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Star Ocean 5: Integrity And Faithlessness

Posted: Sat Sep 30, 2017 8:23 am
by Skiller
Game: Star Ocean 5: Integrity And Faithlessness
Tested: USA
Code Maker : krustytoe, Kitsune

Difficulty

Code: Select all

[Earth]
00079C70 00000000
[Galaxy]
00079C70 00000001
[Universe]
00079C70 00000002
[Chaos]
00079C70 00000003


Max EXP All Characters (Fight Once)

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420000FC FA0A1F01
400721F8 00000000


All characters - ATK/INT/DEF/MEN 9999 - Elements RES 100

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4206D93C 461C3C00
401C005C 00000000
4206D940 461C3C00
401C005C 00000000
4206D944 461C3C00
401C005C 00000000
4206D948 461C3C00
401C005C 00000000
4206D958 42C80000
401C005C 00000000
4206D95C 42C80000
401C005C 00000000
4206D960 42C80000
401C005C 00000000
4206D964 42C80000
401C005C 00000000
4206D968 42C80000
401C005C 00000000
4206D96C 42C80000
401C005C 00000000

Note: This code just mods the status of all the equipped equipment.

Specialties Skills Unlocked and Maxed

Code: Select all

00078308 00000008
0007830C 00000008
00078310 00000008
00078314 00000008
00078318 00000008
0007831C 00000008
00078320 00000008
00078324 00000008
00078328 00000008
0007832C 00000008
00078330 00000004
00078334 00000005
00078338 00000005
0007833C 00000005
00078340 00000008
00078344 00000008
00078348 00000008
0007834C 00000008
00078350 00000008
00078354 00000008
00078358 00000008
0007835C 00000001
00078360 00000001
00078364 00000001
00078368 00000008
0007836C 00000001
00078370 00000005
00078374 00000008
00078378 00000008
0007837C 00000001


All Usable Items

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420263AC 00000015
417C0004 00000000


All Food and Materials

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42026B7C 00000064
40960004 00000000
420290FC 00000064
40960004 00000000


All Skill Books

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420269EC 00000064
40100004 00000000
42026A3C 00000064
40100004 00000000
42026A8C 00000064
40160004 00000000


Unlock All Items Creations

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42078980 00000001
41470004 00000000


Have All Weapons (0 Stat)

Code: Select all

4002A0EC 00000004
4070005C 00000000
4202A0D0 0000044D
4017005C 00000001
4202A914 000004B1
4014005C 00000001
4202B044 00000515
4011005C 00000001
4202B660 00000579
4012005C 00000001
4202BCD8 000005DD
4011005C 00000001
4202C2F4 00000641


Have All Weapons (Max Stat)

Code: Select all

4002A0EC 00000004
4070005C 00000000
4202A0D0 0000044D
4017005C 00000001
4202A914 000004B1
4014005C 00000001
4202B044 00000515
4011005C 00000001
4202B660 00000579
4012005C 00000001
4202BCD8 000005DD
4011005C 00000001

Factors MOD

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Factors MOD - Fidel Equipped Weapon
1006D97C 0000xxxx
1006D980 0000xxxx
1006D984 0000xxxx
1006D988 0000xxxx

Factors MOD - Fidel Equipped Armor
1006D9D8 0000xxxx
1006D9DC 0000xxxx
1006D9E0 0000xxxx
1006D9E4 0000xxxx

Factors MOD - Fidel Equipped Accessory 1
1006DA34 0000xxxx
1006DA38 0000xxxx
1006DA3C 0000xxxx
1006DA40 0000xxxx

Factors MOD - Fidel Equipped Accessory 2
1006DA90 0000xxxx
1006DA94 0000xxxx
1006DA98 0000xxxx
1006DA9C 0000xxxx

Factors MOD - Miki Equipped Weapon
1006DAEC 0000xxxx
1006DAF0 0000xxxx
1006DAF4 0000xxxx
1006DAF8 0000xxxx

Factors MOD - Miki Equipped Armor
1006DB48 0000xxxx
1006DB4C 0000xxxx
1006DB50 0000xxxx
1006DB54 0000xxxx

Factors MOD - Miki Equipped Accessory 1
1006DBA4 0000xxxx
1006DBA8 0000xxxx
1006DBAC 0000xxxx
1006DBB0 0000xxxx

Factors MOD - Miki Equipped Accessory 2
1006DC00 0000xxxx
1006DC04 0000xxxx
1006DC08 0000xxxx
1006DC0C 0000xxxx

Factors MOD - Victor Equipped Weapon
1006DC5C 0000xxxx
1006DC60 0000xxxx
1006DC64 0000xxxx
1006DC68 0000xxxx

Factors MOD - Victor Equipped Armor
1006DCB8 0000xxxx
1006DCBC 0000xxxx
1006DCC0 0000xxxx
1006DCC4 0000xxxx

Factors MOD - Victor Equipped Accessory 1
1006DD14 0000xxxx
1006DD18 0000xxxx
1006DD1C 0000xxxx
1006DD20 0000xxxx

Factors MOD - Victor Equipped Accessory 2
1006DD70 0000xxxx
1006DD74 0000xxxx
1006DD78 0000xxxx
1006DD7C 0000xxxx

Factors MOD - Fiore Equipped Weapon
1006DDCC 0000xxxx
1006DDD0 0000xxxx
1006DDD4 0000xxxx
1006DDD8 0000xxxx

Factors MOD - Fiore Equipped Armor
1006DE28 0000xxxx
1006DE2C 0000xxxx
1006DE30 0000xxxx
1006DE34 0000xxxx

Factors MOD - Fiore Equipped Accessory 1
1006DE84 0000xxxx
1006DE88 0000xxxx
1006DE8C 0000xxxx
1006DE90 0000xxxx

Factors MOD - Fiore Equipped Accessory 2
1006DEE0 0000xxxx
1006DEE4 0000xxxx
1006DEE8 0000xxxx
1006DEEC 0000xxxx

Factors MOD - Emmerson Equipped Weapon
1006DF3C 0000xxxx
1006DF40 0000xxxx
1006DF44 0000xxxx
1006DF48 0000xxxx

Factors MOD - Emmerson Equipped Armor
1006DF98 0000xxxx
1006DF9C 0000xxxx
1006DFA0 0000xxxx
1006DFA4 0000xxxx

Factors MOD - Emmerson Equipped Accessory 1
1006DFF4 0000xxxx
1006DFF8 0000xxxx
1006DFFC 0000xxxx
1006E000 0000xxxx

Factors MOD - Emmerson Equipped Accessory 2
1006E050 0000xxxx
1006E054 0000xxxx
1006E058 0000xxxx
1006E05C 0000xxxx

Factors MOD - Anne Equipped Weapon
1006E0AC 0000xxxx
1006E0B0 0000xxxx
1006E0B4 0000xxxx
1006E0B8 0000xxxx

Factors MOD - Anne Equipped Armor
1006E108 0000xxxx
1006E10C 0000xxxx
1006E110 0000xxxx
1006E114 0000xxxx

Factors MOD - Anne Equipped Accessory 1
1006E164 0000xxxx
1006E168 0000xxxx
1006E16C 0000xxxx
1006E170 0000xxxx

Factors MOD - Anne Equipped Accessory 2
1006E1C0 0000xxxx
1006E1C4 0000xxxx
1006E1C8 0000xxxx
1006E1CC 0000xxxx

Factors MOD - Relia Equipped Armor
1006E278 0000xxxx
1006E27C 0000xxxx
1006E280 0000xxxx
1006E284 0000xxxx

Factors MOD - Relia Equipped Accessory 1
1006E2D4 0000xxxx
1006E2D8 0000xxxx
1006E2DC 0000xxxx
1006E2E0 0000xxxx

Factors MOD - Relia Equipped Accessory 2
1006E330 0000xxxx
1006E334 0000xxxx
1006E338 0000xxxx
1006E33C 0000xxxx

