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Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Thu Aug 17, 2017 4:36 pm
by zachillios
mrshavargo wrote:
zachillios wrote:
mrshavargo wrote:
zachillios wrote:
mrshavargo wrote:I can upload my save data and link it if that would help

Sure, just do the decrtyped version for timing's sake.


Thanks trying to find Watchers boss source ID in my saves to add bloodtinge to those gems\I
also farmed q few gems from them just to be sure I was doing it right

https://www.dropbox.com/s/h8yi198w8wd9z ... e.rar?dl=0

Took me like two seconds, this is where your gems start:

Image

All the FF brakets seperate the gems, so you can note the next gem is the 41 a line or so below. You can edit the FF brackets to make really broken gems if you'd like, which you can see here:

Image

Aladore's handy tutorial should guide you through the rest. Also I would start at offset 000000A4 which is the 41 seen in the screenshot. I always personally get nervous about editing the first gem of the bunch, but feel free to do otherwise.


@ zachillios thanks that picture helped a lot it finally clicked lol :idea: :sick:

Yup, happy to help. Just keep in mind if you edit the gems beyond the normal amount (so more than three effects on the gem) the added stats won't appear on the gem's window, but they will still be there. So if you put three plus 28% physical attack and then +33% blood in that order, you'll only see the physical attack, the added blood attack will still be applied though.

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Fri Aug 18, 2017 1:21 am
by mrshavargo
zachillios wrote:
mrshavargo wrote:
zachillios wrote:
mrshavargo wrote:
zachillios wrote:Sure, just do the decrtyped version for timing's sake.


Thanks trying to find Watchers boss source ID in my saves to add bloodtinge to those gems\I
also farmed q few gems from them just to be sure I was doing it right

https://www.dropbox.com/s/h8yi198w8wd9z ... e.rar?dl=0

Took me like two seconds, this is where your gems start:

Image

All the FF brakets seperate the gems, so you can note the next gem is the 41 a line or so below. You can edit the FF brackets to make really broken gems if you'd like, which you can see here:

Image

Aladore's handy tutorial should guide you through the rest. Also I would start at offset 000000A4 which is the 41 seen in the screenshot. I always personally get nervous about editing the first gem of the bunch, but feel free to do otherwise.


@ zachillios thanks that picture helped a lot it finally clicked lol :idea: :sick:

Yup, happy to help. Just keep in mind if you edit the gems beyond the normal amount (so more than three effects on the gem) the added stats won't appear on the gem's window, but they will still be there. So if you put three plus 28% physical attack and then +33% blood in that order, you'll only see the physical attack, the added blood attack will still be applied though.

Thats so evil haha thank you so essentially you can add effects until you run out of FFFF lines?

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Fri Aug 18, 2017 1:37 am
by zachillios
mrshavargo wrote:
zachillios wrote:
mrshavargo wrote:
zachillios wrote:
mrshavargo wrote:
Thanks trying to find Watchers boss source ID in my saves to add bloodtinge to those gems\I
also farmed q few gems from them just to be sure I was doing it right

https://www.dropbox.com/s/h8yi198w8wd9z ... e.rar?dl=0

Took me like two seconds, this is where your gems start:

Image

All the FF brakets seperate the gems, so you can note the next gem is the 41 a line or so below. You can edit the FF brackets to make really broken gems if you'd like, which you can see here:

Image

Aladore's handy tutorial should guide you through the rest. Also I would start at offset 000000A4 which is the 41 seen in the screenshot. I always personally get nervous about editing the first gem of the bunch, but feel free to do otherwise.


@ zachillios thanks that picture helped a lot it finally clicked lol :idea: :sick:

Yup, happy to help. Just keep in mind if you edit the gems beyond the normal amount (so more than three effects on the gem) the added stats won't appear on the gem's window, but they will still be there. So if you put three plus 28% physical attack and then +33% blood in that order, you'll only see the physical attack, the added blood attack will still be applied though.

Thats so evil haha thank you so essentially you can add effects until you run out of FFFF lines?

Yes, exactly. I got my weapons strong enough I was hitting 12k a hit. Just be careful you don't accidentally edit into the next gem because that will break the gem, and those are next to impossible to get rid of.

