Final Fantasy XV

xxv
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Posts: 54
Joined: Thu Jul 06, 2017 11:33 pm

Re: Final Fantasy XV

Post by xxv » Thu Aug 17, 2017 9:26 pm

texthebear wrote: I keep those in different save slot. How do I compare them?
compare the decrypted saves with a tool such as https://www.scootersoftware.com/download.php

the decrypted saves are stored in %TEMP%\SWPS4MAX when you enter Advanced Mode
xxv
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Posts: 54
Joined: Thu Jul 06, 2017 11:33 pm

Re: Final Fantasy XV

Post by xxv » Thu Aug 17, 2017 11:37 pm

Image

found Bahamut's sword, don't know the id yet though. this is the best looking weapon in the game.
ChiTownzBoy05
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Posts: 63
Joined: Tue May 23, 2017 7:02 pm

Re: Final Fantasy XV

Post by ChiTownzBoy05 » Sat Aug 19, 2017 2:39 pm

xxv wrote:Image

found Bahamut's sword, don't know the id yet though. this is the best looking weapon in the game.

What does Valid mean in your spreadsheet?
[$]TaRtEd [o]Ut [h]U$tLin [e]NdEd P AlLiN
xxv
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Posts: 54
Joined: Thu Jul 06, 2017 11:33 pm

Re: Final Fantasy XV

Post by xxv » Sat Aug 19, 2017 2:49 pm

ChiTownzBoy05 wrote: What does Valid mean in your spreadsheet?
For weapons, it means the weapon shows up in the sell list when talking to the weapon NPC. For items, it means it's not blank, has an icon, and description. Invalid weapons may crash the game when you quick travel if they're assigned to a character.
xxv
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Posts: 54
Joined: Thu Jul 06, 2017 11:33 pm

Re: Final Fantasy XV

Post by xxv » Sat Aug 19, 2017 8:37 pm

The spreadsheet now has quick codes for:

* Valid Battle Items [0] (52) 1 of 1
* Valid Key Items [1] (177) 1 of 2
* Valid Key Items [1] (177) 2 of 2
* Valid Ingredients [2] (77) 1 of 1
* Valid Treasures [3] (178) 1 of 2
* Valid Treasures [3] (178) 2 of 2
* Valid Car Parts [4] (124) 1 of 2
* Valid Car Parts [4] (124) 2 of 2
* Valid Leisure Items [5] (105) 1 of 1

Valid means marked as valid on the spreadsheet.

I have also included codes for all known items (blanks/debug). The codes are split into 128 chunks and ready to import into SW. I have tested them and they work on v1.13.

I'll be taking a break on code writing for a bit.
RottenAzzRonnie
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Posts: 51
Joined: Tue Jul 04, 2017 6:05 am

Re: Final Fantasy XV

Post by RottenAzzRonnie » Sun Aug 20, 2017 7:45 am

xxv wrote:The spreadsheet now has quick codes for:

* Valid Battle Items [0] (52) 1 of 1
* Valid Key Items [1] (177) 1 of 2
* Valid Key Items [1] (177) 2 of 2
* Valid Ingredients [2] (77) 1 of 1
* Valid Treasures [3] (178) 1 of 2
* Valid Treasures [3] (178) 2 of 2
* Valid Car Parts [4] (124) 1 of 2
* Valid Car Parts [4] (124) 2 of 2
* Valid Leisure Items [5] (105) 1 of 1

Valid means marked as valid on the spreadsheet.

I have also included codes for all known items (blanks/debug). The codes are split into 128 chunks and ready to import into SW. I have tested them and they work on v1.13.

I'll be taking a break on code writing for a bit.
THANK YOU XXV! You deserve one dude!
pspgundam
Junior Member
Posts: 47
Joined: Sat Apr 22, 2017 10:18 pm

Re: Final Fantasy XV

Post by pspgundam » Sun Aug 20, 2017 2:04 pm

is it possible to get all weapons with quick mode codes?
Cordre69
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Posts: 28
Joined: Wed Apr 26, 2017 4:39 pm

Re: Final Fantasy XV

Post by Cordre69 » Sun Aug 20, 2017 3:59 pm

Would be be able to edit/quick mode the Episode Dlc if we uploaded saves or is it just a no go?
texthebear
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Posts: 16
Joined: Mon Jun 26, 2017 1:52 am

Re: Final Fantasy XV

Post by texthebear » Wed Aug 23, 2017 3:38 am

With the new update releasing next week, I can use armiger mode anywhere! I can't wait to explore the dark world!
LegacySothe
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Joined: Fri Aug 25, 2017 1:03 pm

Re: Final Fantasy XV

Post by LegacySothe » Sat Aug 26, 2017 10:54 am

pspgundam wrote:is it possible to get all weapons with quick mode codes?
I would also like to know if there was a way please.
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