Bloodborne : Quick Tutorial on Gem Modding
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Re: Bloodborne : Quick Tutorial on Gem Modding
Thanks for posting my friend, took maybe 15 minutes after reading this to get it all sorted. Exactly what I needed!
Re: Bloodborne : Quick Tutorial on Gem Modding
Anyone tried changing the quantity of a gem?
By the way, "0F FD 01 00" is 15.2 SKL scaling and "10 FD 01 00" is 15.8 SKL scaling.
By the way, "0F FD 01 00" is 15.2 SKL scaling and "10 FD 01 00" is 15.8 SKL scaling.
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Re: Bloodborne : Quick Tutorial on Gem Modding
Thank you very, very much for this. Not only saved me the trouble of figuring it out myself, but also from going crazy gem farming in chalice dungeons.
- Darth Revenger
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Re: Bloodborne : Quick Tutorial on Gem Modding
Thanks a lot for this and I'd love to do this, but seems a bit too complex for me. Although that might be because I'm running on lack of sleep due to working on an important project, so my brain isn't at 100% right now.
"Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force." -Darth Vader
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Re: Bloodborne : Quick Tutorial on Gem Modding
I can try to make it easier if you're having trouble. I'm not sure if it's the same for everyone, but all of my blood gems were located right at the beginning of the hex data in my save.
This is what a gem looks like in the data:
http://i.imgur.com/S0DzoSg.png
Now here it is in game:
http://i.imgur.com/VcIx0QU.jpg
Back in the hex data, you use Aladore's tutorial to see what each value means.
C6 04 80 C0 = the gem's ID. You're not changing this at all, and this will be different for everyone.
8A 60 01 80 = the gem's source. In this case, the gem dropped from a Winter Lantern at the very end of the Old Hunters. You're not changing this at all, either. Also will be different for you, depending on where and how you got the gem.
The 01 after the 80 in the gem's source = the number of gems. Again, not changing this at all. I've seen this as 02 sometimes, so I avoided messing with those particular gems.
3F = Droplet shaped gem. Use the tutorial to see what gem shape you want. 01 is radial, 02 is triangular, and so on.
34 EE 01 00 = The primary (first) effect on the gem. Let's say I want to make a 33.8% Blunt gem - I would change this to 2C D7 01 00 and that will replace the 21.5% physical attack up effect on the gem with a 33.8% Blunt attack effect.
6F B8 00 00 = The curse effect on the gem, because the gem has no secondary effect. However, this is where you want the secondary effect on your gem to go. In this example, I used E0 42 00 00 for 'Add physical attack +15.'
FF FF FF FF = If you wanted to add a curse to the gem, it goes here right after the secondary effect. I don't believe you even need to add a curse if you don't want to, all it does is change the gem's appearance in game like so - http://i.imgur.com/rGmVokP.jpg
That's it. Now your gem will look like this:
http://i.imgur.com/YjxZTD4.jpg
This is what a gem looks like in the data:
http://i.imgur.com/S0DzoSg.png
Now here it is in game:
http://i.imgur.com/VcIx0QU.jpg
Back in the hex data, you use Aladore's tutorial to see what each value means.
C6 04 80 C0 = the gem's ID. You're not changing this at all, and this will be different for everyone.
8A 60 01 80 = the gem's source. In this case, the gem dropped from a Winter Lantern at the very end of the Old Hunters. You're not changing this at all, either. Also will be different for you, depending on where and how you got the gem.
The 01 after the 80 in the gem's source = the number of gems. Again, not changing this at all. I've seen this as 02 sometimes, so I avoided messing with those particular gems.
3F = Droplet shaped gem. Use the tutorial to see what gem shape you want. 01 is radial, 02 is triangular, and so on.
34 EE 01 00 = The primary (first) effect on the gem. Let's say I want to make a 33.8% Blunt gem - I would change this to 2C D7 01 00 and that will replace the 21.5% physical attack up effect on the gem with a 33.8% Blunt attack effect.
6F B8 00 00 = The curse effect on the gem, because the gem has no secondary effect. However, this is where you want the secondary effect on your gem to go. In this example, I used E0 42 00 00 for 'Add physical attack +15.'
FF FF FF FF = If you wanted to add a curse to the gem, it goes here right after the secondary effect. I don't believe you even need to add a curse if you don't want to, all it does is change the gem's appearance in game like so - http://i.imgur.com/rGmVokP.jpg
That's it. Now your gem will look like this:
http://i.imgur.com/YjxZTD4.jpg
Re: Bloodborne : Quick Tutorial on Gem Modding
Well, finally managed to edit OP.
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Re: Bloodborne : Quick Tutorial on Gem Modding
Thanks very much again. I take it there's still no way to get a +65 SKL scaling gem?
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Re: Bloodborne : Quick Tutorial on Gem Modding
Also needed this, it's entirely possible so I'm going to make an effort to find it tonight.OpusMortis wrote:Thanks very much again. I take it there's still no way to get a +65 SKL scaling gem?
Re: Bloodborne : Quick Tutorial on Gem Modding
Didn't bother to try to get a 65 Skl. I doubt it was even coded, but if you guys find it, cheers to you!
Re: Bloodborne : Quick Tutorial on Gem Modding
Any idea how to add Blood Echoes so that I can upgrade my weapons?