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Fri Aug 18, 2017 9:06 am
by mrshavargo
zachillios wrote:
mrshavargo wrote:
zachillios wrote:
mrshavargo wrote:
zachillios wrote:Took me like two seconds, this is where your gems start:

Image

All the FF brakets seperate the gems, so you can note the next gem is the 41 a line or so below. You can edit the FF brackets to make really broken gems if you'd like, which you can see here:

Image

Aladore's handy tutorial should guide you through the rest. Also I would start at offset 000000A4 which is the 41 seen in the screenshot. I always personally get nervous about editing the first gem of the bunch, but feel free to do otherwise.


@ zachillios thanks that picture helped a lot it finally clicked lol :idea: :sick:

Yup, happy to help. Just keep in mind if you edit the gems beyond the normal amount (so more than three effects on the gem) the added stats won't appear on the gem's window, but they will still be there. So if you put three plus 28% physical attack and then +33% blood in that order, you'll only see the physical attack, the added blood attack will still be applied though.

Thats so evil haha thank you so essentially you can add effects until you run out of FFFF lines?

Yes, exactly. I got my weapons strong enough I was hitting 12k a hit. Just be careful you don't accidentally edit into the next gem because that will break the gem, and those are next to impossible to get rid of.

What gems did you use to hit that much??

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Fri Aug 18, 2017 12:25 pm
by JDFRED06
Say someone (me) wanted to start the game with a good gem. Could I kill the Executioner in Yharnam and edit that gem? That way you don't have to go through the chalices or other bosses. Could save some time, which is my end goal here.

If so, does anyone have the enemy/boss ID for the Executioner? He's the only enemy that drops a gem that early in the game, as best I can remember. Or is there another way to look up the gem he drops?


Thanks!

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Fri Aug 18, 2017 4:02 pm
by zachillios
JDFRED06 wrote:Say someone (me) wanted to start the game with a good gem. Could I kill the Executioner in Yharnam and edit that gem? That way you don't have to go through the chalices or other bosses. Could save some time, which is my end goal here.

If so, does anyone have the enemy/boss ID for the Executioner? He's the only enemy that drops a gem that early in the game, as best I can remember. Or is there another way to look up the gem he drops?


Thanks!

You can, use the pictures I posted above to locate your gems. They're found extremely early in your save data, so just look for the gem format in that area.

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Fri Aug 18, 2017 8:08 pm
by JDFRED06
zachillios wrote:
JDFRED06 wrote:Say someone (me) wanted to start the game with a good gem. Could I kill the Executioner in Yharnam and edit that gem? That way you don't have to go through the chalices or other bosses. Could save some time, which is my end goal here.

If so, does anyone have the enemy/boss ID for the Executioner? He's the only enemy that drops a gem that early in the game, as best I can remember. Or is there another way to look up the gem he drops?


Thanks!

You can, use the pictures I posted above to locate your gems. They're found extremely early in your save data, so just look for the gem format in that area.



Thank you!


Also, for anyone wondering, the enemy ID for the Executioner in Yharnam is 26 60 01 80. This is an easy way to get decent gems early. You'll just have to wait until you get the bloodgem workshop tool. Or you could use the save wizard to change a pebble into it, I guess. Much easier to get to meta levels with good gems without all that annoying farming. It was easy to make a 27.2% gem with a stamina down curse.


Other findings for reference (I'll keep updating as I dive into the data):

Code: Select all

ARC Scaling +50 - 43 05 02 00
ATK 9.1% - AF F1 01 00
ATK 15% - B5 F1 01 00
ATK 17.9% - 1B F2 01 00
Beast UP 5.4% - 60 81 00 00
Beast UP 12.6% - DF CF 2F 00
Beast UP ~ 14.5% - C1 08 02 00
Beast UP 15.3% - C3 08 02 00
Beast Up 20.7% - AD 99 02 00
9% Blood - 25 DE 01 00
12.6% Blood - 27 DE 01 00
16.1% Charge - E9 2B 02 00
9.5% Fire - 95 E5 01 00
11% Fire - 97 E5 01 00
13.1% Fire - 9C E5 01 00
21.5% Fire - 64 E6 01 00
Kin UP 5.2%  - B7 19 01 00
Kin UP 14.5% - 91 10 02 00
12% Physical - C8 ED 01 00
16.9% Physical - 91 EE 01 00
Boost Rally 6.5% - A3 B0 00 00

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Thu Sep 07, 2017 6:47 am
by mrshavargo
JDFRED06 wrote:
zachillios wrote:
JDFRED06 wrote:Say someone (me) wanted to start the game with a good gem. Could I kill the Executioner in Yharnam and edit that gem? That way you don't have to go through the chalices or other bosses. Could save some time, which is my end goal here.

