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Re: Final Fantasy XV

Posted: Thu Aug 17, 2017 9:26 pm
by xxv
texthebear wrote: I keep those in different save slot. How do I compare them?
compare the decrypted saves with a tool such as https://www.scootersoftware.com/download.php

the decrypted saves are stored in %TEMP%\SWPS4MAX when you enter Advanced Mode

Re: Final Fantasy XV

Posted: Thu Aug 17, 2017 11:37 pm
by xxv
Image

found Bahamut's sword, don't know the id yet though. this is the best looking weapon in the game.

Re: Final Fantasy XV

Posted: Sat Aug 19, 2017 2:39 pm
by ChiTownzBoy05
xxv wrote:Image

found Bahamut's sword, don't know the id yet though. this is the best looking weapon in the game.

What does Valid mean in your spreadsheet?

Re: Final Fantasy XV

Posted: Sat Aug 19, 2017 2:49 pm
by xxv
ChiTownzBoy05 wrote: What does Valid mean in your spreadsheet?
For weapons, it means the weapon shows up in the sell list when talking to the weapon NPC. For items, it means it's not blank, has an icon, and description. Invalid weapons may crash the game when you quick travel if they're assigned to a character.

Re: Final Fantasy XV

Posted: Sat Aug 19, 2017 8:37 pm
by xxv
The spreadsheet now has quick codes for:

* Valid Battle Items [0] (52) 1 of 1
* Valid Key Items [1] (177) 1 of 2
* Valid Key Items [1] (177) 2 of 2
* Valid Ingredients [2] (77) 1 of 1
* Valid Treasures [3] (178) 1 of 2
* Valid Treasures [3] (178) 2 of 2
* Valid Car Parts [4] (124) 1 of 2
* Valid Car Parts [4] (124) 2 of 2
* Valid Leisure Items [5] (105) 1 of 1

Valid means marked as valid on the spreadsheet.

I have also included codes for all known items (blanks/debug). The codes are split into 128 chunks and ready to import into SW. I have tested them and they work on v1.13.

I'll be taking a break on code writing for a bit.

Re: Final Fantasy XV

Posted: Sun Aug 20, 2017 7:45 am
by RottenAzzRonnie
xxv wrote:The spreadsheet now has quick codes for:

* Valid Battle Items [0] (52) 1 of 1
* Valid Key Items [1] (177) 1 of 2
* Valid Key Items [1] (177) 2 of 2
* Valid Ingredients [2] (77) 1 of 1
* Valid Treasures [3] (178) 1 of 2
* Valid Treasures [3] (178) 2 of 2
* Valid Car Parts [4] (124) 1 of 2
* Valid Car Parts [4] (124) 2 of 2
* Valid Leisure Items [5] (105) 1 of 1

Valid means marked as valid on the spreadsheet.

I have also included codes for all known items (blanks/debug). The codes are split into 128 chunks and ready to import into SW. I have tested them and they work on v1.13.

I'll be taking a break on code writing for a bit.
THANK YOU XXV! You deserve one dude!

Re: Final Fantasy XV

Posted: Sun Aug 20, 2017 2:04 pm
by pspgundam
is it possible to get all weapons with quick mode codes?

Re: Final Fantasy XV

Posted: Sun Aug 20, 2017 3:59 pm
by Cordre69
Would be be able to edit/quick mode the Episode Dlc if we uploaded saves or is it just a no go?

Re: Final Fantasy XV

Posted: Wed Aug 23, 2017 3:38 am
by texthebear
With the new update releasing next week, I can use armiger mode anywhere! I can't wait to explore the dark world!

Re: Final Fantasy XV

Posted: Sat Aug 26, 2017 10:54 am
by LegacySothe
pspgundam wrote:is it possible to get all weapons with quick mode codes?
I would also like to know if there was a way please.