Final Fantasy XII Zodiac Age

Post Reply
User avatar
Kitsune
Moderator
Posts: 195
Joined: Fri Apr 14, 2017 4:17 pm

Re: Final Fantasy XII Zodiac Age

Post by Kitsune » Wed Aug 02, 2017 5:39 pm

Lakell00 wrote:Is there a code that can get u all skills for all characters ?
Unless I am mistaken the Magick/Technicks code on SW gives you all the spells and skills you can find and buy.
Aeramis
Member
Posts: 92
Joined: Mon Jul 24, 2017 4:45 pm

Re: Final Fantasy XII Zodiac Age

Post by Aeramis » Thu Aug 03, 2017 2:38 am

I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.

Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.

So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
User avatar
Kitsune
Moderator
Posts: 195
Joined: Fri Apr 14, 2017 4:17 pm

Re: Final Fantasy XII Zodiac Age

Post by Kitsune » Thu Aug 03, 2017 12:13 pm

Aeramis wrote:I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.

Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.

So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
If you go a few pages back and find Skiller's post to his Dropbox, there is an Excel Worksheet with a list of all known effects. That is what we are using. If you want to fiddle with it, go ahead.
User avatar
GameRunnerX2
Member
Posts: 184
Joined: Wed Aug 02, 2017 9:40 am

Re: Final Fantasy XII Zodiac Age

Post by GameRunnerX2 » Thu Aug 03, 2017 4:59 pm

Wait you can still be killed and get game over when in god mode? how its god mode
User avatar
Kitsune
Moderator
Posts: 195
Joined: Fri Apr 14, 2017 4:17 pm

Re: Final Fantasy XII Zodiac Age

Post by Kitsune » Thu Aug 03, 2017 11:01 pm

GameRunnerX2 wrote:Wait you can still be killed and get game over when in god mode? how its god mode
I like to dub it "Super Villain Mode."

You are all powerful until your opponent somehow discovers your weakness and then all your power backfires.

Classic.
krustytoe
Member
Posts: 105
Joined: Sat Apr 15, 2017 6:54 pm

Re: Final Fantasy XII Zodiac Age

Post by krustytoe » Fri Aug 04, 2017 2:31 am

Aeramis wrote:I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.

Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.

So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
Did you try this one? You will not be immune to magic

Code: Select all

God Mode v2 (Everything below except Safety and Immune: Magick)
40002270 000000FD
400601C8 00000000
40002271 0000006F
400601C8 00000000
40002273 000000B8
400601C8 00000000
40002274 00000010
400601C8 00000000
40002276 000000EA
400601C8 00000000
4000227C 00000080
400601C8 00000000
BigBadBlueEyedWolf
Junior Member
Posts: 9
Joined: Sat Jul 01, 2017 5:39 am

Re: Final Fantasy XII Zodiac Age

Post by BigBadBlueEyedWolf » Sat Aug 05, 2017 1:57 am

Have a question. Is any one else having trouble with the SW Max LP, Start New Jobs, and Activate Second Job codes for Vaan? I am at the beginning of the game and want to reset my first job pick and also max out LP. Game auto updated even though I have it set to not do that. If it is or isn't just me maybe someone can point me in the direction of where the addresses/values begin in advance mode and I can take it from there.
User avatar
BurnKnuckle
Member
Posts: 64
Joined: Wed May 17, 2017 6:17 pm
Location: New York

Re: Final Fantasy XII Zodiac Age

Post by BurnKnuckle » Sun Aug 06, 2017 10:36 am

krustytoe wrote:
Aeramis wrote:I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.

Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.

So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
Did you try this one? You will not be immune to magic

Code: Select all

God Mode v2 (Everything below except Safety and Immune: Magick)
40002270 000000FD
400601C8 00000000
40002271 0000006F
400601C8 00000000
40002273 000000B8
400601C8 00000000
40002274 00000010
400601C8 00000000
40002276 000000EA
400601C8 00000000
4000227C 00000080
400601C8 00000000
Huh, tried this and doesn't seem to work for me.

EDIT: Never mind, got it to work.
User avatar
GameRunnerX2
Member
Posts: 184
Joined: Wed Aug 02, 2017 9:40 am

Re: Final Fantasy XII Zodiac Age

Post by GameRunnerX2 » Mon Aug 07, 2017 8:09 pm

There appears to be a problem with the all item Code, 4 Items show up as 0 and i cant sell them
Cordre69
Junior Member
Posts: 28
Joined: Wed Apr 26, 2017 4:39 pm

Re: Final Fantasy XII Zodiac Age

Post by Cordre69 » Mon Aug 14, 2017 9:38 am

I'm having a hard time getting any codes to work now. I didn't have any issues before Friday but now absolutely nothing will apply. Nonstop 10009 errors. Probably to do with patch 1.02. Think we can get a fix?

EDIT: OK, maybe it is coincidental timing with the patch. Tried with an old save and the same thing. I guess this is related to the 10009 issues everyone is having then.
Last edited by Cordre69 on Mon Aug 14, 2017 9:48 am, edited 1 time in total.
Post Reply