If so, does anyone have the enemy/boss ID for the Executioner? He's the only enemy that drops a gem that early in the game, as best I can remember. Or is there another way to look up the gem he drops?


Thanks!

You can, use the pictures I posted above to locate your gems. They're found extremely early in your save data, so just look for the gem format in that area.



Thank you!


Also, for anyone wondering, the enemy ID for the Executioner in Yharnam is 26 60 01 80. This is an easy way to get decent gems early. You'll just have to wait until you get the bloodgem workshop tool. Or you could use the save wizard to change a pebble into it, I guess. Much easier to get to meta levels with good gems without all that annoying farming. It was easy to make a 27.2% gem with a stamina down curse.


Other findings for reference (I'll keep updating as I dive into the data):

Code: Select all

ARC Scaling +50 - 43 05 02 00
ATK 9.1% - AF F1 01 00
ATK 15% - B5 F1 01 00
ATK 17.9% - 1B F2 01 00
Beast UP 5.4% - 60 81 00 00
Beast UP 12.6% - DF CF 2F 00
Beast UP ~ 14.5% - C1 08 02 00
Beast UP 15.3% - C3 08 02 00
Beast Up 20.7% - AD 99 02 00
9% Blood - 25 DE 01 00
12.6% Blood - 27 DE 01 00
16.1% Charge - E9 2B 02 00
9.5% Fire - 95 E5 01 00
11% Fire - 97 E5 01 00
13.1% Fire - 9C E5 01 00
21.5% Fire - 64 E6 01 00
Kin UP 5.2%  - B7 19 01 00
Kin UP 14.5% - 91 10 02 00
12% Physical - C8 ED 01 00
16.9% Physical - 91 EE 01 00
Boost Rally 6.5% - A3 B0 00 00

have you found a higher hp up gem by any chance?

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Thu Sep 07, 2017 6:55 am
by zachillios
mrshavargo wrote: have you found a higher hp up gem by any chance?

No such thing, your best bet in cranking up your health would either be to mod your base health to a high level (which honestly takes the fun out of the game imo) or modify your runes to give you more which is detailed here: viewtopic.php?f=116&t=1200

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Fri Sep 08, 2017 10:16 pm
by Anonymous contributor
here a little update on effects digit list... ;)

Code: Select all


INCOMPLETE DIGITS LIST ( note: listed in order )

gem source id :
58 06 10 80 = fire sage mob
BC 06 10 80 = brainsucker mob
C6 06 10 80 = brainsucker boss
78 0B 10 80 = BSB boss
A2 0C 10 80 = Silverbeast boss
74 0D 10 80 = ebrietas boss
59 0F 10 80 = madman mob ( corpse )
BD 0F 10 80 = watcher mob ( clever )
CC 0F 10 80 = watchers boss
31 10 10 80 = elder boss
53 11 10 80 = undead giant boss ( canon )
1A 12 10 80 = abhorant beast boss
88 12 10 80 = loran darkbeast boss
ED 12 10 80 = HBLB boss
B4 13 10 80 = amygdala boss
0E 14 10 80 = bps boss
16 7F 10 80 = bonus room coffin ( pthumeru depth 5 )
E8 7F 10 80 = bonus room coffin ( loran depth 5 )
E9 7F 10 80 = bonus room coffin ( loran depth 5 )
4C 80 10 80 = bonus room coffin ( isz depth 5 )

gem shape :
01 00 00 00 = radial
02 00 00 00 = triangle
04 00 00 00 = waning
08 00 00 00 = circle
3F 00 00 00 = droplet

