Dragon Quest XI: Echoes of an Elusive Age

BloodSyn
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by BloodSyn » Fri Sep 14, 2018 12:18 am

anyone looking to replace a decimal value with a hex and know where it goes, here are some common dec to hex values used often.
Dec Hex
99 0063
100 0064
255 00FF
999 03E7
1000 03E8
9999 270F
10000 2710
65535 FFFF

I remember some games in P1-2 days that would read out further to lock infinite but were usually memory partition locks not save edits and since PS3 PS4 days I don't see many codes using qty's beyond FFFF as a whole and would STRONGLY recommend not going beyond 03E7 for item qtys in DQXI. A test file I had yesterday replaced qty's with some ridiculous # (my fault) and my system didn't like loading the save. but the other are there for future uses elsewhere if needed.
Choppa843
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by Choppa843 » Fri Sep 14, 2018 12:25 am

Ive been trying to add the sword of shadows over a lords greatsword post game and have had 0 luck getting it to work anyone have a code for that.
toshinraizen
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by toshinraizen » Fri Sep 14, 2018 1:36 am

BloodSyn wrote:
123361 wrote:
BloodSyn wrote:
BloodSyn wrote:
pj1980 wrote:I think the only way max items would work is if you removed all items from each characters personal inventory as items in their personal inventory counts as individual items where as in item bag they are group together eg 4 medicinal herbs take up 4 slots in hero's inventory but moved to item bag it 1 slot as it shows as medicinal herbs x4. The offset between items and materials is 17 where as it's 18 for weapons and armour. I noticed that items and materials are group together and weapon armour are group together. The last line of the example of the quick codes I made the 14 is write 20 times and the 17 is offset each write by 23 bytes where as 18 it writes every 24 bytes. There explaination of quick code formats on nextgenupdate http://www.nextgenupdate.com/forums/ps4 ... rmats.html

Code: Select all

max first 20 items or materials in inventory 
80010003 00495F00
00000000 00000001
00000063 00000000
4900000A 000003E7
40140017 00000000
 
first 20 armor or weapons max
80010003 00575F00
00000000 00000001
00000063 00000000
4900000B 000003E7
40140018 00000000


Second code should be fore Weapons only due to "57"5F

For armor following code flow above...
80010003 00455F00
00000000 00000001
00000063 00000000
4900000C 000003E7
40140019 00000000

For Accessories
80010003 00415F00
00000000 00000001
00000063 00000000
4900000D 000003E7
4014001A 00000000 (maybe?.. not sure if hex roll or standard for 20 vs 1A, about to test based on custom qty though so will follow up after testing

I'm not sure if this is another case were 2nd and/or 3rd lines in each code set can be cut to shorten them, but if so please feel free to revise and repost all if needed.

EDIT DO NOT USE YET... I screwed something up and not aligned properly.
NEW WORKING CODES (provided you have 20 different pieces of each in inventory first, if not find out how much you have and replace "14" at bottom of each code set to match what you have

First 20 items/Materials max 99
80010003 00495F00
00000000 00000001
00000063 00000000
4900000A 00006300
40140017 00000000

first 20 weapons max 99
80010003 00575F00
00000000 00000001
00000063 00000000
4900000B 00006300
40140018 00000000

First 20 Armor max 99
80010003 00455F00
00000000 00000001
00000063 00000000
4900000B 00006300
40140018 00000000

first 20 Accessories max 99
80010003 00415F00
00000000 00000001
00000063 00000000
4900000B 00006300
40140018 00000000


Ran multiple test and while qtys above 99 may work, the game reads as "E1" on anything above that as you can only buy and carry 99 of anything naturally.
03E7 was only giving me 03 pieces and when I tried using 09 or 69 in weapons armor or so on they did northing, by replacing placement they work correctly.\
DO NOT change "B" line 4 of code to C or D (not sure which), it will over write your existing key items with weapons or armor if those are the preface codes and essentially leave you screwed.

