Resident Evil 7
Resident Evil 7
Was wondering, if anyone has codes for RE7. Or an item ID list, anywhere. I've tried finding stuff online, but there's nothing there.
If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.
I have the game myself, and would like to help out test codes, if anyone knows where to start.
If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.
I have the game myself, and would like to help out test codes, if anyone knows where to start.
Last edited by Kyoshiro on Sun May 28, 2017 8:17 pm, edited 1 time in total.
- Toma_Gabriel
- Member
- Posts: 104
- Joined: Sun Apr 16, 2017 10:57 pm
Re: Resident Evil 7
Really easy: https://www.youtube.com/watch?time_cont ... KeQPd_xyr8Kyoshiro wrote:Was wondering, if anyone has codes for RE7. Or an item ID list, anywhere. I've tried finding stuff online, but there's nothing there.
If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.
I have the game myself, and would like to help out test codes, if anyone knows where to start.
Go about 10 minutes in the video
Re: Resident Evil 7
That doesn't help me. I can barely understand the guy. (He's from NGU). Skipping around just gets me even more lost.Toma_Gabriel wrote:Really easy: https://www.youtube.com/watch?time_cont ... KeQPd_xyr8Kyoshiro wrote:Was wondering, if anyone has codes for RE7. Or an item ID list, anywhere. I've tried finding stuff online, but there's nothing there.
If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.
I have the game myself, and would like to help out test codes, if anyone knows where to start.
Go about 10 minutes in the video
- Toma_Gabriel
- Member
- Posts: 104
- Joined: Sun Apr 16, 2017 10:57 pm
Re: Resident Evil 7
I know he doesn't speak really well (he is italian like me) but I've found it pretty easy. When I got half an hour today I'll try to make a text guide from this video.Kyoshiro wrote:That doesn't help me. I can barely understand the guy. (He's from NGU). Skipping around just gets me even more lost.Toma_Gabriel wrote:Really easy: https://www.youtube.com/watch?time_cont ... KeQPd_xyr8Kyoshiro wrote:Was wondering, if anyone has codes for RE7. Or an item ID list, anywhere. I've tried finding stuff online, but there's nothing there.
If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.
I have the game myself, and would like to help out test codes, if anyone knows where to start.
Go about 10 minutes in the video
Re: Resident Evil 7
Is there a section in advance mode where health could be edited for like a godly health?
- Crypt Keeper
- Member
- Posts: 200
- Joined: Sun Aug 06, 2017 8:35 pm
Re: Resident Evil 7
did anyone make anything for this game?
Uplay: JasonVoorhees98 Steam: JasonVoorhees987
Origin: JasonVoorhees987 XBL: CMaggotbone
Social Club: GrimReaper4383 PSN: GrimReaper4383
Blizzard: GrimReaper01 Switch: 5607-0124-5713
Origin: JasonVoorhees987 XBL: CMaggotbone
Social Club: GrimReaper4383 PSN: GrimReaper4383
Blizzard: GrimReaper01 Switch: 5607-0124-5713
Re: Resident Evil 7
I have found god mode on PS4!!! I think I'm the first one
Re: Resident Evil 7
Watch
Re: Resident Evil 7
I got this items list from somewhere, don't remember where, sorry for that.
The word you need is on the left, and the name that appears in-game is on the right:
ResidentEvil7_Items = {'== Weapons - Melee ==',
'Bar:Crowbar',
'ChainSaw:Chain Saw',
'CircularSaw:Circular Saw',
'HandAxe:Axe',
'Knife:Knife',
'MiaKnife:Survival Knife',
'',
'== Weapons - Firearms ==',
'Burner:Flamethrower',
'GrenadeLauncher:Grenade Launcher',
'Handgun_Albert:Albert-01',
'Handgun_Albert_Reward:Albert-01 R',
'Handgun_G17:G17 Handgun',
'Handgun_M19:M19 Handgun',
'Handgun_MPM:MPM Handgun',
'MachineGun:P19 Machine Gun',
'Magnum:44 Mag',
'Shotgun_DB:M21 Shotgun',
'Shotgun_M37:M37 Shotgun',
'BlueBlaster:BlueBlaster',
'HyperBlaster:HyperBlaster',
'RedBlaster:RedBlaster',
'',
'== Weapons - Thrown ==',