gem effect :
( listed in chronological digits order )
3C 33 00 00 = +6.5 BLOOD
3E 33 00 00 = +7 BLOOD
3F 33 00 00 = +7.3 BLOOD
40 33 00 00 = +7.5 BLOOD
01 34 00 00 = +20.1 BLOOD
02 34 00 00 = +21 BLOOD
03 34 00 00 = +21.9 BLOOD
04 34 00 00 = +22.8 BLOOD
05 34 00 00 = +23.6 BLOOD
06 34 00 00 = +24.5 BLOOD
07 34 00 00 = +25.4 BLOOD
08 34 00 00 = +26.3 BLOOD
28 37 00 00 = +15 ARC
51 38 00 00 = +67.5 ARC
52 38 00 00 = +70 ARC
53 38 00 00 = +72.5 ARC
54 38 00 00 = +75 ARC
B6 38 00 00 = +77 ARC
B7 38 00 00 = +79.8 ARC
B8 38 00 00 = +82.5 ARC
0F 3B 00 00 = +14.5 FIRE
10 3B 00 00 = +15 FIRE
6F 3B 00 00 = +28.1 FIRE
71 3B 00 00 = +30.4 FIRE
72 3B 00 00 = +31.5 FIRE
73 3B 00 00 = +32.6 FIRE
39 3C 00 00 = +67.5 FIRE
3A 3C 00 00 = +70 FIRE
3B 3C 00 00 = +72.5 FIRE
3C 3C 00 00 = +75 FIRE
9D 3C 00 00 = +74.3 FIRE
9E 3C 00 00 = +77 FIRE
9F 3C 00 00 = +79.8 FIRE
A0 3C 00 00 = +82.5 FIRE
F6 3E 00 00 = +14 BOLT
F8 3E 00 00 = +15 BOLT
59 3F 00 00 = +30.4 BOLT
5A 3F 00 00 = +31.5 BOLT
5B 3F 00 00 = +32.6 BOLT
84 40 00 00 = +71.5 BOLT
85 40 00 00 = +74.3 BOLT
86 40 00 00 = +77 BOLT
87 40 00 00 = +79.8 BOLT
88 40 00 00 = +82.5 BOLT
E0 42 00 00 = +15 PHYSICAL
42 43 00 00 = +18.9 PHYSICAL
A1 43 00 00 = +24.2 PHYSICAL
A6 43 00 00 = +29.4 PHYSICAL
A7 43 00 00 = +30.5 PHYSICAL
A8 43 00 00 = +31.5 PHYSICAL
0A 44 00 00 = +42 PHYSICAL
0B 44 00 00 = +43.5 PHYSICAL
0C 44 00 00 = + 45 PHYSICAL
38 6E 00 00 = ATK DOWN -7.6%
39 6E 00 00 = ATK DOWN -7.9%
AA 85 00 00 = ATK BEAST DOWN -11.3%
78 8D 00 00 = ATK KIN DOWN -10.5%
79 8D 00 00 = ATK KIN DOWN -10.9%
7C 8D 00 00 = ATK KIN DOWN -12.2%
CD 98 00 00 = 5.4% OPEN FOES
D0 98 00 00 = 6% OPEN FOES
D1 98 00 00 = 6.5% BOOST RALLY
D2 98 00 00 = 6.5% BOOST RALLY
D3 98 00 00 = 6.7% BOOST RALLY
31 99 00 00 = 12.2% OPEN FOES
32 99 00 00 = 12.6% OPEN FOES
33 99 00 00 = 13.1% OPEN FOES
34 99 00 00 = 13.5% OPEN FOES
9E A0 00 00 = STAM COST +1.4%
9F A0 00 00 = STAM COST +1.5
00 A1 00 00 = STAM COST +2.9%
01 A1 00 00 = STAM COST +3%
02 A1 00 00 = STAM COST +3.2%
03 A1 00 00 = STAM COST +3.3%
04 A1 00 00 = STAM COST +3.4%
84 A4 00 00 = 5.2% CHARGE ATK UP
85 A4 00 00 = 5.4% CHARGE ATK UP
E9 A4 00 00 = 12.2% CHARGE ATK UP
EA A4 00 00 = 12.6% CHARGE ATK UP
EB A4 00 00 = 13.1% CHARGE ATK UP
