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Resident Evil 7

Posted: Thu May 25, 2017 3:04 am
by Kyoshiro
Was wondering, if anyone has codes for RE7. Or an item ID list, anywhere. I've tried finding stuff online, but there's nothing there.

If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.

I have the game myself, and would like to help out test codes, if anyone knows where to start.

Re: Resident Evil 7

Posted: Thu May 25, 2017 7:41 am
by Toma_Gabriel
Kyoshiro wrote:Was wondering, if anyone has codes for RE7. Or an item ID list, anywhere. I've tried finding stuff online, but there's nothing there.

If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.

I have the game myself, and would like to help out test codes, if anyone knows where to start.
Really easy: https://www.youtube.com/watch?time_cont ... KeQPd_xyr8
Go about 10 minutes in the video

Re: Resident Evil 7

Posted: Thu May 25, 2017 8:49 am
by Kyoshiro
Toma_Gabriel wrote:
Kyoshiro wrote:Was wondering, if anyone has codes for RE7. Or an item ID list, anywhere. I've tried finding stuff online, but there's nothing there.

If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.

I have the game myself, and would like to help out test codes, if anyone knows where to start.
Really easy: https://www.youtube.com/watch?time_cont ... KeQPd_xyr8
Go about 10 minutes in the video
That doesn't help me. I can barely understand the guy. (He's from NGU). Skipping around just gets me even more lost.

Re: Resident Evil 7

Posted: Thu May 25, 2017 9:46 am
by Toma_Gabriel
Kyoshiro wrote:
Toma_Gabriel wrote:
Kyoshiro wrote:Was wondering, if anyone has codes for RE7. Or an item ID list, anywhere. I've tried finding stuff online, but there's nothing there.

If item swapping is possible in Dark Souls 3, I'm pretty sure it's also possible on RE7. Seeing as that there's a code to convert the handgun ammo to the infinite ammo coin.

I have the game myself, and would like to help out test codes, if anyone knows where to start.
Really easy: https://www.youtube.com/watch?time_cont ... KeQPd_xyr8
Go about 10 minutes in the video
That doesn't help me. I can barely understand the guy. (He's from NGU). Skipping around just gets me even more lost.
I know he doesn't speak really well (he is italian like me) but I've found it pretty easy. When I got half an hour today I'll try to make a text guide from this video.

Re: Resident Evil 7

Posted: Mon Aug 07, 2017 12:33 am
by Xalace
Is there a section in advance mode where health could be edited for like a godly health?

Re: Resident Evil 7

Posted: Sun Jan 21, 2018 1:18 am
by Crypt Keeper
did anyone make anything for this game?

Re: Resident Evil 7

Posted: Sun Jan 28, 2018 2:23 pm
by 2424marco
I have found god mode on PS4!!! I think I'm the first one

Re: Resident Evil 7

Posted: Sun Jan 28, 2018 10:29 pm
by 2424marco
Watch

Re: Resident Evil 7

Posted: Thu Feb 08, 2018 12:22 pm
by 2424marco

Re: Resident Evil 7

Posted: Fri Aug 03, 2018 2:27 am
by kiluakun
I got this items list from somewhere, don't remember where, sorry for that.
The word you need is on the left, and the name that appears in-game is on the right:


