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Re: The Witcher III: Wild Hunt

Posted: Thu Sep 28, 2017 8:56 am
by BurnKnuckle
What about Mutagens? it looks like Skill points and EXP is already within the default SW code listings now. Hopefully we can find Mutagens, accessories, schematics, and crafting materials.

Re: The Witcher III: Wild Hunt

Posted: Thu Sep 28, 2017 9:19 am
by Crypt Keeper
Can't wait to see what crazy codes people will make.

Re: The Witcher III: Wild Hunt

Posted: Mon Oct 02, 2017 1:32 pm
by Devil'S
anyone??? :cry:

Re: The Witcher III: Wild Hunt

Posted: Sun Oct 08, 2017 1:08 am
by Laytham
It seems to be that max crafting and alchemy materials are 100 unless I am mistaken. I'm currently obtaining every item possible and I'm at 80%. (I have GoTY so I don't know how many are only main game based.)

Bare in mind, I cannot modify due to updating to v5.00 firmware (because of some klutz) so it'll have to wait :cry:

Re: The Witcher III: Wild Hunt

Posted: Sun Oct 08, 2017 9:00 am
by Crypt Keeper
100 is max per stack.

Re: The Witcher III: Wild Hunt

Posted: Sun Oct 15, 2017 4:54 am
by AP79
I'm in the US, and I'm currently thinking about getting this game. Does anyone know if Witcher 3 COMPLETE EDITION will work with Save Wizard?

On the website it only list the regular and collector editions for US. Can't wait for the codes :thumbup:

Re: The Witcher III: Wild Hunt

Posted: Sun Oct 15, 2017 6:57 am
by Crypt Keeper
Yes, it will work with it.

Re: The Witcher III: Wild Hunt

Posted: Sun Oct 15, 2017 8:25 am
by AP79
Thanks

Re: The Witcher III: Wild Hunt

Posted: Tue Oct 17, 2017 7:44 am
by Crypt Keeper
Your welcome

Re: The Witcher III: Wild Hunt

Posted: Thu Oct 19, 2017 9:52 am
by BurnKnuckle
Save Wizard is back up and running.