EC A4 00 00 = 13.5 % CHATGE ATK UP
B8 AC 00 00 = HP DEPLETE -8
BB AC 00 00 = HP DEPLETE -9
3D B0 00 00 = 2.7% BOOST RALLY
A2 B0 00 00 = 6.3% BOOST RALLY
67 B1 00 00 = 12.5% BOOST RALLY
68 B1 00 00 = 13% BOOST RALLY
69 B1 00 00 = 13.5% BOOST RALLY
6A B1 00 00 = 14% BOOST RALLY
6B B1 00 00 = 14.5% BOOST RALLY
6C B1 00 00 = 15% BOOST RALLY
8A B4 00 00 = WPN DURA UP +12.6
8B B4 00 00 = WPN DURA UP +13.1
8C B4 00 00 = WPN DURA UP + 13.5
71 B8 00 00 = WPN DURA DOWN -60.8
72 B8 00 00 = WPN DURA DOWN -63
42 C0 00 00 = 12.6% PHYSICAL NEAR DEATH
43 C0 00 00 = 13.1% PHYSICAL NEAR DEATH
44 C0 00 00 = 13.5% PHYSICAL NEAR DEATH
07 C1 00 00 = 25% PHYSICAL NEAR DEATH
08 C1 00 00 = 26% PHYSICAL NEAR DEATH
09 C1 00 00 = 27% PHYSICAL NEAR DEATH
0A C1 00 00 = 28% PHYSICAL NEAR DEATH
AE C7 00 00 = 4.5% ATK AT FULL HP
B0 C7 00 00 = 4.6% ATK AT FULL HP
B1 C7 00 00 = 4.8% ATK AT FULL HP
86 21 01 00 = +2.8 SLOW POISON
9B D5 01 00 = 11.7% BLUNT
9C D5 01 00 = 12.2% BLUNT
2B D7 01 00 = 32.6% BLUNT
2C D7 01 00 = 33.8% BLUNT
AD DA 01 00 = 26.7% THRUST
AE DA 01 00 = 27.7% THRUST
AF DA 01 00 = 28.7% THRUST
B0 DA 01 00 = 29.7% THRUST
13 DB 01 00 = 32.6% THRUST
14 DB 01 00 = 33.8% THRUST
95 DE 01 00 = 26.7% BLOOD
97 DE 01 00 = 28.7% BLOOD
98 DE 01 00 = 29.7% BLOOD
FA DE 01 00 = 31.5% BLOOD
FB DE 01 00 = 32.6% BLOOD
FC DE 01 00 = 33.8% BLOOD
1A E2 01 00 = 21% ARC
7E E2 01 00 = 23.1% ARC
7F E2 01 00 = 23.9% ARC
80 E2 01 00 = 24.8% ARC
E1 E2 01 00 = 25.3% ARC
E2 E2 01 00 = 26.3% ARC
E3 E2 01 00 = 27.2% ARC
E4 E2 01 00 = 28.1% ARC
65 E6 01 00 = 22.3% FIRE
66 E6 01 00 = 23.1% FIRE
67 E6 01 00 = 23.9% FIRE
68 E6 01 00 = 24.8% FIRE
C9 E6 01 00 = 25.3% FIRE
CA E6 01 00 = 26.3% FIRE
CB E6 01 00 = 27.2% FIRE
CC E6 01 00 = 28.1% FIRE
20 E9 01 00 = 8.8% BOLT
E9 E9 01 00 = 20.3% BOLT
EA E9 01 00 = 21% BOLT
EC E9 01 00 = 22.5% BOLT
4E EA 01 00 = 23.1% BOLT
4F EA 01 00 = 23.9% BOLT
50 EA 01 00 = 24.8% BOLT
B1 EA 01 00 = 25.3% BOLT
B2 EA 01 00 = 26.3% BOLT
B3 EA 01 00 = 27.2% BOLT
B4 EA 01 00 = 28.1% BOLT
0B ED 01 00 = 9.8% PHYSICAL
0C ED 01 00 = 10.1% PHYSICAL
D1 ED 01 00 = 20.3% PHYSICAL
1E F2 01 00 = 20% ATK
1F F2 01 00 = 20.7% ATK
20 F2 01 00 = 21.5% ATK
83 F2 01 00 = 23.6% ATK
84 F2 01 00 = 24.4% ATK
F0 F9 01 00 = +65 STR SCALING
