Final Fantasy XII Zodiac Age

mfontoura7
Junior Member
Posts: 1
Joined: Sat Jan 06, 2018 12:37 am

Re: Final Fantasy XII Zodiac Age

Post by mfontoura7 » Sat Jan 06, 2018 12:40 am

Hello, I would like to edit the license board to enable licenses that are exclusive to espers or quickenings.

Does anyone know where to find the offset of each license?
furi08
Junior Member
Posts: 6
Joined: Sun Jan 28, 2018 3:06 pm

Re: Final Fantasy XII Zodiac Age

Post by furi08 » Mon Jan 29, 2018 8:38 pm

there is a bug when all licences are activated. we cannot have all mist for each character.

i also would like to have a god mode
without white magik immune
without object immune.
with reflect damage immune.

sorry if my english is bad, i'm french
NeroTek
Junior Member
Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Final Fantasy XII Zodiac Age

Post by NeroTek » Sun Mar 04, 2018 10:43 pm

BurnKnuckle wrote:I'm surprised no one talked about this. Regarding the "Have party member" codes, the Guests don't seem to work properly. What I mean by it is that you get the party member in your list but you can't add them to your actual team in the open. Larsa for example is a guest character but I can't add Larsa to the team. The game states that I can't remove guest party members but yet I can't add them to begin with. Any ideas for a short add on the team? advanced mode location? etc.
20007C4E 0003xxxx
20007C84 0003xxxx

All confirmed
0000 Vaan
0001 Ashe
0002 Fran
0003 Balthier
0004 Basch
0005 Penelo
0006 Reks
0007 Amalia
0008 Basch (Prisoner)
0009 Basch (Ex-Prisoner)
000A Lamont
000B Vossler (Empire)
000C Vossler (Dalmasca)
000D Larsa
000E Reddas
000F Basch (from Reks tutorial)
FFFF No Guest (removes Vaan, so have to add him back into slot 1 with premade SW code)

From PS2 if I remember correctly 0010 and up is another copy of Reddas, a Chocobo, and finally you can start adding espers into your guest slots.
If you want to keep Reks as a 7th member and have a guest, go into your game, remove Reks from party so he leaves 4th slot, resave it it, then go back to the SW and add a proper guest. Note if you have Reks and you ever make your party consist of only 1 member through the menu, Penelo will disappear. I never found it, but because Basch from the Reks tutorial is available, somewhere above the espers you should be able to find the other 2 soldiers, the Garif adventurer, both Bangaa Hunters, Kjrn, Monid, and Bansat somewhere above the espers.

I'm working on finding the equipment addresses for all the guests to make them permanently viable. I remember finding them back on PS2. Reks, Larsa, Reddas can only use swords/shields and Vossler can only use 2 handed swords, otherwise they T stance for lack of animations.
NeroTek
Junior Member
Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Final Fantasy XII Zodiac Age

Post by NeroTek » Mon Mar 05, 2018 9:20 am

The 99 of all weapons code on SW is missing 2 Handbombs (Volcano and Makara). Can someone give me a code to add these 2?
Also if Flimsy Blade, Hero Blade, and Cudgel are in this version, those 3 too.
I don't quite understand adding weapons and changing the total weapon count or even know the addresses.

If someone can even provide the address for weapon count and where your actual weapons are located, i could probably figure it out myself.
ShyPlox
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Posts: 1
Joined: Tue Mar 06, 2018 11:38 pm

Re: Final Fantasy XII Zodiac Age

Post by ShyPlox » Wed Mar 07, 2018 12:02 am

Skiller wrote:
stfb1055 wrote:hmm there a problems with the loots code... i got x9 of all loots items instead of x99 also there a way u can remove x99 those special accessories? like nethile, goddess and dawn shard? because i cant sell them. sry i cant spell...
my guess is they changed the loot to 9 because 99 was breaking the game and not letting you progress
dynamite44 wrote:Not really, but I modified a file to see what the passive skills or "natural effects" looked like in hex; long story short you can have a charge time

What you need to input: 95 60 07 18 00 01 4B 04 00 00 00 C0 01 (Be mindful to start at the stated address, so at 2270 type 95, then the next one 60.)

