

Post by Imparasite » Sun May 07, 2017 2:21 pm

@picafriend - i mean active party digimon always have a max EXP and doesnt need to patch your save again and again through SW. no mate it doesnt need to make all 300+ digimon exp its a lot of work. also we just need a max stats for activate party digimon and not for all digimon. thank you so much mate we appreciate it :)
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PikaFiend
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Re: Digimon Story: Cyber Sleuth

Post by PikaFiend » Sun May 07, 2017 5:19 pm

If you mean to say you want a code that's always active after you apply it, I don't know if that can be done, since it's only editing the save and not actively changing the game's memory addresses in real time.
"The Bird of Hermes is my name. Eat my wings to keep me tame." ~The Ripley Scroll, author unknown.
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Imparasite
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Re: Digimon Story: Cyber Sleuth

Post by Imparasite » Sun May 07, 2017 6:45 pm

PikaFiend wrote:If you mean to say you want a code that's always active after you apply it, I don't know if that can be done, since it's only editing the save and not actively changing the game's memory addresses in real time.

oh i see i get it now that the code cant be always active :) its ok mate :) still your codes works perfectly, im just waiting for max stat for active party digimon :)
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Darth Revenger
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Re: Digimon Story: Cyber Sleuth

Post by Darth Revenger » Sun May 07, 2017 8:33 pm

Ah, well this saves me a lot of work. I was originally going to look for offsets/addresses/values for this game after I was done with Dragon Quest Heroes II. I'm actually glad someone beat me to it.

But yeah, max stats for the current party would be pretty cool, as long as the change is permanent and sticks. (Sometimes things you hex edit/save edit revert back to normal, but not always. It actually depends on the game.)

And I see what happened with Imparasite. He was confused and thought it worked like the older cheat devices such as NES/SNES Game Genie, Codebreaker, Gameshark, Action Replay and etc., Aka "real-time" cheats via RAM editing.

As you can see Imparasite, Save Wizard does not work like that and it works more like hex editing and save editing because that IS what it does, basically.
"Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force." -Darth Vader
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PikaFiend
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Re: Digimon Story: Cyber Sleuth

Post by PikaFiend » Mon May 08, 2017 1:07 am

I have a code to test later tonight, but having directly edited the stats in AM last night, I will tell you that you'll need to get max level for your Digimon and then apply the stat changes, because they revert upon leveling up.
"The Bird of Hermes is my name. Eat my wings to keep me tame." ~The Ripley Scroll, author unknown.
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