Developer's stance on QMO games

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QuarryTen
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Developer's stance on QMO games

Post by QuarryTen » Fri Sep 07, 2018 2:39 pm

I reeeally want to see what is possible with a advance mode and MH:W, however, I understand that it is QMO and that it is what it is. BUT. I was wondering, have the developers ever removed QMO from any of the games available and enabled advanced functionalities?

If not, then so be it. But if they have, do you guys think that there is a possibility that they will enable advanced mode for Monster Hunter? Especially since there is no PvP involved in this game, at least, not to my knowledge.

chris83
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Re: Developer's stance on QMO games

Post by chris83 » Fri Sep 07, 2018 3:35 pm

Advance mode is locked due to co-op; it is the same way for payday 2. For payday 2, you can't edit body bags, med kits, gun damage, and health. According to a code developer for save wizard, the skill points cheat resets everything. I can deal with that and start over on payday 2 if I had max skill points. I asked to unlock advance mode for payday 2 and he said it wasn't his call. It would be much easier if I tried since they have so many games that needs to be added, but it is their choice. Anything that has co-op, expect advance mode to be locked.

Lakell00
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Re: Developer's stance on QMO games

Post by Lakell00 » Fri Sep 07, 2018 5:55 pm

hmmm i dont think its co op i think its more so the leaderboards on game they lock it up they still got dark souls series up and we know how that games works its more co op and its still has advance mode.............

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QuarryTen
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Re: Developer's stance on QMO games

Post by QuarryTen » Fri Sep 07, 2018 8:31 pm

Leaderboards sounds like more of a probable cause to disable advanced mode, imo.

But like you said with Payday 2, advance mode could also create a ton of technical issues that are a pain in the ass and/or next to impossible to fix as, they are not the developers of said games in question.

Which brings me to another conclusion, I understand that it is their program and that they are free to do what the please with property but it would be awesome if they could state reasons as to why they enable advanced mode for some games that have co-op and pvp but disable others. I feel like that would ease the mind of a lot of us. You know, they could include another link within the dropdown menu under the grayed advance mode option and label it "QMO?," or something within that nature.

If their reasoning to disable it for most popular games have to do with leaderboards, I can understand that as, if we hackers are in 1st and 2nd for most games, that is definitely going to piss off a lot of regular players, it'll give save wizard a lot of bad exposure than good and it'll prompt Sony to shut crap down.

Lakell00
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Re: Developer's stance on QMO games

Post by Lakell00 » Fri Sep 07, 2018 10:17 pm

i see where u coming from but its a no win situation no matter what they do ppl still bitch about anything........ sony knows of sw why u think they put out those big updates for and when they do u really dont see nothing really new that ppl want in the update like name changing for example i bet thats easy to do but they still aint did that yet............. they trying to block save editing i wouldnt be surprised if ps5 is cloud only and no disk..........

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QuarryTen
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Re: Developer's stance on QMO games

Post by QuarryTen » Fri Sep 07, 2018 11:41 pm

Lakell00 wrote:i see where u coming from but its a no win situation no matter what they do ppl still bitch about anything........ sony knows of sw why u think they put out those big updates for and when they do u really dont see nothing really new that ppl want in the update like name changing for example i bet thats easy to do but they still aint did that yet............. they trying to block save editing i wouldnt be surprised if ps5 is cloud only and no disk..........



Well, I mean fudder updates could also be Sony dumping junk data that has piled on their servers for a while.

And I'm not disagreeing with you but maybe there is an algorithm that assigns the PS4 names, and random user input would mess up the algorithm completely. I'm aware of jailbreaking a PS4 gives the ability to change the PS4's name but, and correct me if I'm wrong here, I believe jailbreaking bypasses a lot of code that it considers jargon and utilizes the essentials only to function.


P.S. sorry if my wording is confusing. I work overnight and 2nd job during the day so I'm a little tired.

Lakell00
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Re: Developer's stance on QMO games

Post by Lakell00 » Sat Sep 08, 2018 12:06 am

its all good dont know anything about jailbreaking ps4 i dont do that kind of stuff since i play online when i have too

MealReadytoEat
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Re: Developer's stance on QMO games

Post by MealReadytoEat » Sat Sep 08, 2018 4:02 pm

If a game is QMO because of microtransactions/leaderboard/dlc ur whatever and its in a single line of code maybe SW could read address @ ???????? when the save is uploaded and then after all codes are applied write the value back to address @ ???????? this would make it impossible to mod that address for the user and allow for more games with advanced mode for users and a little less heat for SW..

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QuarryTen
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Re: Developer's stance on QMO games

Post by QuarryTen » Sat Sep 08, 2018 4:15 pm

MealReadytoEat wrote:If a game is QMO because of microtransactions/leaderboard/dlc ur whatever and its in a single line of code maybe SW could read address @ ???????? when the save is uploaded and then after all codes are applied write the value back to address @ ???????? this would make it impossible to mod that address for the user and allow for more games with advanced mode for users and a little less heat for SW..



Yeah, but I think that'll involve tons of decryption and encryption, which is probably a looot of leg work on Save Wizard's end.

I mean, we pay them $50 - $60 for a product that could probably disappear tomorrow (cease and desist from Sony), so the least they could do is grant us users full capabilities of that product.

But I checked out their LinkedIn profile, and I'm pretty sure it's a three man team and only one software engineer, which would explain the lag on a lot of things. And if the process of decrypting/encrypting is as long and tedious I assume it is, we probably see advanced mode for a while on some of the QMO games.

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