[LOCKED - QMO] MGSV: TTP

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defiant718
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Joined: Thu Jun 15, 2017 7:31 am

Re: MGSV: TTP

Post by defiant718 » Sun Jul 30, 2017 5:57 am

Even the gmp code?
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Aladore
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Posts: 80
Joined: Fri Apr 21, 2017 11:51 pm

Re: MGSV: TTP

Post by Aladore » Tue Aug 01, 2017 2:06 pm

My Quick Codes no longer work since last update of the game.

Please use Advance Mode to find offsets.
TheHorseCockExpress
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Posts: 86
Joined: Thu May 25, 2017 1:32 am

Re: MGSV: TTP

Post by TheHorseCockExpress » Tue Aug 01, 2017 3:31 pm

Aladore wrote:My Quick Codes no longer work since last update of the game.

Please use Advance Mode to find offsets.
Well if you have the time and it's not a inconvenience for you would you possibly make new quick codes please?
krustytoe
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Posts: 105
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Re: MGSV: TTP

Post by krustytoe » Fri Aug 04, 2017 2:39 am

Can you guy test this.

Version 1.14 -=-Code is tested and Work-=-

Code: Select all

Max Heroism
2001C474 05F5E0FF

Max Materials (processed)
42027138 000F4240
40050004 00000000

Max Materials (unprocessed)
42027224 003D0900
40050004 00000000

Max Medicinal Plant
4202714C 00002EE0
40080004 00000000

Max Vehicle
4202716C 00061A80
400A0004 00000000

Max Placed Weapon
420271C0 00061A80
40050004 00000000

Max Walker Gear
42027194 00061A80
40050004 00000000

Max Parasite
420271B0 00001770
40030004 00000000

Infinite Clip Pistol Sniper and Assult Rifle
100047C2 0000FFFF
100047C4 0000FFFF
100047C6 0000FFFF
I just ported the codes after seeing a screen shot. I didn't test myself since I deleted it to install Just Cause 3.

Edited: Codes FIXED
Last edited by krustytoe on Tue Aug 08, 2017 12:48 am, edited 1 time in total.
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Aladore
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Re: MGSV: TTP

Post by Aladore » Fri Aug 04, 2017 12:02 pm

About my researches on Staff, here is the latest update.

Each soldier has its stats located on 3 different offsets.

Here are some soldiers and what I could guess of their stats :



Ocelot
1 : 00 18 31 F9
2 : 80 7F 08 00
3 : 00 00 00 28

Miller
1 : 00 78 22 FA
2 : 80 9F 08 00
3 : 00 00 00 20

Razor Hedgehog
1 : 00 30 EA C2
2 : 80 DF 00 0C
3 : 80 70 80 09

Green is Medals :
Medal 1 = 10
Medal 2 = 20
Medal 3 = 40
All 3 Medals = 10 + 20 + 40 = 70

Red should be the ID of the stats distribution. But I have still to understand how to change whether it's a Fixed or Custom distribution (all of these 3 soldiers seem to use to the Fixed one).

I used a Save Editor for 360 in order to mess around and figure it out. But there is still a lot of data I didn't pinpoint. Any help would be welcome.
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Kitsune
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Re: MGSV: TTP

Post by Kitsune » Fri Aug 04, 2017 5:14 pm

Aladore wrote: Red should be the ID of the stats distribution. But I have still to understand how to change whether it's a Fixed or Custom distribution (all of these 3 soldiers seem to use to the Fixed one).
While I do not agree about modding staff stats I know a little bit about it. There are some characters, like Ocelot and Miller, and even normal staff, who are classified as "Special Characters."

Even if you try to edit their stats it should not change anything, at least in any significant manner. You need to change their Stat Distribution Classification. Some people are Medical main, or Intel and Combat split. You may be able to change that to allow you to edit their stats.
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Aladore
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Posts: 80
Joined: Fri Apr 21, 2017 11:51 pm

Re: MGSV: TTP

Post by Aladore » Fri Aug 04, 2017 6:10 pm

Kitsune wrote:You need to change their Stat Distribution Classification.
Yes, I'm aware of that, but I have yet to find out how it translates to my Hex data.

Basically, all the work has been done by Philymaster's Save Editor for 360. You can test it, and check the staff management tab there. It's a GUI for the hex going around behind the scenes which itself is a translation of binary code.

For PC, it is the same as : https://www.youtube.com/watch?v=IXZvlb8Fu7U
NegaBioLizard
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Posts: 81
Joined: Sat Jun 03, 2017 11:47 pm

Re: MGSV: TTP

Post by NegaBioLizard » Sat Aug 05, 2017 2:37 pm

krustytoe wrote:Can you guy test this.

Version 1.14 -=-Code is tested and Work-=-

Code: Select all

Max Heroism
2001C474 05F5E0FF

Max Materials (processed)
42027138 000F4240
40050038 00000000

Max Materials (unprocessed)
42027224 003D0900
40050038 00000000

Max Medicinal Plant
4202714C 00002EE0
40080038 00000000

Max Vehicle
4202716C 00061A80
400A0038 00000000

Max Placed Weapon
420271C0 00061A80
40050038 00000000

Max Walker Gear
42027194 00061A80
40050038 00000000

Max Parasite
420271B0 00001770
40030038 00000000

Infinite Clip Pistol Sniper and Assult Rifle
100047C2 0000FFFF
100047C4 0000FFFF
100047C6 0000FFFF
I just ported the codes after seeing a screen shot. I didn't test myself since I deleted it to install Just Cause 3.
I just tried the codes, and they didn't work again. Even only using a few at a time, there's something wrong with them. I manually edited my save and that still works fine, so the good news is that doing that still only takes 10 minutes. :D
TheHorseCockExpress
Member
Posts: 86
Joined: Thu May 25, 2017 1:32 am

Re: MGSV: TTP

Post by TheHorseCockExpress » Sat Aug 05, 2017 3:13 pm

NegaBioLizard wrote:
krustytoe wrote:Can you guy test this.

Version 1.14 -=-Code is tested and Work-=-

Code: Select all

Max Heroism
2001C474 05F5E0FF

Max Materials (processed)
42027138 000F4240
40050038 00000000

Max Materials (unprocessed)
42027224 003D0900
40050038 00000000

Max Medicinal Plant
4202714C 00002EE0
40080038 00000000

Max Vehicle
4202716C 00061A80
400A0038 00000000

Max Placed Weapon
420271C0 00061A80
40050038 00000000

Max Walker Gear
42027194 00061A80
40050038 00000000

Max Parasite
420271B0 00001770
40030038 00000000

Infinite Clip Pistol Sniper and Assult Rifle
100047C2 0000FFFF
100047C4 0000FFFF
100047C6 0000FFFF
I just ported the codes after seeing a screen shot. I didn't test myself since I deleted it to install Just Cause 3.
I just tried the codes, and they didn't work again. Even only using a few at a time, there's something wrong with them. I manually edited my save and that still works fine, so the good news is that doing that still only takes 10 minutes. :D
Can you please post the offsets for everything.
MealReadytoEat
Junior Member
Posts: 32
Joined: Sat May 13, 2017 2:42 pm

Re: MGSV: TTP

Post by MealReadytoEat » Sat Aug 05, 2017 3:22 pm

have all bases built
4201c19e 40014001
40110004 00000000
have all bases built after patch
4201c1d0 40014001
40110004 00000000

as far as the resources looks like adding 0x34 to the addresses should do it
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