Truly for Weapons Accessories and Armor a max value of 0E should work for 14 which would be for 2 per character on any able to be equipped as such if you wanted.

This has been tested and so far found to have not play issues w vendors or running around in field and picking up or enemy drops, just already capped so not getting more.

Slight update... Specialty items such as fishnet stocking, Travellers hood, Trodian Bandana and Trodian Togs (any item with pink/purple diamond next to it) will not overwrite qty. they stay at 1.

is it possible to make it the first 100 items/weapon/accessory?
change the "14" hex for 20 on last row of each code set to 64 hex for 100.

If you don’t mind could you show the code if it were to be First 50 items/Materials max 99 I would greatly appreciate it and thanks for the codes you have already posted.
Aeramis
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by Aeramis » Fri Sep 14, 2018 4:46 am

Does anyone know that if I use the official Max Coin/gold code on SW will it unlock all the Accolades in conjuction with earning 10k, 25k, 50k, and 100k gold earned?
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theuglymodel7
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by theuglymodel7 » Fri Sep 14, 2018 10:39 am

Does anyone know a way to have Max HP/MP without it reverting back when you level up I know how to make it maxed in advance mode but sometimes leveling up will revert it back I was wondering if anyone know a permanent solution?
pj1980
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by pj1980 » Fri Sep 14, 2018 1:32 pm

theuglymodel7 wrote:Does anyone know a way to have Max HP/MP without it reverting back when you level up I know how to make it maxed in advance mode but sometimes leveling up will revert it back I was wondering if anyone know a permanent solution?
if you look on page 6 it explains how to mod how many seeds a characters used you could edit the number of seed of life and seed of magic your characters used or on page 7 there quick codes to max the number of seeds you have. If you don't have the seeds then you will have to edit them in.
BloodSyn
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by BloodSyn » Fri Sep 14, 2018 2:26 pm

Aeramis wrote:Does anyone know that if I use the official Max Coin/gold code on SW will it unlock all the Accolades in conjuction with earning 10k, 25k, 50k, and 100k gold earned?
yes
BloodSyn
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by BloodSyn » Fri Sep 14, 2018 2:31 pm

is it possible to make it the first 100 items/weapon/accessory?[/quote]

change the "14" hex for 20 on last row of each code set to 64 hex for 100.[/quote]

If you don’t mind could you show the code if it were to be First 50 items/Materials max 99 I would greatly appreciate it and thanks for the codes you have already posted.[/quote]


change from
First 20 items/Materials max 99
80010003 00495F00
00000000 00000001
00000063 00000000
4900000A 00006300
40140017 00000000

to
First 50 items/Materials max 99
80010003 00495F00
00000000 00000001
00000063 00000000
4900000A 00006300
40320017 00000000

to
First 100 items/Materials max 99
80010003 00495F00
00000000 00000001
00000063 00000000
4900000A 00006300
40640017 00000000
Aeramis
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Posts: 92
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Re: Dragon Quest XI: Echoes of an Elusive Age

Post by Aeramis » Fri Sep 14, 2018 2:41 pm

Looking for a code that will give me max Devilry Drinker. At least x99 of them.

I don't have the Sheild, but it sells for 30k. So I need to have a code that replaces a regular Sheild towards it. Such as Silver Platter
Aeramis
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Posts: 92
Joined: Mon Jul 24, 2017 4:45 pm

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by Aeramis » Fri Sep 14, 2018 11:32 pm

Aeramis wrote:Looking for a code that will give me max Devilry Drinker. At least x99 of them.

I don't have the Sheild, but it sells for 30k. So I need to have a code that replaces a regular Sheild towards it. Such as Silver Platter
I figured it out. Also, This code gives you about 154 of the item. This can be used to sell for 48k. That way you can get the Accolades.

Replace Silver Platter with Devilry Drinker +3

Code: Select all

80010010 455F5348
495F3030 30340001
00000063 00000000
A8000000 00000010
455F5348 495F3330
31390099 00000063
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