Tales of Berseria

Butterfingers84
Junior Member
Posts: 16
Joined: Sat Sep 16, 2017 4:36 am

Re: Tales of Berseria

Post by Butterfingers84 » Mon Feb 12, 2018 3:48 pm

zachillios wrote:
Butterfingers84 wrote:
purposelycryptic wrote:
pspgundam wrote: can u make a quick code with some good equips with op skills?
OK, because I love you all so much, here is a quick guide to equipment modification quick code making, as well as a sample one if you just want OP gear fast :)

So, to max out the parameters of your gear:
4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
This will set the stats of the first 200 pieces of gear in your inventory (in order of acquisition) to 9,999. If your gear has only one stat, only that will be set, otherwise both.

The parts underlined in green determine the number of items affected and the value the stats are set to (270F is 9,999 in Hex, C8 is 200 in Hex). In the following example, XXXX will be your stat value, and YY the number of items affected. Don't go over 200, at least the Japanese board warned against it, and I'm sure they have good reasons.
4100CDBC 0000XXXX
40YY0034 00000000
4100CDC4 0000XXXX
40YY0034 00000000

To set all the Skills on your Gear to Level 4 (The Max):
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
Again, the green underlined C8 determines the number of items affected (Once again using 200 as an example).

If you are wondering why there are 4 parts of code when you only get a max of 3 Random Skills, the first part modifies the item's Second Enhancement Bonus (Which is normally determined by what specific item it is).


To set your Gear's Enhancement Level to 9:
4000CDDC 00000009
40C80034 00000000
If you are wondering why not to just set it to Level 10 (The Max): the item's First Enhancement Bonus scales with its Enhancement Level, but only if you actually upgrade the item in-game; so if you set it to 10, your item will be stuck with the Level 1 version of the Enhancement Bonus, but if you upgrade it from 9 to 10 yourself, you get the full Level 10 version.
Actuallly, turns out I was wrong: The First Enhancement Bonus scales properly even when the level is modded - it is the item stats that don't scale to the modded level (Not a big deal if you modded those anyway, but otherwise you're item's stats will permanently be stuck at the pre-mod value). The bigger issue, however, is that the in-game upgrade to level 10 is different from the upgrade from 1-9, in that the item's name (maybe even ID?) changes, title counters are updated, and, once you get a Sovereign Acerite, the Secondary Enhancement Bonus gets added to the list of possible Random Skills.
In short, don't mod your gear above level 9, or bad things could happen.


To set the Skills on your Gear:
4000CDCC 000000XX ## Changes the Second Enhancement Bonus
40C80034 00000000
4000CDD0 000000XX ## Changes the First Random Skill
40C80034 00000000
4000CDD4 000000XX ## Changes the Second Random Skill
40C80034 00000000
4000CDD8 000000XX ## Changes the Third Random Skill
40C80034 00000000
Each green XX can be set to a Skill of your liking.

For Example:

Code: Select all

4000CDCC 00000071	## Taking Damage will not reduce Souls below 3
40C80034 00000000
4000CDD0 00000030	## %Chance SG Consumption Halved
40C80034 00000000
4000CDD4 0000007B	## Max SG+
40C80034 00000000
4000CDD8 00000084	## Max BG+
40C80034 00000000
Some other decent examples are:
- 42: Increased Drop Chance
- 6B: Damage Received Over 1,000 reduced 50%
- 24: Skill Acquisition Speed Up
- 2F: Reduce All Damage by 70
- 3C: HP % Up
- 37: ATK % Up
- 38: ART % Up
- 39: DEF % Up
- 3A: ADF % Up
- 3B: FOC % Up

...although the last 5 only make sense if you didn't already max out the parameters on your gear in the first step (9,999 is as far as they go).


Finally, as promised, here is a sample Quick Code using the above:

This sets up to 200 equipment items to Level 9 with Max Stats and the BG+, Max SG+, Half SG-Cost and SG not reduced below 3 from damage Skills:

Code: Select all

4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
4000CDDC 00000009
40C80034 00000000
4000CDCC 00000071
40C80034 00000000
4000CDD0 00000030
40C80034 00000000
4000CDD4 0000007B
40C80034 00000000
4000CDD8 00000084
40C80034 00000000
If you want to pick and choose your own skills, here is a Japanese Skill ID List (Use Google Translate for rough translation). This comes from a post from the Cyber Save Editor Site here.

If you are having issues with the translation of the skill description, check out the Berseria Skill Spreadsheet, made by cb220 on GameFAQs.
Edit - 2018/02/01:
- Updated to correct mistake in explanation of side-effects from modifying Equipment Enhancement Level.
- Updated formatting.


Just to let you know @ level 10 shop upgrade's Weapon names Change and the Id's do too. I seen your post about modding equipment and I was so Happy then i read the part where you say not to upgrade above 10 and was like Damn already did with all my characters. maxed all there equipment to 10 right before I started the last dungon Heavenly Steps after loaded Clear Data where you can obtain the Lv 17+ weapons and armors. I was really hoping to mod Velvets current Armor with a Reflect ability from only 10% chance to 90% and max out SG and BG for it but kinda SOL now right or is there something you can Help with. :cry:
You can't do this anyway. Modding the weapons above the game's base limits glitches the weapon out and It corrupts your menu. You have to keep them in legit parameters and reflect doesn't go higher than like 20% (don't quote me on that.)

