Dragon Quest XI: Echoes of an Elusive Age

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123361
Junior Member
Posts: 9
Joined: Mon Sep 10, 2018 8:31 am

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by 123361 » Tue Sep 11, 2018 5:15 am

Mandikiri wrote:
mabscottsville wrote:
DeathReaper wrote:
Again thank you very much.
no problem. since people seem to be having issues on how use the codes, here are these

Code: Select all

999 usable items codes


999 medicinal herb
80010009 495F5553
455F3030 31000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Strong Medicine
80010009 495F5553
455F3030 32000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Special Medicine
80010009 495F5553
455F3030 33000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Superior Medicine
80010009 495F5553
455F3030 34000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Antidotal Herb
80010009 495F5553
455F3030 35000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Strong Antidote
80010009 495F5553
455F3030 36000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Special Antidote
80010009 495F5553
455F3030 37000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Moonwart Bulb
80010009 495F5553
455F3030 38000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Softwort
80010009 495F5553
455F3030 39000001
00000063 00000000
4900000A 000003E7
40010000 00000000

999 Lunaria
80010009 495F5553
455F3031 30000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Angel Bell
80010009 495F5553
455F3031 31000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Panacea
80010009 495F5553
455F3031 32000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Perfect Panacea
80010009 495F5553
455F3031 33000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Yggdrasil Leaf
80010009 495F5553
455F3031 34000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 Yggdrasil Dew
80010009 495F5553
455F3031 35000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 single phial
80010009 495F5553
455F3031 36000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 magic water
80010009 495F5553
455F3031 37000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 sage's elixir
80010009 495F5553
455F3031 38000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 elfin elxir
80010009 495F5553
455F3031 39000001
00000063 00000000
4900000A 000003E7
40010000 00000000

999 holy water
80010009 495F5553
455F3032 30000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 chimaera wing
80010009 495F5553
455F3032 31000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 coagulant
80010009 495F5553
455F3032 33000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 tangleweb
80010009 495F5553
455F3032 34000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 sleeping hibiscus
80010009 495F5553
455F3032 35000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 wakerobin
80010009 495F5553
455F3032 36000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 mystifying mixture
80010009 495F5553
455F3032 37000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 rockbomb shard
80010009 495F5553
455F3032 38000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 sage's stone
80010009 495F5553
455F3032 39000001
00000063 00000000
4900000A 000003E7
40010000 00000000

999 seeds of life
80010009 495F5553
455F3033 30000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 seeds of magic
80010009 495F5553
455F3033 31000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 seeds of strength
80010009 495F5553
455F3033 32000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 seeds of deftness
80010009 495F5553
455F3033 33000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 seeds of agility
80010009 495F5553
455F3033 34000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 seeds of defence
80010009 495F5553
455F3033 35000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 seeds of sorcery
80010009 495F5553
455F3033 36000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 seeds of therapeusis
80010009 495F5553
455F3033 37000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 seeds of skill
80010009 495F5553
455F3033 38000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 pretty betsy
80010009 495F5553
455F3033 39000001
00000063 00000000
4900000A 000003E7
40010000 00000000

999 pep pip
80010009 495F5553
455F3034 30000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 pep pop
80010009 495F5553
455F3034 31000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 drasilian shilling
80010009 495F5553
455F3034 32000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 drasilian guinea
80010009 495F5553
455F3034 33000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 drasilian sovereign
80010009 495F5553
455F3034 34000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 mini medal
80010009 495F5553
455F3034 35000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 perfectionist pearl
80010009 495F5553
455F3034 36000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999 love potion
80010009 495F5553
455F3034 37000001
00000063 00000000
4900000A 000003E7
40010000 00000000


999,999 casino tokens
80010009 495F5553
455F3034 38000001
00000063 00000000
4A00000A 000F423F
40010000 00000000


999 serpents soul
80010009 495F5553
455F3034 39000001
00000063 00000000
4900000A 000003E7
40010000 00000000

999 cheat sheet
80010009 495F5553
455F3035 30000001
00000063 00000000
4900000A 000003E7
40010000 00000000
others will come later. you must have at least one in inventory and should put your items in the bag before using these

Awesome! Thank you for your help! Because I couldn't get the correct way of making them! Thank you for also taking the time on making the other ones.
Hi sorry about this iam SUPER new never done this before if the digits for cheat crap is 3035 30 and serpents soul is 3034 39 and drasilian soverign is 3034 34 what are the digits for

flaxen thread
evencloth
flintstone
warmaline
pink pine
witherwood
copper ore
iron ore
beast bone
small scale
hardy hide
fine fur
red eye
blue eye
saint's ashes
royal soil

i know thats hella hahaha but i would greatly appreciate the help thank you!!!!
Rebel521
Junior Member
Posts: 32
Joined: Sun Aug 13, 2017 2:48 am

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by Rebel521 » Tue Sep 11, 2018 9:40 pm

I wonder if it would be possible to increase the amount of Focus points you get when using the Forge.
godden18
Junior Member
Posts: 20
Joined: Tue Jun 20, 2017 11:20 am