'LiquidBomb:Remote Bomb',
'',
'== Ammo ==',
'UnlimitedAmmo:Infinite Ammo',
'AcidBulletS:Neuro Rounds',
'BurnerBullet:Burner Fuel',
'FlameBulletS:Flame Rounds',
'HandgunBullet:Handgun Ammo',
'HandgunBulletL:Enhanced Handgun Ammo',
'MachineGunBullet:Machine Gun Ammo',
'MagnumBullet:44 Mag Ammo',
'ShotgunBullet:Shotgun Ammo',
'',
'== Medicine ==',
'EyeDrops:Psychostimulants',
'Herb:Herb',
'RemedyL:Strong First Aid Med',
'RemedyM:First Aid Med',
'',
'== Player Upgrades ==',
'AlphaGrass:X-ray Glasses',
'BookDefence01:The Secrets Of Defense',
'BookDefence02:The Essence Of Defense',
'Depressant:Stabilizer - Faster Reload',
'Stimulant:Steroids - Increase Max Health',
'EasyBoots:Walking Shoes',
'',
'== Coins ==',
'Coin:Antique Coin',
'GoodLuckCoinA:Defense Coin',
'GoodLuckCoinB:Attack Coin',
'GoodLuckCoinC:Instinct Coin',
'GoodLuckCoinD:GoodLuckCoinD',
'GoodLuckCoinE:GoodLuckCoinE',
'PowerUpCoin01A:Assault Coin',
'PowerUpCoin01B:Iron Defense Coin',
'',
'== Crafting ==',
'Alcohol:Solid Fuel',
'AlloyClay:Chilled Chem Fluid',
'ChemicalL:Seperating Agent',
'ChemicalM:Strong Chem Fluid',
'ChemicalS:Chem Fluid',
'Flower:Supplements',
'Gunpowder:Gun Powder',
'Magnesium:Weak Acid',
'RepairKit:Gun Repair Kit',
'',
'== Documents/Books ==',
'MailMia:Email from Mia',
'MiaDriversLicense:Mia Driving License',
'ProposalBookFf:Project Proposal',
'',
'== Keys ==',
'3CrestKeyA:Blue Dogs Head',
'3CrestKeyB:White Dogs Head',
'3CrestKeyC:Red Dogs Head',
'CabinKey:Captains Cabin Locker Key',
'CylinderKey:Lock Pick',
'EntranceHallKey:Ox Statuette',
'EthanCarKey:Car Key',
'FloorDoorKey:Hatch Key',
'LucasCardKey:Keycard - Blue',
'LucasCardKey2:Keycard - Red',
'MasterKey:Snake Key',
'MorgueKey:Scorpion Key',
'SpareKey:Corrosive',
'TalismanKey:Crow Key',
'WorkroomKey:Dissection Room Key',
'',
'== Maps - Treasure Maps ==',
'TreasureMap01:Treasure Photo - Morgue',
'TreasureMap02:Treasure Photo - Old House',
'TreasureMap03:Treasure Photo - Master Bedroom',
'',
'== Mission Items ==',
'Battery:Battery',
'BrokenHandgun_M19:Broken Handgun',
'BrokenShotgun_DB:Broken Shotgun',
'BurnerPartsA:Burner Grip',
'BurnerPartsB:Burner Nozzle',
'ChainCutter:Bolt Cutters',
'Crank:Crank',
'DummyAxe:Toy Axe',
'EvCable:Power Cable',
'EvelynRadar1:Eveline Strange Bottle',
'EvelynRadar2:Eveline Tissue Samples (1)',
'EvelynRadar3:Eveline Tissue Samples (2)',
'EvelynRadar4:Eveline Tissue Samples (3)',
'EvOpener:Lug Wrench',
'Fuse:Fuse',
'FuseCh4:General Purpose Fuse',
'Lantern:Lantern',
'PendulumClock:Clock Pendulum',
'SerumComplete:Serum Complete',
'SerumMaterialA:D-Series Arm',
'SerumMaterialB:D-Series Head',
'SerumTypeE:E-Necrotoxin',
'SilhouettePazzlePiece:Wooden Statuette',
'SilhouettePazzlePieceOldHouse:Stone Statuette',
'Timebomb:Time bomb',
'ToyShotgun:Model Shotgun',
'',
'== Body Parts ==',
'EthanLeg:Ethans Leg',
'HandCutOff:Ethans Hand',
'',
'== Mission Items (HappyBirthday) ==',
'Balloonbomb:Balloon',
'Candle:Candle',
'Glasses:Dirty Telescope',
'ScrewFinger:Dummy Finger',
'Quill:Quill Pen',
'Valve:Valve Handle',
'SpringCoil:Winding Key',
'',
'== Other ==',
'SaveTape:Cassette Tape (Save)',
'SupplyBoxA:Box A (2xHerb,RemedyM,RemedyL)',
'SupplyBoxOpenedA:Box A (Opened)',
'SupplyBoxB:Box B (Gunpowder,10xHandgunBullet,3xHandgunBulletL)',
'SupplyBoxOpenedB:Box B (Opened)',
'SupplyBoxC:Box C (RemedyM,7xShotgunBullet)',
'SupplyBoxOpenedC:Box C (Opened)',
'',
'== Videotapes ==',
'FoundFootage000:Derelict House Footage (1)',
'FoundFootage010:FoundFootage010',
'FoundFootage020:Derelict House Footage (2)',
'FoundFootage030:Mia',
'FoundFootage040:Happy Birthday',
'FoundFootage050:Old Videotape',
https://imgur.com/1ORRgOt
Basically you need to get to the items section o the save file (usually at offset 300000 or something, the save file changes everytime you save, so this position and the items also change) and then just replace the letters to the right.
