Final Fantasy XV

CharGP02A
Junior Member
Posts: 17
Joined: Sun Oct 22, 2017 5:34 pm

Re: Final Fantasy XV

Post by CharGP02A » Sun Jan 14, 2018 8:22 am

Laytham wrote:
CharGP02A wrote:Does anybody have a code that can be used for invincibility to any kind of attacks and the banning of any form of instant death?
Not possible.
Lakell00 wrote:anybody got a code for level 9 skills for all characters
Hmm...how about something that allows you to use items in the secret Castlemark Tower dungeon?
User avatar
Laytham
Member
Posts: 77
Joined: Thu Aug 10, 2017 11:28 am

Re: Final Fantasy XV

Post by Laytham » Mon Jan 15, 2018 1:16 am

CharGP02A wrote: Hmm...how about something that allows you to use items in the secret Castlemark Tower dungeon?
If you're looking to use recovery items, you can create 99x potions with 9999x potency [using xxv's spreadsheet] alongside that you can also create limit break magic potions [99999 dmg]

But there isn't a way to use items because the game locks into it and cheats wouldn't do justice, only exploits in-game (if there are any).
LegacySothe
Junior Member
Posts: 10
Joined: Fri Aug 25, 2017 1:03 pm

Re: Final Fantasy XV

Post by LegacySothe » Sun Jan 21, 2018 12:19 pm

NegaBioLizard wrote:The Comrades Materials (Treasures) Editor can be found here:https://bootstraponline.github.io/hex/. This will give you 99x for each Treasure, which is super awesome. (This is just the link from the Discord - link posted above. I take absolutely no credit for the genius work of user xxv.) You can also edit your Gil and kW values, but SW already does that for you FYI.

(As always, PLEASE keep a backup copy of your save prior to modding just in case an error occurs!!!)

Follow these steps:
1) Open your Comrades save in Advanced Mode
2) Click the Export File button in the upper right hand corner (this makes a ~3 MB file)
3) Upload this file to the online hex editor. Click the "Comrades Mats" button. (for those unfamiliar with the term, the "Parse" button analyzes your save for current values that the editor can modify. You can use this before and after modding to confirm that the editor correctly gave you all the items. This is a good way to check that there was no corruption in the save before modding it.)
4) Download and Import this file back into the Save Wizard Advanced Mode.
5) Make sure that you APPLY the changes for the save to work. The Apply button may be grayed out until you make an arbitrary change one of the bytes in the file, so you can even type the same thing into a byte, e.g. if you see C8 somewhere then just type C8 in its place again and then you'll be able to click the Apply button. An error message always occurs for me which mentions some sort of unhandled exception, but just click the continue button and then Apply the "changes."

Close SW and you can now copy your save back to your PS4. Enjoy.
Hi there. The mats button doesn't seem to work now. Just Gil and the energy. Anyway of getting it fixed etc or what codes to use in quickmode?

TIA
SommenRider
Junior Member
Posts: 5
Joined: Sat Jan 16, 2016 9:08 pm

Re: Final Fantasy XV

Post by SommenRider » Sun Jan 21, 2018 10:41 pm

Is there a code that would change the flag on a savefile to New Game +?
User avatar
Laytham
Member
Posts: 77
Joined: Thu Aug 10, 2017 11:28 am

Re: Final Fantasy XV

Post by Laytham » Mon Jan 22, 2018 12:08 am

LegacySothe wrote:
Hi there. The mats button doesn't seem to work now. Just Gil and the energy. Anyway of getting it fixed etc or what codes to use in quickmode?

TIA
Join the discord for tech support.

https://discordapp.com/invite/mFB8QPw
nyckrazy
Junior Member
Posts: 9
Joined: Wed May 24, 2017 7:58 pm

Re: Final Fantasy XV

Post by nyckrazy » Sun Feb 04, 2018 7:42 pm

the Magitek V2 suit codes doesnt seem to work post 1.21 update. anyone know a work around?
Hood Qualities
Junior Member
Posts: 28
Joined: Wed Aug 02, 2017 3:26 pm

Re: Final Fantasy XV

Post by Hood Qualities » Mon Feb 05, 2018 9:41 am

Does anybody still have the Armiger glitch? I would like to use that save for fun.
User avatar
BurnKnuckle
Member
Posts: 64
Joined: Wed May 17, 2017 6:17 pm
Location: New York

Re: Final Fantasy XV

Post by BurnKnuckle » Wed Mar 07, 2018 11:35 am

Has anyone tested and worked with Ravus and Lunafreya on the spreadsheet for guest slots? says not tested but wanted to make sure if anyone tried.
User avatar
Xiongzzle26
Member
Posts: 121
Joined: Wed May 24, 2017 9:32 am

Re: Final Fantasy XV

Post by Xiongzzle26 » Sun Mar 25, 2018 11:26 pm

wait soo the comrades editor still works then?
User avatar
Xiongzzle26
Member
Posts: 121
Joined: Wed May 24, 2017 9:32 am

Re: Final Fantasy XV

Post by Xiongzzle26 » Tue Mar 27, 2018 5:22 pm

yea hopefully if they're still working on it that is
Post Reply