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Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Mon Feb 12, 2018 8:43 pm
by Xfacadex
Aladore wrote:You have to search for the Source ID, no other things.

Make sure to follow these steps :
1. Get a gem by killing a Boss
2. Keep that gem
3. Open savedata and look for Source ID related to killed Boss

Should work, can't see what you did wrong tbh.
Not sure I'll get a response due to this being from Aug but it's there any way to find out what the first gem you pick up lying on the ground is? Was going to try to modify that one.

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Mon Feb 12, 2018 10:49 pm
by stfb1055
is there a gem skill id for phy up at full hp of 11 to 13% or highest legit secondary gem skill effect? i feel like the gem skills list not complete lol

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Tue Feb 13, 2018 11:56 am
by JDFRED06
Xfacadex wrote:
Aladore wrote:You have to search for the Source ID, no other things.

Make sure to follow these steps :
1. Get a gem by killing a Boss
2. Keep that gem
3. Open savedata and look for Source ID related to killed Boss

Should work, can't see what you did wrong tbh.
Not sure I'll get a response due to this being from Aug but it's there any way to find out what the first gem you pick up lying on the ground is? Was going to try to modify that one.
It's fairly easy, as I generally edit the gems dropped by the executioner in central Yharnam. Gems are in the first 20 lines of code or so, you can see them before you even scroll down when in advanced mode. They all have their ID, source, quantity, shape, and then 6 lines for effects. Check the first post to see what that looks like, and just edit the current stats or replace the empty lines (FF FF FF FF) with the effect you desire on top of the effect the gem already has.

stfb1055 wrote:is there a gem skill id for phy up at full hp of 11 to 13% or highest legit secondary gem skill effect? i feel like the gem skills list not complete lol
Oh it is FAR from complete. Most of the effects are in order and increase, so if you find a 9 or 10% phy up at full HP, just increase the first digit by a few and it generally increases the effect. For example, 9.1% nourishing is AF F1 01 00. If you increase the first value (AF) to the next increment (B0), you get nourishing 10%. All the gems I've worked with operate this way up to the coded in-game max (so 24.4% for nourishing). However, primary and secondary effects are different.

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Tue Feb 13, 2018 9:32 pm
by Xfacadex
JDFRED06 wrote:
Xfacadex wrote:
Aladore wrote:You have to search for the Source ID, no other things.

Make sure to follow these steps :
1. Get a gem by killing a Boss
2. Keep that gem
3. Open savedata and look for Source ID related to killed Boss

Should work, can't see what you did wrong tbh.
Not sure I'll get a response due to this being from Aug but it's there any way to find out what the first gem you pick up lying on the ground is? Was going to try to modify that one.
It's fairly easy, as I generally edit the gems dropped by the executioner in central Yharnam. Gems are in the first 20 lines of code or so, you can see them before you even scroll down when in advanced mode. They all have their ID, source, quantity, shape, and then 6 lines for effects. Check the first post to see what that looks like, and just edit the current stats or replace the empty lines (FF FF FF FF) with the effect you desire on top of the effect the gem already has.

stfb1055 wrote:is there a gem skill id for phy up at full hp of 11 to 13% or highest legit secondary gem skill effect? i feel like the gem skills list not complete lol
Oh it is FAR from complete. Most of the effects are in order and increase, so if you find a 9 or 10% phy up at full HP, just increase the first digit by a few and it generally increases the effect. For example, 9.1% nourishing is AF F1 01 00. If you increase the first value (AF) to the next increment (B0), you get nourishing 10%. All the gems I've worked with operate this way up to the coded in-game max (so 24.4% for nourishing). However, primary and secondary effects are different.

Much appreciated as i got it to work. However I just noticed a large issue and realized somehow none of my weapons other than the beast cutter have gem slots. Any clue how to fix that?

Like not even weapons I can buy from the messengers have slots and the claw is a +10 with no slots

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Tue Feb 13, 2018 10:58 pm
by stfb1055
JDFRED06 wrote:
Xfacadex wrote:
Aladore wrote:You have to search for the Source ID, no other things.

Make sure to follow these steps :
1. Get a gem by killing a Boss
2. Keep that gem
3. Open savedata and look for Source ID related to killed Boss

Should work, can't see what you did wrong tbh.
Not sure I'll get a response due to this being from Aug but it's there any way to find out what the first gem you pick up lying on the ground is? Was going to try to modify that one.
It's fairly easy, as I generally edit the gems dropped by the executioner in central Yharnam. Gems are in the first 20 lines of code or so, you can see them before you even scroll down when in advanced mode. They all have their ID, source, quantity, shape, and then 6 lines for effects. Check the first post to see what that looks like, and just edit the current stats or replace the empty lines (FF FF FF FF) with the effect you desire on top of the effect the gem already has.

stfb1055 wrote:is there a gem skill id for phy up at full hp of 11 to 13% or highest legit secondary gem skill effect? i feel like the gem skills list not complete lol
Oh it is FAR from complete. Most of the effects are in order and increase, so if you find a 9 or 10% phy up at full HP, just increase the first digit by a few and it generally increases the effect. For example, 9.1% nourishing is AF F1 01 00. If you increase the first value (AF) to the next increment (B0), you get nourishing 10%. All the gems I've worked with operate this way up to the coded in-game max (so 24.4% for nourishing). However, primary and secondary effects are different.
i see... i not good at those and i dont want to mess it up... lol so i prefer someone post the code or all the gem skill id list for me... o well suck man... really want that skill lol

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Wed Feb 14, 2018 7:32 pm
by JDFRED06
Xfacadex wrote: Much appreciated as i got it to work. However I just noticed a large issue and realized somehow none of my weapons other than the beast cutter have gem slots. Any clue how to fix that?