The classic replacement is M.i.a.D.r.i.v.e.r.s.L.i.c.e.n.s.e for U.n.l.i.m.i.t.e.d.A.m.m.o and with that you can guess how to edit items.
https://imgur.com/aXPbIUs
For item qt, you must spot an item, then move a few "steps back from ]31" and modify the hex values shown here
https://imgur.com/GdrO8fO
Item multipliers apply for both, stored and carried items, BUT the carried items respect the max carried qt for that item, while the items stored may be assigned to FF E0 F5 05.
https://imgur.com/2rOvvYH
There are some items that can not be stacked, like the Chemicals, even if you force the 99999999 on storage, once you transfer them, they will be converted to 1. Same goes for trying to multiply the ones you are carrying.
My suggestion is to have one strong chem for each possible mix, and as soon as you get, for example, the best first aid, you store it, then you multiply it and then you MOVE THEM FROM STORAGE TO YOUR POCKETS 1 BY 1!!! if you try to move 9999999 from storage to your bag, you will get 3 and that's it! You'll have to start cheating again (is not hard, but it takes time)
Hope it helps
Stil can't find the code for god mode thou u.u
The word you need is on the left, and the name that appears in-game is on the right:
ResidentEvil7_Items = {'== Weapons - Melee ==',
'Bar:Crowbar',
'ChainSaw:Chain Saw',
'CircularSaw:Circular Saw',
'HandAxe:Axe',
'Knife:Knife',
'MiaKnife:Survival Knife',
'',
'== Weapons - Firearms ==',
'Burner:Flamethrower',
'GrenadeLauncher:Grenade Launcher',
'Handgun_Albert:Albert-01',
'Handgun_Albert_Reward:Albert-01 R',
'Handgun_G17:G17 Handgun',
'Handgun_M19:M19 Handgun',
'Handgun_MPM:MPM Handgun',
'MachineGun:P19 Machine Gun',
'Magnum:44 Mag',
'Shotgun_DB:M21 Shotgun',
'Shotgun_M37:M37 Shotgun',
'BlueBlaster:BlueBlaster',
'HyperBlaster:HyperBlaster',
'RedBlaster:RedBlaster',
'',
'== Weapons - Thrown ==',
'LiquidBomb:Remote Bomb',
'',
'== Ammo ==',
'UnlimitedAmmo:Infinite Ammo',
'AcidBulletS:Neuro Rounds',
'BurnerBullet:Burner Fuel',
'FlameBulletS:Flame Rounds',
'HandgunBullet:Handgun Ammo',
'HandgunBulletL:Enhanced Handgun Ammo',
'MachineGunBullet:Machine Gun Ammo',
'MagnumBullet:44 Mag Ammo',
'ShotgunBullet:Shotgun Ammo',
'',
'== Medicine ==',
'EyeDrops:Psychostimulants',
'Herb:Herb',
'RemedyL:Strong First Aid Med',
'RemedyM:First Aid Med',
'',
'== Player Upgrades ==',
'AlphaGrass:X-ray Glasses',
'BookDefence01:The Secrets Of Defense',
'BookDefence02:The Essence Of Defense',
'Depressant:Stabilizer - Faster Reload',
'Stimulant:Steroids - Increase Max Health',
'EasyBoots:Walking Shoes',
'',
'== Coins ==',
'Coin:Antique Coin',
'GoodLuckCoinA:Defense Coin',
'GoodLuckCoinB:Attack Coin',
'GoodLuckCoinC:Instinct Coin',
'GoodLuckCoinD:GoodLuckCoinD',
'GoodLuckCoinE:GoodLuckCoinE',
'PowerUpCoin01A:Assault Coin',
'PowerUpCoin01B:Iron Defense Coin',
'',
'== Crafting ==',
'Alcohol:Solid Fuel',
'AlloyClay:Chilled Chem Fluid',
'ChemicalL:Seperating Agent',
'ChemicalM:Strong Chem Fluid',
'ChemicalS:Chem Fluid',
'Flower:Supplements',
'Gunpowder:Gun Powder',
'Magnesium:Weak Acid',
'RepairKit:Gun Repair Kit',
'',
'== Documents/Books ==',
'MailMia:Email from Mia',
'MiaDriversLicense:Mia Driving License',
'ProposalBookFf:Project Proposal',
'',
'== Keys ==',
'3CrestKeyA:Blue Dogs Head',
'3CrestKeyB:White Dogs Head',
'3CrestKeyC:Red Dogs Head',
'CabinKey:Captains Cabin Locker Key',
'CylinderKey:Lock Pick',
'EntranceHallKey:Ox Statuette',
'EthanCarKey:Car Key',
