Ni No Kuni II: Revenant Kingdom

Rebel521
Junior Member
Posts: 32
Joined: Sun Aug 13, 2017 2:48 am

Re: Ni No Kuni II: Revenant Kingdom

Post by Rebel521 » Thu May 24, 2018 1:19 am

vexkiyro wrote:so basically you need the hex id on the nnk2 page example is daybreak blade so we take B83C96F3 and put it in reverse like F3963CB8 then we take

example one of the first weapons found ratslicer id EA4553F7 reverse it to F75346EA now heres a interesting thing I found replace the id of example EA4553F7 with example F3963CB8 on the first one to change the image of the weapon and id to that BUT if you change the second slot only from

EA4553F7 to F3963CB8 you get ratslicer with massive attack also you can replace both from ratslicer EA4553F7 to daybreak blade F3963CB8 to have the daybreak blade take over ratslicer or just the second one to have ratslicer have daybreak blades att and stuff

this works on items weapons armor etc also found out how to edit special abilities for weapons after the id of the FIRST weapon look for the unique ID of 8D E7 27 01 which is right next to the id of the item you look for then at the 8d go down 5 bytes not right but down so it looks like this 8D E7 27 01
00
00
00
00
XX XX XX XX XX XX XX XX is the abilities Id so a correct ability ID reversed would be example boost resistence to all ailments is this 236BDBE6 reverse it to E6 DB 6B 23
so its looks like this E6 DB 6B 23 XX XX XX XX the last XX XX XX XX is another ability slot

I followed the directions here to the letter. I was able to change my Cutlass into a Primordial Sword-no problem. I then followed the instructions for changing the skill slots but it did not work. My Primordial Sword shows no skills in either the upper or lower slot.

I counted down the 5 rows from the 8D byte. (the 8D byte was at 96DE. Dropping 5 rows put me at 972E. I then entered the hex values for high chance to confuse and then high ailment affliction rate. I converted to Little Endian like I had with the weapon change (I used a hex converter so I didn't make a mistake).

Does anyone know what to do to change the skills? I was really psyched up to be able to change skills as well as equipment, but now I'm bummed lol.
Rebel521
Junior Member
Posts: 32
Joined: Sun Aug 13, 2017 2:48 am

Re: Ni No Kuni II: Revenant Kingdom

Post by Rebel521 » Fri May 25, 2018 1:32 am

Well, I figured it out. It is a little complicated, but it works if you follow directions.

First, I usually open SW and go to advanced mode. When advanced mode opens I go to:
COMPUTER->LOCAL DISK(C)->USERS->(YOUR NAME)->APPDATA->LOCAL->TEMP->SWPS4MAX

In the SW folder is a file called data.bin. I copy this file and paste it on my desktop where I can open it with my hex editor. I find it easier to figure out the various offsets before I make changes in SW advanced mode. If you want to go right to advanced mode it's up to you.

There is a link in this topic with hex IDs for weapons. (first page, 10th post)

Start by finding the hex ID of your current weapon. Remember to convert it to Little Endian (I used online hex converter)

Next, find the hex ID of the weapon you want to replace your current weapon. Remember to convert it too.

Search the save for the hex ID of your current weapon. This offset is your base. All calculations from here will be based on that offset. Make sure the first byte next to it (to the right) is 8D (it must be 8D for this to work).

Change the base hex ID to that of your new weapon. Change the base+38 hex ID to that of your new weapon.

From here, follow the formula below, continuing with base+44 and so on.


BASE=1ST HEX ID (ID OF CURRENT WEAPON YOU WILL CHANGE TO NEW WEAPON)
BASE+38=2ND HEX ID (ID OF CURRENT WEAPON YOU WILL CHANGE TO NEW WEAPON)
BASE+44=ENTER 00 IN ALL BYTES UP TO 9F D4 A4 ED 0C (do NOT overwrite the 9F string)
BASE+50=SKILLS (ENTER HEX IDS FOR BOTH SKILLS YOU WANT ON WEAPON IN SUCCESSION)
BASE+64=F
BASE+68=F
BASE+74=F
BASE+78=F
BASE+107=3

You should wind up with a max quality purple weapon with the skills you chose.

REMEMBER!! Convert all hex IDs to Little Endian or it won't work!
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MysticZangetsu
Member
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Joined: Sat Dec 23, 2017 5:06 pm

Re: Ni No Kuni II: Revenant Kingdom

Post by MysticZangetsu » Fri May 25, 2018 4:57 pm

Just fyi for easier access to that file instead of opening in advanced mode and navigating to the depths of forever to find that file save wizard advanced mode has a button on the top right that when you hover over says export it’s right next to the import button, this will make a copy of the decrypted save and you can put it right on the desktop or anywhere else without having to hunt it down.
derick38115
Junior Member
Posts: 49
Joined: Wed Jun 28, 2017 12:00 pm