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by godden18 » Wed Sep 12, 2018 6:31 am

has anyone got a quick code for perfection pearls?
BloodSyn
Junior Member
Posts: 19
Joined: Wed Sep 12, 2018 2:39 pm

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by BloodSyn » Wed Sep 12, 2018 2:53 pm

Please see page two for list of all usable items and materials.
Last edited by BloodSyn on Wed Sep 12, 2018 2:55 pm, edited 1 time in total.
BloodSyn
Junior Member
Posts: 19
Joined: Wed Sep 12, 2018 2:39 pm

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by BloodSyn » Wed Sep 12, 2018 2:55 pm

godden18 wrote:has anyone got a quick code for perfection pearls?
Please see page 5 for this.
pspgundam
Junior Member
Posts: 47
Joined: Sat Apr 22, 2017 10:18 pm

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by pspgundam » Wed Sep 12, 2018 3:15 pm

is there a quick code for money like for 600,000 or 1,000,000
BloodSyn
Junior Member
Posts: 19
Joined: Wed Sep 12, 2018 2:39 pm

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by BloodSyn » Wed Sep 12, 2018 3:36 pm

pspgundam wrote:is there a quick code for money like for 600,000 or 1,000,000
if using save wizard they already have a preset code for that for 999,999 i believe and one for same amount in bank as well.
danchristohk
Junior Member
Posts: 3
Joined: Wed Sep 12, 2018 5:12 pm

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by danchristohk » Wed Sep 12, 2018 5:18 pm

I understand that Save wizard has max exp, but is it possible to have EXP MULTIPLIER codes?

Thank you.
BloodSyn
Junior Member
Posts: 19
Joined: Wed Sep 12, 2018 2:39 pm

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by BloodSyn » Wed Sep 12, 2018 6:34 pm

All credit goes to members “gvargas”, “pj1980” and “mabscottsville” who posted info in previous pages.

I’m just recollecting and relabeling the breakdown to try and make it a little easier to understand as I struggled with it at first so if anyone else is struggling as well, then maybe this will help.

This is ONLY for Equipment and NOT consumables or component materials

There are 589 pieces of equipment taking out the Null items from Mabscottsvilles list (page 4 if needed)
I do not know if the “G” below goes into hex for “a-f” for 15 possible parts or if “0” before “G” can be used either, so looking at this… IF you were to code out all 589 pieces of equipment you would have to have 66 (65.4) SETS of codes at 9 items each and each of those 66 would need a different piece of equipment with 9 copies already in existence in inventory matching what the creator used to work properly. It’s a ton of work on the creator and a ton of work on a different user to set up to use codes.. this is why I assume it’s not already done.

The code format is broken down as follows
800G0010 WW5FXXXX
XX
5F3H3M 3M3M0001
00000063 00000000
A8000000 00000010
YY5FZZZZ ZZ5F3J3N
3N3N
0008 00000063

G = current items search position (1= first copy, 2 second copy, and so on)
WW = Current item type (57= weapon, 45= Armor, 41= Accessory)
XXXXXX = Current item class (535744 = sword, 415845 = axe, 41524D = robe)
H = Current item grade(0= base, 1= +1, 2= +2, 3= +3)
3M3M3M = current item number (copper sword is 002 so entered as 303032, supreme sword of light is 044 so entered as 303434)
YY= Replacement item type
ZZZZZZ = Replacement item class
J = Replacement item grade
3N3N3N = Replacement item Number

Examples or rolling replacmenents would be as follows
80010010 575F5357 01=1ST search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
575F5357 445F3330 57=Type weapon, 535744= class sword
34340008 00000063 33/303434 = Grade +3, supreme sword of light
-----------------------------------------------------------------------------------------------
80020010 575F5357 02=2nd search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
575F4447 525F3330 57=Type weapon, 444752= class dagger
33300008 00000063 33/303330 = Grade +3, Dynamo dagger
------------------------------------------------------------------------------------------------
80030010 575F5357 03=3rd search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
455F434C 4F5F3330 45=Type Armor, 434C4F= class clothe
36380008 00000063 33/303638 = Grade +3, hot bikini

Again, thanks to:
gvargas for posting original code
pj1980 for posting original code breakdown
mabscottsville for posting equipment line codes
BloodSyn
Junior Member
Posts: 19
Joined: Wed Sep 12, 2018 2:39 pm

Re: Dragon Quest XI: Echoes of an Elusive Age

Post by BloodSyn » Wed Sep 12, 2018 6:59 pm

danchristohk wrote:I understand that Save wizard has max exp, but is it possible to have EXP MULTIPLIER codes?

Thank you.
I don't have all equipment or know what it all does. Is there an item in the game that gives an EXP multiplier? If so, please let me know the name and I'll see if can make one and figure out if I can possibly change the properties of that (just an example) X2 maybe change to X9 or something.

I don't know know if Items values are locked out or kept separate though or if it may create a conflict when a fresh unmodded version is introduced into the game separately under the same name and so on. It may work fine until late game when you pick up a normal one and then create errors since the game/system memory can't be altered or locked on our side. Tha'ts what back up saves are for anyways though i guess.
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