'FloorDoorKey:Hatch Key',
'LucasCardKey:Keycard - Blue',
'LucasCardKey2:Keycard - Red',
'MasterKey:Snake Key',
'MorgueKey:Scorpion Key',
'SpareKey:Corrosive',
'TalismanKey:Crow Key',
'WorkroomKey:Dissection Room Key',
'',
'== Maps - Treasure Maps ==',
'TreasureMap01:Treasure Photo - Morgue',
'TreasureMap02:Treasure Photo - Old House',
'TreasureMap03:Treasure Photo - Master Bedroom',
'',
'== Mission Items ==',
'Battery:Battery',
'BrokenHandgun_M19:Broken Handgun',
'BrokenShotgun_DB:Broken Shotgun',
'BurnerPartsA:Burner Grip',
'BurnerPartsB:Burner Nozzle',
'ChainCutter:Bolt Cutters',
'Crank:Crank',
'DummyAxe:Toy Axe',
'EvCable:Power Cable',
'EvelynRadar1:Eveline Strange Bottle',
'EvelynRadar2:Eveline Tissue Samples (1)',
'EvelynRadar3:Eveline Tissue Samples (2)',
'EvelynRadar4:Eveline Tissue Samples (3)',
'EvOpener:Lug Wrench',
'Fuse:Fuse',
'FuseCh4:General Purpose Fuse',
'Lantern:Lantern',
'PendulumClock:Clock Pendulum',
'SerumComplete:Serum Complete',
'SerumMaterialA:D-Series Arm',
'SerumMaterialB:D-Series Head',
'SerumTypeE:E-Necrotoxin',
'SilhouettePazzlePiece:Wooden Statuette',
'SilhouettePazzlePieceOldHouse:Stone Statuette',
'Timebomb:Time bomb',
'ToyShotgun:Model Shotgun',
'',
'== Body Parts ==',
'EthanLeg:Ethans Leg',
'HandCutOff:Ethans Hand',
'',
'== Mission Items (HappyBirthday) ==',
'Balloonbomb:Balloon',
'Candle:Candle',
'Glasses:Dirty Telescope',
'ScrewFinger:Dummy Finger',
'Quill:Quill Pen',
'Valve:Valve Handle',
'SpringCoil:Winding Key',
'',
'== Other ==',
'SaveTape:Cassette Tape (Save)',
'SupplyBoxA:Box A (2xHerb,RemedyM,RemedyL)',
'SupplyBoxOpenedA:Box A (Opened)',
'SupplyBoxB:Box B (Gunpowder,10xHandgunBullet,3xHandgunBulletL)',
'SupplyBoxOpenedB:Box B (Opened)',
'SupplyBoxC:Box C (RemedyM,7xShotgunBullet)',
'SupplyBoxOpenedC:Box C (Opened)',
'',
'== Videotapes ==',
'FoundFootage000:Derelict House Footage (1)',
'FoundFootage010:FoundFootage010',
'FoundFootage020:Derelict House Footage (2)',
'FoundFootage030:Mia',
'FoundFootage040:Happy Birthday',
'FoundFootage050:Old Videotape',
https://imgur.com/1ORRgOt
Basically you need to get to the items section o the save file (usually at offset 300000 or something, the save file changes everytime you save, so this position and the items also change) and then just replace the letters to the right.
The classic replacement is M.i.a.D.r.i.v.e.r.s.L.i.c.e.n.s.e for U.n.l.i.m.i.t.e.d.A.m.m.o and with that you can guess how to edit items.
https://imgur.com/aXPbIUs
For item qt, you must spot an item, then move a few "steps back from ]31" and modify the hex values shown here
https://imgur.com/GdrO8fO
Item multipliers apply for both, stored and carried items, BUT the carried items respect the max carried qt for that item, while the items stored may be assigned to FF E0 F5 05.
https://imgur.com/2rOvvYH
There are some items that can not be stacked, like the Chemicals, even if you force the 99999999 on storage, once you transfer them, they will be converted to 1. Same goes for trying to multiply the ones you are carrying.
My suggestion is to have one strong chem for each possible mix, and as soon as you get, for example, the best first aid, you store it, then you multiply it and then you MOVE THEM FROM STORAGE TO YOUR POCKETS 1 BY 1!!! if you try to move 9999999 from storage to your bag, you will get 3 and that's it! You'll have to start cheating again (is not hard, but it takes time)
Hope it helps
Stil can't find the code for god mode thou u.u