Re: Ni No Kuni II: Revenant Kingdom

Post by derick38115 » Fri May 25, 2018 7:29 pm

Rebel521 wrote:
vexkiyro wrote:so basically you need the hex id on the nnk2 page example is daybreak blade so we take B83C96F3 and put it in reverse like F3963CB8 then we take

example one of the first weapons found ratslicer id EA4553F7 reverse it to F75346EA now heres a interesting thing I found replace the id of example EA4553F7 with example F3963CB8 on the first one to change the image of the weapon and id to that BUT if you change the second slot only from

EA4553F7 to F3963CB8 you get ratslicer with massive attack also you can replace both from ratslicer EA4553F7 to daybreak blade F3963CB8 to have the daybreak blade take over ratslicer or just the second one to have ratslicer have daybreak blades att and stuff

this works on items weapons armor etc also found out how to edit special abilities for weapons after the id of the FIRST weapon look for the unique ID of 8D E7 27 01 which is right next to the id of the item you look for then at the 8d go down 5 bytes not right but down so it looks like this 8D E7 27 01
00
00
00
00
XX XX XX XX XX XX XX XX is the abilities Id so a correct ability ID reversed would be example boost resistence to all ailments is this 236BDBE6 reverse it to E6 DB 6B 23
so its looks like this E6 DB 6B 23 XX XX XX XX the last XX XX XX XX is another ability slot

I followed the directions here to the letter. I was able to change my Cutlass into a Primordial Sword-no problem. I then followed the instructions for changing the skill slots but it did not work. My Primordial Sword shows no skills in either the upper or lower slot.

I counted down the 5 rows from the 8D byte. (the 8D byte was at 96DE. Dropping 5 rows put me at 972E. I then entered the hex values for high chance to confuse and then high ailment affliction rate. I converted to Little Endian like I had with the weapon change (I used a hex converter so I didn't make a mistake).

Does anyone know what to do to change the skills? I was really psyched up to be able to change skills as well as equipment, but now I'm bummed lol.


Go to the id of the primordial sword in advance mode: EB197495 next to this id you should see 8DE7872701 or it could be 8DE72701 doesn't matter....go down 4 rows from 8D and input the skills. When u go down 4 rows u should see something like
6544.... if the item your replacing doesnt have any skills. It work for me at least.
Or whatever weapon that has a skill in your inventory just search its ID location in advance mode
Rebel521
Junior Member
Posts: 32
Joined: Sun Aug 13, 2017 2:48 am

Re: Ni No Kuni II: Revenant Kingdom

Post by Rebel521 » Fri May 25, 2018 8:28 pm

derick38115 wrote:
Rebel521 wrote:
vexkiyro wrote:so basically you need the hex id on the nnk2 page example is daybreak blade so we take B83C96F3 and put it in reverse like F3963CB8 then we take

example one of the first weapons found ratslicer id EA4553F7 reverse it to F75346EA now heres a interesting thing I found replace the id of example EA4553F7 with example F3963CB8 on the first one to change the image of the weapon and id to that BUT if you change the second slot only from

EA4553F7 to F3963CB8 you get ratslicer with massive attack also you can replace both from ratslicer EA4553F7 to daybreak blade F3963CB8 to have the daybreak blade take over ratslicer or just the second one to have ratslicer have daybreak blades att and stuff

this works on items weapons armor etc also found out how to edit special abilities for weapons after the id of the FIRST weapon look for the unique ID of 8D E7 27 01 which is right next to the id of the item you look for then at the 8d go down 5 bytes not right but down so it looks like this 8D E7 27 01
00
00
00
00
XX XX XX XX XX XX XX XX is the abilities Id so a correct ability ID reversed would be example boost resistence to all ailments is this 236BDBE6 reverse it to E6 DB 6B 23
so its looks like this E6 DB 6B 23 XX XX XX XX the last XX XX XX XX is another ability slot

I followed the directions here to the letter. I was able to change my Cutlass into a Primordial Sword-no problem. I then followed the instructions for changing the skill slots but it did not work. My Primordial Sword shows no skills in either the upper or lower slot.

I counted down the 5 rows from the 8D byte. (the 8D byte was at 96DE. Dropping 5 rows put me at 972E. I then entered the hex values for high chance to confuse and then high ailment affliction rate. I converted to Little Endian like I had with the weapon change (I used a hex converter so I didn't make a mistake).

Does anyone know what to do to change the skills? I was really psyched up to be able to change skills as well as equipment, but now I'm bummed lol.


Go to the id of the primordial sword in advance mode: EB197495 next to this id you should see 8DE7872701 or it could be 8DE72701 doesn't matter....go down 4 rows from 8D and input the skills. When u go down 4 rows u should see something like
6544.... if the item your replacing doesnt have any skills. It work for me at least.
Or whatever weapon that has a skill in your inventory just search its ID location in advance mode
Actually, go up a few posts...I posted a step by step to get it to work.
krustytoe
Member
Posts: 105
Joined: Sat Apr 15, 2017 6:54 pm

Re: Ni No Kuni II: Revenant Kingdom

Post by krustytoe » Mon May 28, 2018 11:21 pm

Equipment Skills Mod
Note: No visual change will show on the equipment. But you can tell it work during battle.