Vaan's Address - 2270
Ashe's Address - 2438
Fran's Address - 2600
Balthier's Address - 27C8
Basch's Address - 2990
Penelo's Address - 2B58

I believe these are the correct addresses, but always have a back up the save just in case you mess up or I have messed up; enjoy your high speed spell casting everyone :D .

https://www.dropbox.com/sh/y61pif3dcyc8 ... NnCFa?dl=0

Look under FF12 folder there be a file that helps you . each character has a space of 0x1C8 from the next .
Hey would you mind helping me out, when I tried editing t my self I wasn’t getting lp points when I applied the cheat, so I’m not really sure what I’m doing honestly, I searched the address of each character and I edited them for these, I believe it was 78,14,02,14(hex)
Counter
Counter Plus
Genji Gloves Effect
Thief's Cuffs Effect
Double EXP
Double LP
Diamond armlet effect
Duckies4Everr
Junior Member
Posts: 10
Joined: Wed Aug 02, 2017 6:49 am

Re: Final Fantasy XII Zodiac Age

Post by Duckies4Everr » Wed Mar 07, 2018 10:20 pm

NeroTek wrote:
BurnKnuckle wrote:I'm surprised no one talked about this. Regarding the "Have party member" codes, the Guests don't seem to work properly. What I mean by it is that you get the party member in your list but you can't add them to your actual team in the open. Larsa for example is a guest character but I can't add Larsa to the team. The game states that I can't remove guest party members but yet I can't add them to begin with. Any ideas for a short add on the team? advanced mode location? etc.
20007C4E 0003xxxx
20007C84 0003xxxx

All confirmed
0000 Vaan
0001 Ashe
0002 Fran
0003 Balthier
0004 Basch
0005 Penelo
0006 Reks
0007 Amalia
0008 Basch (Prisoner)
0009 Basch (Ex-Prisoner)
000A Lamont
000B Vossler (Empire)
000C Vossler (Dalmasca)
000D Larsa
000E Reddas
000F Basch (from Reks tutorial)
FFFF No Guest (removes Vaan, so have to add him back into slot 1 with premade SW code)

From PS2 if I remember correctly 0010 and up is another copy of Reddas, a Chocobo, and finally you can start adding espers into your guest slots.
If you want to keep Reks as a 7th member and have a guest, go into your game, remove Reks from party so he leaves 4th slot, resave it it, then go back to the SW and add a proper guest. Note if you have Reks and you ever make your party consist of only 1 member through the menu, Penelo will disappear. I never found it, but because Basch from the Reks tutorial is available, somewhere above the espers you should be able to find the other 2 soldiers, the Garif adventurer, both Bangaa Hunters, Kjrn, Monid, and Bansat somewhere above the espers.

I'm working on finding the equipment addresses for all the guests to make them permanently viable. I remember finding them back on PS2. Reks, Larsa, Reddas can only use swords/shields and Vossler can only use 2 handed swords, otherwise they T stance for lack of animations.
How would you go about changing their weapons? Only way Reks or Vossler are even viable is to equip them with end game weapons lol

I'd love to equip Trango/Gendarme or Kumbha/Gendarme on Reks. And just use him and bro.
NeroTek
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Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Final Fantasy XII Zodiac Age

Post by NeroTek » Fri Mar 09, 2018 5:24 am

Duckies4Everr wrote:
NeroTek wrote:
BurnKnuckle wrote:I'm surprised no one talked about this. Regarding the "Have party member" codes, the Guests don't seem to work properly. What I mean by it is that you get the party member in your list but you can't add them to your actual team in the open. Larsa for example is a guest character but I can't add Larsa to the team. The game states that I can't remove guest party members but yet I can't add them to begin with. Any ideas for a short add on the team? advanced mode location? etc.
20007C4E 0003xxxx
20007C84 0003xxxx

All confirmed
0000 Vaan
0001 Ashe
0002 Fran
0003 Balthier
0004 Basch
0005 Penelo
0006 Reks
0007 Amalia
0008 Basch (Prisoner)
0009 Basch (Ex-Prisoner)
000A Lamont
000B Vossler (Empire)
000C Vossler (Dalmasca)
000D Larsa
000E Reddas
000F Basch (from Reks tutorial)
FFFF No Guest (removes Vaan, so have to add him back into slot 1 with premade SW code)

