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Re: Final Fantasy X HD Remaster

Posted: Sun Apr 23, 2017 2:37 pm
by Toma_Gabriel
PikaFiend wrote:
Toma_Gabriel wrote:
RWarK wrote:
Lakell00 wrote:the blitzball codes work after luca
Oh!! I guess i'll just have to reload till I win then (hate the unskippable cutscene its not most annoying part of reloading).

Thanks for letting me know.
I just used blitzball codes for Tidus and won everytime.
If you are winning and you have the ball, go behind your goalkeeper and no one will follow you there. Just wait the end game
I honestly can't believe they didn't fix that glitch when they were remastering it. But just as a warning, they will some times go after you if you're behind your goalie. Not often, but it happens.
It depends. If you bring them close they will follow you behind the goalkeeper. But if you get the ball at the beginning of the time and go straight behind him it's safe.

Re: Final Fantasy X HD Remaster

Posted: Sun Apr 23, 2017 3:26 pm
by Kitsune
Okay guys, let's keep on Topic here. This is the Forum for Quick Codes and their discussion.

If you wish to talk about other aspects of the game not relating to codes, like normal game play or exploits, do it in the General Forum please.

It will make it easier to keep track of codes and their issues.

Please and thank you!

Re: Final Fantasy X HD Remaster

Posted: Fri May 19, 2017 8:15 pm
by Cissamannen
Has anyone found a way to copy paste using Save wizard? The decrypted file is identical to PS3 version, meaning by deleting the øast offsets like you would on PC HD remaster one, you can use FFXED to edit the save and have much much much more options to modify the game to little pieces!

I even tried editing the decrypted file directly, and just by copy new hex values directly onto it with no luck. I can of course just cloud/export between PS4 and PS3, but would save lots of hassle since I want to play on PS4 anyways.

Also wonder if FF12 HD remaster will work the same way on the decrypted file for use on the FF12 editor for zodiac job edition. Only prob will be the checksum if it contains it there too.

So might be an idea to find a way around this whole shebang to enable the use of save editors for these ps2 era games?

Re: Final Fantasy X HD Remaster

Posted: Tue Jun 20, 2017 12:41 am
by Hakamdeebad
Has anyone had luck with making it work with FFXED? I managed to be able to get it in FFXED and get it to read it and modify it and such, but re-encrypting the save after Advanced mode decrypts is something I've yet to figure out how to do.

Re: Final Fantasy X HD Remaster

Posted: Tue Jun 20, 2017 4:36 am
by lee4_cmp
All modding is done on server side
regardless its Quick Mode codes or Advance Mode
SW doesnt use that file for modding
that file just there for research purposes only

Re: Final Fantasy X HD Remaster

Posted: Tue Jun 20, 2017 8:50 pm
by Cissamannen
Allowing copy paste would make it much simpler, as we could just copy all from ffxed modded save into savewizard.

Re: Final Fantasy X HD Remaster

Posted: Tue Jun 20, 2017 9:18 pm
by Nightwingtempest112
Any blitzball codes or max items?

Re: Final Fantasy X HD Remaster

Posted: Tue Jun 20, 2017 10:29 pm
by Kitsune
Nightwingtempest112 wrote:Any blitzball codes or max items?
Here is a code for all items. What Blitzball codes were you wanting?

viewtopic.php?f=115&t=977&start=10#p4941

Re: Final Fantasy X HD Remaster

Posted: Tue Jun 20, 2017 10:48 pm
by Hakamdeebad
lee4_cmp wrote:All modding is done on server side
regardless its Quick Mode codes or Advance Mode
SW doesnt use that file for modding
that file just there for research purposes only
I figured that was the case after many attempts to try to make it work, lol.

Re: Final Fantasy X HD Remaster

Posted: Wed Jun 21, 2017 5:05 am
by Nightwingtempest
Kitsune wrote:
Nightwingtempest112 wrote:Any blitzball codes or max items?
Here is a code for all items. What Blitzball codes were you wanting?

viewtopic.php?f=115&t=977&start=10#p4941
Fast level up all abilitys