71 FD 01 00 = +20.3 SKILL SCALING
72 FD 01 00 = +21 SKILL SCALING
73 FD 01 00 = +21.8 SKILL SCALING
74 FD 01 00 = +22.5 SKILL SCALING
D2 FD 01 00 = +19.8 SKILL SCALING
D6 FD 01 00 = +23.1 SKILL SCALING
D7 FD 01 00 = +23.9 SKILL SCALING
D8 FD 01 00 = + 24.8 SKILL SCALING
F2 00 02 00 = +12.6 BLOOD SCALING
21 02 02 00 = +25.3 BLOOD SCALING
22 02 02 00 = +26.3 BLOOD SCALING
23 02 02 00 = +27.2 BLOOD SCALING
24 02 02 00 = +28.1 BLOOD SCALING
44 05 02 00 = +65 ARC SCALING
09 06 02 00 = +25.3 ARC SCALING
B9 23 02 00 = 3% REDUCE STAM COST
E7 24 02 00 = 8% REDUCE STAM COST
E8 24 02 00 = 8.3% REDUCE STAM COST
48 25 02 00 = 8.1% REDUCE STAM COST
4C 25 02 00 = 9.4% REDUCE STAM COST
50 2C 02 00 = 26% CHARGE ATK
51 2C 02 00 = 27% CHARGE ATK
52 2C 02 00 = 28% CHARGE ATK
53 2C 02 00 = 29% CHARGE ATK
54 2C 02 00 = 30% CHARGE ATK
B5 2C 02 00 = 29.7% CHARGE ATK
B6 2C 02 00 = 30.8% CHARGE ATK
B7 2C 02 00 = 31.9% CHARGE ATK
B8 2C 02 00 = 33% CHARGE ATK
FF 30 02 00 = +5 HP RECOVER
01 31 02 00 = +5 HP RECOVER
02 31 02 00 = +5 HP RECOVER
03 31 02 00 = +5 HP RECOVER
04 31 02 00 = +6 HP RECOVER
8B 44 02 00 = 34.4% PHYSICAL AT FULL HP
8C 44 02 00 = 35.6% PHYSICAL AT FULL HP
AA 47 02 00 = 28% PHYSICAL NEAR DEATH
AB 47 02 00 = 29% PHYSICAL NEAR DEATH
AC 47 02 00 = 30% PHYSICAL NEAR DEATH
42 50 02 00 = 28% NOURISHING AT FULL HP
43 50 02 00 = 29% NOURISHING AT FULL HP
44 50 02 00 = 30% NOURISHING AT FULL HP
F1 86 02 00 = 25.3% PHYSICAL
F2 86 02 00 = 26.3% PHYSICAL
F3 86 02 00 = 27.2% PHYSICAL
F4 86 02 00 = 28.1% PHYSICAL
76 8A 02 00 = 23.1% PHYSICAL
77 8A 02 00 = 23.9% PHYSICAL
78 8A 02 00 = 24.8% PHYSICAL
A8 92 02 00 = +24.4 STR SCALING
AC 92 02 00 = +28.1 STR SCALING
B1 99 02 00 = 24.3% ATK BEAST
B3 99 02 00 = 26.1% ATK BEAST
B4 99 02 00 = 27% ATK BEAST
7B 9A 02 00 = 32.6% ATK BEAST
7C 9A 02 00 = 33.8% ATK BEAST
C3 11 02 00 = 32.6% ATK KIN
C4 11 02 00 = 33.8% ATK KIN
7B 1D 02 00 = +21.7 RAPID POISON
7C 1D 02 00 = +22.5 RAPID POISON
1B AA 02 00 = +18.1 SLOW POISON
1C AA 02 00 = +18.7 SLOW POISON
3A  AD 02 00 = +16.8 RAPID POISON
3C AD 02 00 = +18 RAPID POISON


note : this list can be more complete ... anyone is welcome to contribute , copy&paste this list and add your tested digits and re-post it :idea: