Dragon Quest Heroes 1

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makusaki1337
Junior Member
Posts: 9
Joined: Sat Apr 22, 2017 5:59 pm

Dragon Quest Heroes 1

Post by makusaki1337 » Tue Jul 04, 2017 10:58 pm

Might as well put up a topic for this as well since one is up for the sequel.

I might put up some codes myself if I dont see any from others after a while.

I love you all.

Cheers.
krustytoe
Member
Posts: 105
Joined: Sat Apr 15, 2017 6:54 pm

Re: Dragon Quest Heroes 1

Post by krustytoe » Mon Aug 07, 2017 5:10 am

I just started this game.

Code: Select all

Max Out All Ingredients in Bag (99)
40003117 00000063
404B0014 00000000

All Characters - Max EXP (9,999,999)
420028A8 0098967F
400D008C 00000000
I will be adding an Accessory Effect MOD soon. I just need more finish the Digit list. I only have 2 accessory so far.

Code: Select all

Accessory Effect MOD
80010004 xxxxxxxx
18000004 0000yyyy
08000006 000000zz
18000008 0000yyyy
0800000A 000000zz
1800000C 0000yyyy
0800000E 000000zz
xxxxxxxx = Equipment ID
0000yyyy = Value
000000zz = Effect

yyyy
03E8 = 100
2710 = 1000

-=-Accessory-=-

Code: Select all

-=-Accessory-=-
xxxxxxxx
00000201 = Slime Earrings (Don't Use. Too common)
01000201 = Beckoning Bell
02000201 = Banishing Bell
03000201 = Gold Ring
04000201 = Bunny Tail 
05000201 = Garter
06000201 = Gold Bracer
07000201 = Pink Pearl Ring
08000201 = Bow Tie
09000201 = Scholar's Specs 
0B000201 = Fishnet Stockings
0C000201 = Tough Guy Tattoo
0D000201 = Strength Ring
0E000201 = Metrorite Bracer 
0F000201 = Agility Ring
10000201 = Raging Ruby
11000201 = Ruby of Protection
12000201 = Prayer Ring
13000201 = Gold Rosary
14000201 = Mighty Armlet
15000201 = Titan Belt
16000201 = Life Ring 
17000201 = Goddess Ring
18000201 = Elevating Shoes
19000201 = Mugger's Mask
1A000201 = Sorcerer's Ring
1B000201 = Lucky Dragon's Wing
1C000201 = Stimulating Specs
1D000201 = Gold Chain
1E000201 = Ace of Spoils 
1F000201 = Catholicon Ring
20000201 = Wrecklace
21000201 = Heart Pendant
22000201 = Loin-girder
23000201 = Care Ring
24000201 = Dogged Collar
25000201 = Venus' Tear
26000201 = Mirror Ring
27000201 = Adamant Pendant
28000201 = Rousing Ring
29000201 = Papillion Pendant
2B000201 = Monarchic Mark 
2C000201 = Endure Ring
2D000201 = Ring of Truth
2E000201 = Ring of Immunity
2F000201 = Sock-it Locket
30000201 = Block-it Locket
33000201 = Nacreous Necromonocle
Glass Slippers
Allure Ring
Perpetunia Posy
Magnetic Necklace
-=-Effects-=-

Code: Select all

zz
00 = Maximum HP
01 = Maximum MP
02 = Attack
03 = Defence
04 = Magical Might
05 = Deftness
06 = Blocking
07 = Critical Hit Chance
08 = HP Recovery
09 = MP Recovery Speed
0A = Tension Build Rate
0B = Physical Resistance
0C = Magical Resistance
0D = Poison Resistance
0E = Seal Resistance
0F = Sleep Resistance
10 = Bedazzlement Resistance
11 = Status Ailment Resistance
12 = Instant Death Resistance
13 = HP Down, Spell Resistance Up
14 = More Yggdrasil Leaves
15 = Mini Medal Drop Rate
16 = Spell Activation Speed
17 = Strength
18 = Resilience
19 = Wisdom
1A = East Target
1B = Hard Target
1C = Evasion
1D = Tension Up When Damaged
1E = Chance of No MP Cost
1F = Reduced MP Consumption
20 = Recover HP on Attack
21 = Recover MP on Attack
22 = Recover HP on Critical Hit
23 = Recover MP on Critical Hit
24 = Attack Up on Critical Hit
25 = Defence Up on Critical Hit
26 = Healstone Power
27 = Free Healstone Use
28 = Attack Up on Revival
29 = Defence Up on Revival
2A = Chance of Free Revival
2B = Longer High-Tension Period
2C = Wider Variety of Item Drops
2D = More Item Drops
2E = More HP/MP Back on Revival
2F = MP Recovers When Low on HP
30 = Tension Up When Low on HP
31 = Attack Up When Low on HP
32 = Defence Up When Low on HP
33 = Criticals Up When Low on HP
34 = Revive Instantly on Death
35 = Quake/Roar Resistance
36 = Defence Drain Resistance
37 = MP Drain Resistance
38 = Critical Hit Resistance
39 = Reduced Freeze Time
3A = Blast Resistance
3B = Boggy Terrain Has No Effect
3C = Reduced Damge From Falling
3D = Chance to Stun
3E = Damge to Flying MOnsters
3F = Ignore Enemy Block
40 = Coup de Grace Damage
41 = Damage to Weak Points
42 = Critical Hits on Weak Points
43 = No Recoil When Attacked
44 = Chance to Auto-Defend
45 = 360-Degree Block
46 = Chance to Auto-Bounce
47 = Gold Earned
48 = Experience Earned
49 = Ingredient Drop Rate
4A = Medicinal Herb Drop Rate
4B = Extra Spoils
4C = Damage Up, MP Reduced to 0
4D = Lower Damage, More Criticals
4E = Damage Up with Small Party
4F = Cast Kamikazee on Death
50 = Stat Boosts Last Longer
51 = Movement Speed
52 = Chance to Heal When Blocking
53 = Death Blow Survival Chance
54 = Equip 3 For Strength Boost
55 = Status Effect Resistance
56 = Increased Starting Tension
57 = Helping Hand from Healix
58 = HP of Person/Object Defended
59 = Strength of Monster Minions
5A = Skill Boost Until Damaged
5B = HP/MP Up at Max Tension
5C = Monster Medals Heal Minion
5D = Chance to Poison
5E = Chance to Bedazzle
5F = Chance to Instantly Kill
60 = Chance to Divide upon Attach
61 = Occasional HP Recovery
62 = Attacks can Reduce Defence
63 = Metal Monster Encounters Up
chaoszage
Member
Posts: 59
Joined: Tue May 29, 2018 4:41 am

Re: Dragon Quest Heroes 1

Post by chaoszage » Sun Jul 01, 2018 8:18 am

Found quest mod, monster defeated and time mod
Little preview
Image
Image
for more cheats/saveset/editor/guide,please visit link below
https://www.youtube.com/channel/UChs-XI1i4vQHrJPbYTFzPjQ
https://www.patreon.com/chaoszage
krustytoe
Member
Posts: 105
Joined: Sat Apr 15, 2017 6:54 pm

Re: Dragon Quest Heroes 1

Post by krustytoe » Sun Jul 01, 2018 3:27 pm

Nice. I never got to finish this game because my PS4 keep spitting out the disc every 10 mins. Now I can only play digital games.
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