ResidentEvil7_Items = {'== Weapons - Melee ==',
'Bar:Crowbar',
'ChainSaw:Chain Saw',
'CircularSaw:Circular Saw',
'HandAxe:Axe',
'Knife:Knife',
'MiaKnife:Survival Knife',
'',
'== Weapons - Firearms ==',
'Burner:Flamethrower',
'GrenadeLauncher:Grenade Launcher',
'Handgun_Albert:Albert-01',
'Handgun_Albert_Reward:Albert-01 R',
'Handgun_G17:G17 Handgun',
'Handgun_M19:M19 Handgun',
'Handgun_MPM:MPM Handgun',
'MachineGun:P19 Machine Gun',
'Magnum:44 Mag',
'Shotgun_DB:M21 Shotgun',
'Shotgun_M37:M37 Shotgun',
'BlueBlaster:BlueBlaster',
'HyperBlaster:HyperBlaster',
'RedBlaster:RedBlaster',
'',
'== Weapons - Thrown ==',
'LiquidBomb:Remote Bomb',
'',
'== Ammo ==',
'UnlimitedAmmo:Infinite Ammo',
'AcidBulletS:Neuro Rounds',
'BurnerBullet:Burner Fuel',
'FlameBulletS:Flame Rounds',
'HandgunBullet:Handgun Ammo',
'HandgunBulletL:Enhanced Handgun Ammo',
'MachineGunBullet:Machine Gun Ammo',
'MagnumBullet:44 Mag Ammo',
'ShotgunBullet:Shotgun Ammo',
'',
'== Medicine ==',
'EyeDrops:Psychostimulants',
'Herb:Herb',
'RemedyL:Strong First Aid Med',
'RemedyM:First Aid Med',
'',
'== Player Upgrades ==',
'AlphaGrass:X-ray Glasses',
'BookDefence01:The Secrets Of Defense',
'BookDefence02:The Essence Of Defense',
'Depressant:Stabilizer - Faster Reload',
'Stimulant:Steroids - Increase Max Health',
'EasyBoots:Walking Shoes',
'',
'== Coins ==',
'Coin:Antique Coin',
'GoodLuckCoinA:Defense Coin',
'GoodLuckCoinB:Attack Coin',
'GoodLuckCoinC:Instinct Coin',
'GoodLuckCoinD:GoodLuckCoinD',
'GoodLuckCoinE:GoodLuckCoinE',
'PowerUpCoin01A:Assault Coin',
'PowerUpCoin01B:Iron Defense Coin',
'',
'== Crafting ==',
'Alcohol:Solid Fuel',
'AlloyClay:Chilled Chem Fluid',
'ChemicalL:Seperating Agent',
'ChemicalM:Strong Chem Fluid',
'ChemicalS:Chem Fluid',
'Flower:Supplements',
'Gunpowder:Gun Powder',
'Magnesium:Weak Acid',
'RepairKit:Gun Repair Kit',
'',
'== Documents/Books ==',
'MailMia:Email from Mia',
'MiaDriversLicense:Mia Driving License',
'ProposalBookFf:Project Proposal',
'',
'== Keys ==',
'3CrestKeyA:Blue Dogs Head',
'3CrestKeyB:White Dogs Head',
'3CrestKeyC:Red Dogs Head',
'CabinKey:Captains Cabin Locker Key',
'CylinderKey:Lock Pick',
'EntranceHallKey:Ox Statuette',
'EthanCarKey:Car Key',
'FloorDoorKey:Hatch Key',
'LucasCardKey:Keycard - Blue',
'LucasCardKey2:Keycard - Red',
'MasterKey:Snake Key',
'MorgueKey:Scorpion Key',
'SpareKey:Corrosive',
'TalismanKey:Crow Key',
'WorkroomKey:Dissection Room Key',
'',
'== Maps - Treasure Maps ==',
'TreasureMap01:Treasure Photo - Morgue',
'TreasureMap02:Treasure Photo - Old House',
'TreasureMap03:Treasure Photo - Master Bedroom',
'',
'== Mission Items ==',
'Battery:Battery',
'BrokenHandgun_M19:Broken Handgun',
'BrokenShotgun_DB:Broken Shotgun',
'BurnerPartsA:Burner Grip',
'BurnerPartsB:Burner Nozzle',
'ChainCutter:Bolt Cutters',
'Crank:Crank',
'DummyAxe:Toy Axe',
'EvCable:Power Cable',
'EvelynRadar1:Eveline Strange Bottle',
'EvelynRadar2:Eveline Tissue Samples (1)',
'EvelynRadar3:Eveline Tissue Samples (2)',
'EvelynRadar4:Eveline Tissue Samples (3)',
'EvOpener:Lug Wrench',
'Fuse:Fuse',
'FuseCh4:General Purpose Fuse',
'Lantern:Lantern',
'PendulumClock:Clock Pendulum',
'SerumComplete:Serum Complete',
'SerumMaterialA:D-Series Arm',
'SerumMaterialB:D-Series Head',
'SerumTypeE:E-Necrotoxin',
'SilhouettePazzlePiece:Wooden Statuette',
'SilhouettePazzlePieceOldHouse:Stone Statuette',
'Timebomb:Time bomb',
'ToyShotgun:Model Shotgun',
'',
'== Body Parts ==',
'EthanLeg:Ethans Leg',
'HandCutOff:Ethans Hand',
'',
'== Mission Items (HappyBirthday) ==',
'Balloonbomb:Balloon',
'Candle:Candle',
'Glasses:Dirty Telescope',
'ScrewFinger:Dummy Finger',
'Quill:Quill Pen',
'Valve:Valve Handle',
'SpringCoil:Winding Key',
'',
'== Other ==',
'SaveTape:Cassette Tape (Save)',
'SupplyBoxA:Box A (2xHerb,RemedyM,RemedyL)',
'SupplyBoxOpenedA:Box A (Opened)',
'SupplyBoxB:Box B (Gunpowder,10xHandgunBullet,3xHandgunBulletL)',
'SupplyBoxOpenedB:Box B (Opened)',
'SupplyBoxC:Box C (RemedyM,7xShotgunBullet)',
'SupplyBoxOpenedC:Box C (Opened)',
'',
'== Videotapes ==',
'FoundFootage000:Derelict House Footage (1)',
'FoundFootage010:FoundFootage010',
'FoundFootage020:Derelict House Footage (2)',
'FoundFootage030:Mia',
'FoundFootage040:Happy Birthday',
'FoundFootage050:Old Videotape',


https://imgur.com/1ORRgOt
Basically you need to get to the items section o the save file (usually at offset 300000 or something, the save file changes everytime you save, so this position and the items also change) and then just replace the letters to the right.
The classic replacement is M.i.a.D.r.i.v.e.r.s.L.i.c.e.n.s.e for U.n.l.i.m.i.t.e.d.A.m.m.o and with that you can guess how to edit items.
https://imgur.com/aXPbIUs

For item qt, you must spot an item, then move a few "steps back from ]31" and modify the hex values shown here
https://imgur.com/GdrO8fO

Item multipliers apply for both, stored and carried items, BUT the carried items respect the max carried qt for that item, while the items stored may be assigned to FF E0 F5 05.
https://imgur.com/2rOvvYH

There are some items that can not be stacked, like the Chemicals, even if you force the 99999999 on storage, once you transfer them, they will be converted to 1. Same goes for trying to multiply the ones you are carrying.
My suggestion is to have one strong chem for each possible mix, and as soon as you get, for example, the best first aid, you store it, then you multiply it and then you MOVE THEM FROM STORAGE TO YOUR POCKETS 1 BY 1!!! if you try to move 9999999 from storage to your bag, you will get 3 and that's it! You'll have to start cheating again (is not hard, but it takes time)

Hope it helps :)

Stil can't find the code for god mode thou u.u