Final Fantasy 7 Remastered

zachillios
Member
Posts: 243
Joined: Mon May 08, 2017 8:01 am

Re: Final Fantasy 7 Remastered

Post by zachillios » Thu Apr 16, 2020 8:45 am

smallorc14 wrote: Thu Apr 16, 2020 7:45 am
jadefox wrote: Wed Apr 15, 2020 9:29 am
smallorc14 wrote: Wed Apr 15, 2020 8:34 am what would be stats codes like max vitality max hp and max mp and the other stats but max all stats is kinda boring so having things spread out so you can chose like vitality strenght for each stat instead of max all and materia so that you can have of 4 each Materia like Magnify and ap and stuff
according to SW it's impossible to do stat editing... we'll see soon enough... i think there is a stats lock implemented by square in order to preserve the integrity of the save file for the next episode like what dot hack did.
actully thats becuse of lvl but if you max lvl and then use a stat code thenit will stay at that becuse stats change when you lvl up they return to normal but if you are max lvl then change the stats it probly works
Again, it's not possible. Your stats will revert upon load. Multiple people have tried at this point.
jadefox
Junior Member
Posts: 19
Joined: Wed Aug 09, 2017 5:03 am

Re: Final Fantasy 7 Remastered

Post by jadefox » Thu Apr 16, 2020 10:48 am

smallorc14 wrote: Thu Apr 16, 2020 7:45 am
jadefox wrote: Wed Apr 15, 2020 9:29 am
smallorc14 wrote: Wed Apr 15, 2020 8:34 am what would be stats codes like max vitality max hp and max mp and the other stats but max all stats is kinda boring so having things spread out so you can chose like vitality strenght for each stat instead of max all and materia so that you can have of 4 each Materia like Magnify and ap and stuff
according to SW it's impossible to do stat editing... we'll see soon enough... i think there is a stats lock implemented by square in order to preserve the integrity of the save file for the next episode like what dot hack did.
actully thats becuse of lvl but if you max lvl and then use a stat code thenit will stay at that becuse stats change when you lvl up they return to normal but if you are max lvl then change the stats it probly works
that could be worth a shot... i still can't get into the server myself. oh well...
jadefox
Junior Member
Posts: 19
Joined: Wed Aug 09, 2017 5:03 am

Re: Final Fantasy 7 Remastered

Post by jadefox » Thu Apr 16, 2020 12:22 pm

zachillios wrote: Thu Apr 16, 2020 8:45 am
smallorc14 wrote: Thu Apr 16, 2020 7:45 am
jadefox wrote: Wed Apr 15, 2020 9:29 am
smallorc14 wrote: Wed Apr 15, 2020 8:34 am what would be stats codes like max vitality max hp and max mp and the other stats but max all stats is kinda boring so having things spread out so you can chose like vitality strenght for each stat instead of max all and materia so that you can have of 4 each Materia like Magnify and ap and stuff
according to SW it's impossible to do stat editing... we'll see soon enough... i think there is a stats lock implemented by square in order to preserve the integrity of the save file for the next episode like what dot hack did.
actully thats becuse of lvl but if you max lvl and then use a stat code thenit will stay at that becuse stats change when you lvl up they return to normal but if you are max lvl then change the stats it probly works
Again, it's not possible. Your stats will revert upon load. Multiple people have tried at this point.
now that's just sad... how about modifying the values for the stat boost of materias and accessories?
jadefox
Junior Member
Posts: 19
Joined: Wed Aug 09, 2017 5:03 am

Re: Final Fantasy 7 Remastered

Post by jadefox » Thu Apr 16, 2020 2:00 pm

-Z3RO- wrote: Thu Apr 16, 2020 12:47 pm here is a paste i'll try my best to keep updated for QC & resources for AM use...
Google Docs, ID's Etc...
FFVII-Remake Codes [SaveWizard] - PasteBin
thank you buddy!
jadefox
Junior Member
Posts: 19
Joined: Wed Aug 09, 2017 5:03 am

Re: Final Fantasy 7 Remastered

Post by jadefox » Thu Apr 16, 2020 2:31 pm

-Z3RO- wrote: Thu Apr 16, 2020 12:47 pm here is a paste i'll try my best to keep updated for QC & resources for AM use...
Google Docs, ID's Etc...
FFVII-Remake Codes [SaveWizard] - PasteBin
tried the OP Armor and Gotterdammerung codes and it doesn't show in my inventory weird...
deadgods69
Junior Member
Posts: 7
Joined: Mon Apr 29, 2019 2:15 am

Re: Final Fantasy 7 Remastered

Post by deadgods69 » Thu Apr 16, 2020 2:55 pm

Deleted
Last edited by deadgods69 on Thu Apr 16, 2020 7:39 pm, edited 4 times in total.
deadgods69
Junior Member
Posts: 7
Joined: Mon Apr 29, 2019 2:15 am

Re: Final Fantasy 7 Remastered

Post by deadgods69 » Thu Apr 16, 2020 3:01 pm

Deleted
Last edited by deadgods69 on Thu Apr 16, 2020 7:39 pm, edited 1 time in total.
deadgods69
Junior Member
Posts: 7
Joined: Mon Apr 29, 2019 2:15 am

Re: Final Fantasy 7 Remastered

Post by deadgods69 » Thu Apr 16, 2020 3:31 pm

Deleted
Last edited by deadgods69 on Thu Apr 16, 2020 7:39 pm, edited 1 time in total.
deadgods69
Junior Member
Posts: 7
Joined: Mon Apr 29, 2019 2:15 am

Re: Final Fantasy 7 Remastered

Post by deadgods69 » Thu Apr 16, 2020 3:54 pm

deleted
yevinorion
Junior Member
Posts: 17
Joined: Wed Apr 15, 2020 2:42 pm

Re: Final Fantasy 7 Remastered

Post by yevinorion » Thu Apr 16, 2020 6:21 pm

This is all very promising...being able to get the Gotterdammerung early will probably immensely help with clearing Hard Mode. Especially if you can get multiple and put one on each character. Thanks for the hard work guys! Those of us who are lost in advance mode are very grateful to you!
Post Reply