Like not even weapons I can buy from the messengers have slots and the claw is a +10 with no slots
I have no idea how all weapons are like that. When you first purchase weapons their slots aren't available. You can edit the slots to be open on the weapons you have in your inventory.

I would suggest going to a backup save, as there's obviously an error with this one. Or finding your beastclaw and changing the slots to be open instead of closed.

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Wed Feb 14, 2018 8:22 pm
by Xfacadex
I bet I broke something when i turned a level 1axe into a lvl 10 beast claw.

Reverting saves is out of the question art this point as I'd have to start over but I haven't played it in so long I forgot none of my lvl 1 weapons would have a slot so knee jerked about none of them having one.

How would I unlock it in the save? Although im probably just going to make a lvl 1 and upgrade it correctly, since it worked for my cutter

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Thu Feb 15, 2018 12:22 pm
by stfb1055
hmm also.. i feel like editing a blood gems to change the skills u like doesnt seem to working right with me... got the skills i wanted... those rapid poison for chikage... but i am inflicting slow and rapid poisons and it doesnt build up alot... when dueling with a friend.. :( so idk what wrong just went there...

i have a feeling save editing blood gem is fix u can get the skills change but not the effects that suppose to be working.. know what i mean?
or maybe because i edit a noob blood gems into a best one... probably?

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Thu Feb 15, 2018 3:06 pm
by JDFRED06
Xfacadex wrote:I bet I broke something when i turned a level 1axe into a lvl 10 beast claw.

Reverting saves is out of the question art this point as I'd have to start over but I haven't played it in so long I forgot none of my lvl 1 weapons would have a slot so knee jerked about none of them having one.

How would I unlock it in the save? Although im probably just going to make a lvl 1 and upgrade it correctly, since it worked for my cutter
Just changing the weapon Hex won't change the gem slots. So what you did is tell the game your +0 axe with no gem slots is now a +10 beast claw... with no gem slots. Right after the weapon durability there is a series of IDs that say if the slot is open, and what type it is. In game that is altered when you upgrade them. I would just edit the +0 axe to a +0 beast claw, and then edit in upgrade materials with other items to upgrade in game. All should be well, except the beast claw will have the same slots as the axe when you upgrade it. I can't recall if the beast claw has two radials and a waning or a triangle, but regardless it will have the radial, radial, triangle set up since that's what the axe has. Though that's ideal for a physical build.
stfb1055 wrote:hmm also.. i feel like editing a blood gems to change the skills u like doesnt seem to working right with me... got the skills i wanted... those rapid poison for chikage... but i am inflicting slow and rapid poisons and it doesnt build up alot... when dueling with a friend.. :( so idk what wrong just went there...

i have a feeling save editing blood gem is fix u can get the skills change but not the effects that suppose to be working.. know what i mean?
or maybe because i edit a noob blood gems into a best one... probably?
Make sure you used the codes for rapid poison and not slow poison. They are listed right next to each other in the code, so it's easy to make that mistake. Also, you need like 60 rapid poison for it to build up in 3 hits, IIRC, and in 3 hits you're usually dead in PvP anyway. The chikage with an additional 20-30 rapid poison will do this, so long as you're hitting with its transformed mode (the poison doesn't proc in the normal mode).

In my experience the gem effects work. They even work on armor, oddly enough. if you put a +20% beast gem effect on your armor, you do 20% more damage to beasts. Bizarre. I think rune effects work the same way.

So, go back and verify you used the rapid poison effects, that you're using the transformed mode, and that the stat screen shows the correct rapid poison effect on top of the 30 innate poison the chikage inflicts.

Re: Bloodborne : Quick Tutorial on Gem Modding

Posted: Thu Feb 15, 2018 4:35 pm
by Xfacadex
"So what you did is tell the game your +0 axe with no gem slots is now a +10 beast claw... with no gem slots"

Yep, that's exactly what i did.

Since I don't want to take guesses on what exactly to change to what I'm going to do as you said and simply upgrade a level 1 to 10 normally with mats.

The slots don't really bother me as im just making all my gems droplets, and man is it hard not just going buck wild giving myself 6 bonuses per gem

Speaking of, you can put additional bonuses on runes as well right?
And how do you get the game to name it correctly? I changed my "lake" rune to "beast embrace" as well as added the +100 transformation attributes to it but I'm not sure if the 2nd part is working and the name still is listed as "lake" rune but it IS functioning as the beast embrace