From PS2 if I remember correctly 0010 and up is another copy of Reddas, a Chocobo, and finally you can start adding espers into your guest slots.
If you want to keep Reks as a 7th member and have a guest, go into your game, remove Reks from party so he leaves 4th slot, resave it it, then go back to the SW and add a proper guest. Note if you have Reks and you ever make your party consist of only 1 member through the menu, Penelo will disappear. I never found it, but because Basch from the Reks tutorial is available, somewhere above the espers you should be able to find the other 2 soldiers, the Garif adventurer, both Bangaa Hunters, Kjrn, Monid, and Bansat somewhere above the espers.

I'm working on finding the equipment addresses for all the guests to make them permanently viable. I remember finding them back on PS2. Reks, Larsa, Reddas can only use swords/shields and Vossler can only use 2 handed swords, otherwise they T stance for lack of animations.
How would you go about changing their weapons? Only way Reks or Vossler are even viable is to equip them with end game weapons lol

I'd love to equip Trango/Gendarme or Kumbha/Gendarme on Reks. And just use him and bro.
Duckies4Everr wrote:
NeroTek wrote:
BurnKnuckle wrote:I'm surprised no one talked about this. Regarding the "Have party member" codes, the Guests don't seem to work properly. What I mean by it is that you get the party member in your list but you can't add them to your actual team in the open. Larsa for example is a guest character but I can't add Larsa to the team. The game states that I can't remove guest party members but yet I can't add them to begin with. Any ideas for a short add on the team? advanced mode location? etc.
20007C4E 0003xxxx
20007C84 0003xxxx

All confirmed
0000 Vaan
0001 Ashe
0002 Fran
0003 Balthier
0004 Basch
0005 Penelo
0006 Reks
0007 Amalia
0008 Basch (Prisoner)
0009 Basch (Ex-Prisoner)
000A Lamont
000B Vossler (Empire)
000C Vossler (Dalmasca)
000D Larsa
000E Reddas
000F Basch (from Reks tutorial)
FFFF No Guest (removes Vaan, so have to add him back into slot 1 with premade SW code)

From PS2 if I remember correctly 0010 and up is another copy of Reddas, a Chocobo, and finally you can start adding espers into your guest slots.
If you want to keep Reks as a 7th member and have a guest, go into your game, remove Reks from party so he leaves 4th slot, resave it it, then go back to the SW and add a proper guest. Note if you have Reks and you ever make your party consist of only 1 member through the menu, Penelo will disappear. I never found it, but because Basch from the Reks tutorial is available, somewhere above the espers you should be able to find the other 2 soldiers, the Garif adventurer, both Bangaa Hunters, Kjrn, Monid, and Bansat somewhere above the espers.

I'm working on finding the equipment addresses for all the guests to make them permanently viable. I remember finding them back on PS2. Reks, Larsa, Reddas can only use swords/shields and Vossler can only use 2 handed swords, otherwise they T stance for lack of animations.
How would you go about changing their weapons? Only way Reks or Vossler are even viable is to equip them with end game weapons lol

I'd love to equip Trango/Gendarme or Kumbha/Gendarme on Reks. And just use him and bro.
Go on the wiki to find out what weapon, armor, and accessories each guest uses. Then you need to find the item id for each piece of equipment. So dalmasca vossler with tournasel you would search the id for nightmare (30 atk version) in advanced mode. On one of those addresses is going to be his equipped nightmare, it's just a trial and error to figure out what one. Change the value to the tournasel digits. His head, body, and accessory addresses should be nearby. So same thing, but grand helm/armor and ribbon digits for example. I don't remember his head and body gear, but think he has gauntlet as an accessory initially. All the equipment digits from izjs will work, but some weapons are renamed (volcano f is now makara)
I haven't tested this on PS4, but Reks can be equipped from the shop menu on ps2 if you do it immediately after buying. You can also use the all liscence code on him.
Hope that made sense. I'm bad at explaining but better at directly making quick codes.
NeroTek
Junior Member
Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Final Fantasy XII Zodiac Age