Go here to get the equipment ID
https://docs.google.com/spreadsheets/d/ ... 1169664312

yyyyyyyy = ID
xxxxxxxx = Skill

Code: Select all

Equipment Skill Mod (Make sure you reverse the equipment ID) 
80010004 yyyyyyyy
28000050 xxxxxxxx
28000054 xxxxxxxx
28000058 xxxxxxxx
Note: If you have multiple of the same equipment
Note: The ID repeat twice per equipment. So use 3 for 2nd items, 5 for 3rd, 7 for 4th.


Use this bottom code if you have multiple of the same equipment

Code: Select all

80010004 yyyyyyyy
28000050 xxxxxxxx
28000054 xxxxxxxx
28000058 xxxxxxxx
80030004 yyyyyyyy
28000050 xxxxxxxx
28000054 xxxxxxxx
28000058 xxxxxxxx
80050004 yyyyyyyy
28000050 xxxxxxxx
28000054 xxxxxxxx
28000058 xxxxxxxx
80070004 yyyyyyyy
28000050 xxxxxxxx
28000054 xxxxxxxx
28000058 xxxxxxxx
80090004 yyyyyyyy
28000050 xxxxxxxx
28000054 xxxxxxxx
28000058 xxxxxxxx
Skill Digits

Code: Select all

Skill Digits
xxxxxxxx 
687D2CFB - Massively increases ailment infliction.
294C37E2 - Massively increases critical hit chance.
2D895B86 - Massively increases damage dealt.
CB24C37C - Greatly boosts critical hit damage.
2B30F956 - Seriously strengthens all attacks.
EA1F1AC9 - Melee attacks restore masses of MP.
12E1B46F - Greatly reduces damage taken.
B995DF75 - Greatly boosts all elemental resistances.	
70EB6C54 - Greatly boosts resistance to all ailments.
21F05AEB - Greatly boosts Exp. earned.
9C727710 - Greatly boosts money dropped by foes.
AF9DD975 - Enemies drop more high-grade items.
1E104122 - Many more treasure chests appear.
AE04309B - Greatly boosts Exp. earned up to Lv. 10.
69D53E8B - Greatly improves phys./mag. defense.
5715C312 - Greatly increases damage dealt.
4946F54E - Greatly increases dark damage.
4AF7E01D - Greatly increases fire damage.
0CB28233 - Greatly increases light damage.
8D61A152 - Greatly increases water damage.
C01F0FE7 - Greatly increases wind damage.
42F5CD5F - Greatly boosts dark resistance.
If you want more digit. Use the link above, but don't forget to reverse it.

Here is an example

Code: Select all

Yeti's Tooth (Crit Chance, Crit Damge, MP Restore)
80010004 469EDDBD
28000050 294C37E2
28000054 CB24C37C
28000058 EA1F1AC9
ChaoticCody
Junior Member
Posts: 3
Joined: Tue Jun 26, 2018 3:30 am

Re: Ni No Kuni II: Revenant Kingdom

Post by ChaoticCody » Tue Jun 26, 2018 3:32 am

Hey guys, just curious, but the Materials code doesn't include all materials, or did I do something wrong? Is there a different code that I can use that will have all the Materials. If someone can post one that'd be great!
User avatar
KuraiHitotsu
Junior Member
Posts: 43
Joined: Sun Apr 16, 2017 5:20 pm

Re: Ni No Kuni II: Revenant Kingdom

Post by KuraiHitotsu » Tue Jun 26, 2018 9:44 pm

ChaoticCody wrote:Hey guys, just curious, but the Materials code doesn't include all materials, or did I do something wrong? Is there a different code that I can use that will have all the Materials. If someone can post one that'd be great!
The materials code only maxes the materials you currently have. I don't think there's a code that gives you them right out. So you still have to earn the materials and then max them out when you get them. I know it's a time consuming process but that's how it is.
Chaos54
Junior Member
Posts: 43
Joined: Sat Dec 09, 2017 5:35 am

Re: Ni No Kuni II: Revenant Kingdom

Post by Chaos54 » Mon Jul 09, 2018 1:41 am

Hey guys I'm a lil confused, the equipment mod codes that Krustytoe made are they for advanced mode as well?
lee4_cmp
Member
Posts: 173
Joined: Mon Apr 17, 2017 3:11 pm

Re: Ni No Kuni II: Revenant Kingdom

Post by lee4_cmp » Mon Jul 09, 2018 10:36 am

they
Chaos54 wrote:Hey guys I'm a lil confused, the equipment mod codes that Krustytoe made are they for advanced mode as well?
they are for QM
you need fill in the x with digits in the list
Please read Save Wizard forum RULES
https://forum.hackinformer.com/viewtopic.php?f=115&t=985
lee4_cmp is supporter of Game Genie EU and Save Wizard MAX
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