Well I kinda figured that out after reading the post! before I wrote my comment. Just thought there might be a way to mod the Armor and weapons above there Max after they change ID's. the only way for me now to do this is to Start all over again but that's not a Option I wish to take @ the moment unless I lose my save again. Not quoting you but a Youtube video shown someone while playing against the Blood spraying cyrstal had in 2 slots Reflect 30% and 20% and a Master skill @ 15% that beat that Code Red Monster in 1 hit. Took me 30 mins or more playing normally with only 10% reflect. Just though I could beef it up but now I can't.
lee4_cmp
Member
Posts: 173
Joined: Mon Apr 17, 2017 3:11 pm

Re: Tales of Berseria

Post by lee4_cmp » Wed Feb 21, 2018 5:12 pm

save-editor.com is NOT Cyber Save Editor site
as they do not have any forum
that is fan community forum just like hackinformer is.
Please read Save Wizard forum RULES
https://forum.hackinformer.com/viewtopic.php?f=115&t=985
lee4_cmp is supporter of Game Genie EU and Save Wizard MAX
Butterfingers84
Junior Member
Posts: 16
Joined: Sat Sep 16, 2017 4:36 am

Re: Tales of Berseria

Post by Butterfingers84 » Thu Feb 22, 2018 11:15 pm

lee4_cmp wrote:save-editor.com is NOT Cyber Save Editor site
as they do not have any forum
that is fan community forum just like hackinformer is.

And Who ? are you addressing this information too.
User avatar
purposelycryptic
Junior Member
Posts: 8
Joined: Sun Jan 28, 2018 8:17 pm

Re: Tales of Berseria

Post by purposelycryptic » Mon Mar 12, 2018 5:11 pm

lee4_cmp wrote:save-editor.com is NOT Cyber Save Editor site
as they do not have any forum
that is fan community forum just like hackinformer is.
Pardon the late reply, I had not been on HackInformer since before your post. My Japanese reading skills are sadly still at the basic-to-non-existent level, and as such I did not realize save-editor.com was not associated with the creators of the Cyber Save Editor. I have updated my previous posts to properly reflect this fact.

I may be overstepping my bounds, and if so I apologize, but might I suggest employing a less hostile tone when pointing out an honest mistake made by another user? A little civility can go a long way towards maintaining a positive atmosphere, and, as you yourself pointed out, HackInformer is intended to be a community. We should be working to support and help one another, rather than censuring each other over simple misunderstandings.
Skiller
V.I.P.
Posts: 167
Joined: Fri Jan 30, 2015 3:47 am

Re: Tales of Berseria

Post by Skiller » Wed Mar 14, 2018 12:42 pm

purposelycryptic wrote:
lee4_cmp wrote:save-editor.com is NOT Cyber Save Editor site
as they do not have any forum
that is fan community forum just like hackinformer is.
Pardon the late reply, I had not been on HackInformer since before your post. My Japanese reading skills are sadly still at the basic-to-non-existent level, and as such I did not realize save-editor.com was not associated with the creators of the Cyber Save Editor. I have updated my previous posts to properly reflect this fact.

I may be overstepping my bounds, and if so I apologize, but might I suggest employing a less hostile tone when pointing out an honest mistake made by another user? A little civility can go a long way towards maintaining a positive atmosphere, and, as you yourself pointed out, HackInformer is intended to be a community. We should be working to support and help one another, rather than censuring each other over simple misunderstandings.
is this more a case of that people can read things how they want. in the end i read his post as just telling you its not part of the cyber save editor site ? tbh forum posts are mostly interpretation of what other people thing the other persons posting. example if a person is more direct and to the point they sound like u said above.. but if they Sugar coat it they get called out for not saying something correctly or not getting to the point.

neither of you are in the wrong. and this is just my opinion from running CMP and being on many other forums :P
END
Member
Posts: 87
Joined: Thu Feb 08, 2018 10:14 am

Re: Tales of Berseria

Post by END » Sat Jan 26, 2019 6:58 am

This is a old post, but is there any code for all fashion unlocked? Would like to have all outfits for everyone.
Brain
Junior Member
Posts: 1
Joined: Wed May 25, 2022 9:16 pm

Re: Tales of Berseria

Post by Brain » Wed May 25, 2022 9:19 pm

purposelycryptic wrote: Tue Jan 30, 2018 2:11 am Since I didn't see a code for them yet:

1x All Potentites (Glacite/Ventite/Acerite/Ignite):

Code: Select all

400091B4 00000001
40570004 00000000
99x Sovereign Acerite:

Code: Select all

000092FC 00000063
3x Haggler's Acerite:

Code: Select all

000092F8 00000003
Note: You have to apply the last two separately from the first one, since they overlap in the values they change.

I did not come up with these codes entirely by myself, but rather found codes for the same effect made for the PS3 version of the game on save-editor.com (a Japanese site similar to HackInformer but for the Cyber Save Editor) here, and used those as a reference for creating the above codes for the PS4 version.

All three codes have been tested and appear to work as intended in my current playthrough.
Edit - 2018/03/12:
- Updated to reflect that save-editor.com is a fan community for Cyber Save Editor, and not directly associated with the makers of the Cyber Save Editor (per lee4_cmp's post here.
I know this is an old post but I couldn't find this topic anywhere else. These Potentite codes aren't working for me, they are in my inventory but they're not giving ANY of the effects. Is there some kind of trick to this or is the cheat just busted?
Post Reply