Post by NeroTek » Mon Mar 12, 2018 12:18 am

My FFXII work is currently on hold. I updated my PS4 to 5.50 (Don't do this). Once SW fixes this, I'll post equipment modifiers and a list of valid weapons for Reks, Vossler, Larsa, and Reddas so you can change their weapons, armor, and accessories. I'm also looking to find the addresses for each individual augment and spell/technique license for those 4 characters so you can customize them without the all license code giving them access to everything. Vossler with white magic... just no. And if I can figure out where that address that controls the total weapon count is, I'll get those 2 missing hand bombs from the all weapon code and the 3 dummy weapons (Flimsy Blade, Hero Blade, and Cudgel) added in.
I'm wondering if pulling my other non updated PS4 out of storage (haven't used it since the pro released) and resaving the game with that will allow SW to read it. Can anyone verify if this works?

Note: If anyone is interested I also did some work on Resident Evil 5. Added Jill's Px4, Wesker's and Barry's Samurai Edge (unlmited and standard), Unlimited Grenade Launcher, Grenades, Proximity Mines and Eggs, and Unlimited Flamethrower, RPG-7, and L.T.D. to the storage. Have to remake the codes since never posted them anywhere and my SSD died. But it's on my to do list.
LightZale
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Posts: 4
Joined: Tue Mar 13, 2018 3:58 pm

Re: Final Fantasy XII Zodiac Age

Post by LightZale » Tue Mar 13, 2018 4:10 pm

BurnKnuckle wrote:
krustytoe wrote:
Aeramis wrote:I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.

Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.

So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
Did you try this one? You will not be immune to magic

Code: Select all

God Mode v2 (Everything below except Safety and Immune: Magick)
40002270 000000FD
400601C8 00000000
40002271 0000006F
400601C8 00000000
40002273 000000B8
400601C8 00000000
40002274 00000010
400601C8 00000000
40002276 000000EA
400601C8 00000000
4000227C 00000080
400601C8 00000000
Huh, tried this and doesn't seem to work for me.

EDIT: Never mind, got it to work.

how did you get it to work? I've tried to paste it in quick codes, and I've never been able to do anything in advanced, no matter how many times I've tried with any game lol
any help would do as to what I'm doing wrong, a screenshot of where the values go would help immensely as well.

i tried putting FD at 2270 i also reversed it at that location. i don't understand what 400601C8 is though and to my understanding, i just put FD at 2270 and 6F at 2271 etc.
User avatar
GameRunnerX2
Member
Posts: 184
Joined: Wed Aug 02, 2017 9:40 am

Re: Final Fantasy XII Zodiac Age

Post by GameRunnerX2 » Tue Mar 13, 2018 10:18 pm

LightZale wrote:
BurnKnuckle wrote:
krustytoe wrote:
Aeramis wrote:I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.

Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.

So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
Did you try this one? You will not be immune to magic

Code: Select all

God Mode v2 (Everything below except Safety and Immune: Magick)
40002270 000000FD
400601C8 00000000
40002271 0000006F
400601C8 00000000
40002273 000000B8
400601C8 00000000
40002274 00000010
400601C8 00000000
40002276 000000EA
400601C8 00000000
4000227C 00000080
400601C8 00000000
Huh, tried this and doesn't seem to work for me.

EDIT: Never mind, got it to work.

how did you get it to work? I've tried to paste it in quick codes, and I've never been able to do anything in advanced, no matter how many times I've tried with any game lol
any help would do as to what I'm doing wrong, a screenshot of where the values go would help immensely as well.

i tried putting FD at 2270 i also reversed it at that location. i don't understand what 400601C8 is though and to my understanding, i just put FD at 2270 and 6F at 2271 etc.
To add the code above first

Open SW
Right click the FF12 save you wanna edited
Click on Quick Mode
Then when you get the list of all the QM codes right click any of the codes and you will see ADD CHEAT Click
Next where it says Description pick a name for that cheat " it can be whatever you want"
Then after that go down to where it says CODES next...
Highlight this code
40002270 000000FD
400601C8 00000000
40002271 0000006F
400601C8 00000000
40002273 000000B8
400601C8 00000000
40002274 00000010
400601C8 00000000
40002276 000000EA
400601C8 00000000
4000227C 00000080
400601C8 00000000

And paste it into where it says CODES
like this
Image
Click OK and done
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