The Witcher III: Wild Hunt

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BurnKnuckle
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Re: The Witcher III: Wild Hunt

Post by BurnKnuckle » Thu Sep 28, 2017 8:56 am

What about Mutagens? it looks like Skill points and EXP is already within the default SW code listings now. Hopefully we can find Mutagens, accessories, schematics, and crafting materials.
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Crypt Keeper
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Re: The Witcher III: Wild Hunt

Post by Crypt Keeper » Thu Sep 28, 2017 9:19 am

Can't wait to see what crazy codes people will make.
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Devil'S
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Re: The Witcher III: Wild Hunt

Post by Devil'S » Mon Oct 02, 2017 1:32 pm

anyone??? :cry:
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Laytham
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Re: The Witcher III: Wild Hunt

Post by Laytham » Sun Oct 08, 2017 1:08 am

It seems to be that max crafting and alchemy materials are 100 unless I am mistaken. I'm currently obtaining every item possible and I'm at 80%. (I have GoTY so I don't know how many are only main game based.)

Bare in mind, I cannot modify due to updating to v5.00 firmware (because of some klutz) so it'll have to wait :cry:
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Crypt Keeper
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Re: The Witcher III: Wild Hunt

Post by Crypt Keeper » Sun Oct 08, 2017 9:00 am

100 is max per stack.
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AP79
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Re: The Witcher III: Wild Hunt

Post by AP79 » Sun Oct 15, 2017 4:54 am

I'm in the US, and I'm currently thinking about getting this game. Does anyone know if Witcher 3 COMPLETE EDITION will work with Save Wizard?

On the website it only list the regular and collector editions for US. Can't wait for the codes :thumbup:
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Crypt Keeper
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Re: The Witcher III: Wild Hunt

Post by Crypt Keeper » Sun Oct 15, 2017 6:57 am

Yes, it will work with it.
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AP79
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Re: The Witcher III: Wild Hunt

Post by AP79 » Sun Oct 15, 2017 8:25 am

Thanks
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Crypt Keeper
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Re: The Witcher III: Wild Hunt

Post by Crypt Keeper » Tue Oct 17, 2017 7:44 am

Your welcome
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BurnKnuckle
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Re: The Witcher III: Wild Hunt

Post by BurnKnuckle » Thu Oct 19, 2017 9:52 am

Save Wizard is back up and running.
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