Factors MOD Digits

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xxxx
0001 = Recover 40% HP
0002 = Recover 40% MP
0003 = Attack +5
0400 = ATK+500
0401 = ATK+5
0407 = INT+10
0408 = INT+150
0409 = INT+500
040A = INT+5
0411 = DEF+5
0412 = DEF+10
0413 = DEF+50
0414 = DEF+200
0415 = DEF+2
04B1 = Damage to Humanoids +20%
04B2 = Damage to Beast +20%
04B3 = Damage to Avians +20%
04B4 = Damage to Insects +20%
04B5 = Damage to Plants +20%
04B6 = Damage to Corrupt +20%
04B7 = Damage to Machines +20%
04B8 = Damage to Divinities +20%
04B9 = Deal 99,999 Dmg. to Scumbags
04BB = Damage from Humanoids -10%
04BC = Damage from Beasts -10%
04BD = Damage from Avians -10%
04BE = Damage from Insects -10%
04BF = Damage from Plants -10%
04C0 = Damage from Corrupt -10%
04C1 = Damage from Machines -10%
04C2 = Damage from Divinities -10%
04C3 = Damage from Scumbags -10%
04C5 = 5% chance no damage from Humanoids
04C6 = 5% chance no damage from Beasts
04C7 = 5% chance no damage from Avians
04C8 = 5% chance no damage from Insects
04C9 = 5% chance no damage from Plants
04CA = 5% chance no damage from Corrupt
04CB = 5% chance no damage from Machines
04CC = 5% chance no damage from Divinities
04CD = 5% chance no damage from Scumbags
04CE = Damage to Scumbags +20%
0515 = Critical Hit Rate +5%
0516 = Critical Hit Rate +10%
0517 = Critical Hit Rate +15%
0518 = Critical Hit Rate +30%
051F = Foe Critical Hit Rate -10%
0520 = Foe Critical Hit Rate -20%
0579 = Curative Spell Potency +5%
057A = Curative Spell Potency +10%
057B = Curative Spell Potency +20%
058D = Normal attacks absorb 3% HP
0597 = Normal attacks absorb 1% MP
05DD = Normal attacks instakill chance +1%
05DE = Normal attacks poison chance +5%
05DF = Normal attacks paralyze chance +2%
05E0 = Normal attacks silence chance +1%
05E1 = Normal attacks stun chance +5%
05E2 = Normal attacks freeze chance +2%
05E3 = Normal attacks fog chance +5%
05E4 = Normal attacks curse chance +5%
05E7 = 25% chance to nullify instant death
05E8 = 25% chance to nullify poison
05E9 = 25% chance to nullify paralysis
05EA = 25% chance to nullify silence
05EB = 25% chance to nullify stun
05EC = 25% chance to nullify freezes
05ED = 25% chance to nullify fog
05EE = 25% chance to nullify curses
05EF = 5% chance to nullify instant death
05F0 = 5% chance to nullify poison
05F1 = 5% chance to nullify paralysis
05F2 = 5% chance to nullify silence
05F3 = 5% chance to nullify stun
05F4 = 5% chance to nullify freeze
05F5 = 5% chance to nullify fog
05F6 = 5% chance to nullify curses
0641 = Fire-based damage +10%
0642 = Ice-based damage +10%
0643 = Wind-based damage +10%
0644 = Earth-based damage +10%
0645 = Light-based damage +10%
0646 = Darkness-based damage +10%
064B = Fire-based damage +30%
064C = Ice-based damage +30%
064D = Wind-based damage +30%
064E = Earth-based damage +30%
064F = Light-based damage +30%
0650 = Darkness-based damage +30%
0687 = Turn 1% fire damage taken to MP
0688 = Turn 1% ice damage taken to MP
0689 = Turn 1% wind damage taken to MP
068A = Turn 1% earth damage taken to MP
068B = Turn 1% light damage taken to MP
068C = Turn 1% dark damage taken to MP
06A5 = Battle: Periodically recover 3% HP
06A6 = Battle: Periodically recover 1% MP
06AF = 5% chance to avoid dying
06B9 = Fill reserve gauge by +1 unit
06BA = Fill reserve gauge by +7 units
06C3 = MP cost -5%
06C4 = MP cost -10%
06C5 = MP cost -20%
06C6 = MP cost -25%
06C7 = MP cost +15%
06CD = No flinch @ ATK damage = below 5% MaxHP
06CE = No flinch @ INT damage = below 5% MaxHP
06D7 = Send shockwave on success guard
06E1 = Success guard: Damage taken -5%
06E2 = Success guard: Damage taken -10%
06EB = 20% Chance : Dmg, taken -10%
06EC = 20% Chance : Dmg, taken -20%
06ED = 20% Chance : Dmg, taken -30%
079F = 10% Chance : Dmg, taken -20%
07A9 = Attack +5%
07AA = Int +5%
07AB = Critical Hit Rate +5%
07B3 = EXP +20%
07B4 = FOL +20%
07BD = MP cost -10%
07C7 = Curative Spell Potency +5%