pj1980 wrote:I think the only way max items would work is if you removed all items from each characters personal inventory as items in their personal inventory counts as individual items where as in item bag they are group together eg 4 medicinal herbs take up 4 slots in hero's inventory but moved to item bag it 1 slot as it shows as medicinal herbs x4. The offset between items and materials is 17 where as it's 18 for weapons and armour. I noticed that items and materials are group together and weapon armour are group together. The last line of the example of the quick codes I made the 14 is write 20 times and the 17 is offset each write by 23 bytes where as 18 it writes every 24 bytes. There explaination of quick code formats on nextgenupdate http://www.nextgenupdate.com/forums/ps4 ... rmats.html
Code: Select all
max first 20 items or materials in inventory 80010003 00495F00 00000000 00000001 00000063 00000000 4900000A 000003E7 40140017 00000000 first 20 armor or weapons max 80010003 00575F00 00000000 00000001 00000063 00000000 4900000B 000003E7 40140018 00000000
Second code should be fore Weapons only due to "57"5F
For armor following code flow above...
80010003 00455F00
00000000 00000001
00000063 00000000
4900000C 000003E7
40140019 00000000
For Accessories
80010003 00415F00
00000000 00000001
00000063 00000000
4900000D 000003E7
4014001A 00000000 (maybe?.. not sure if hex roll or standard for 20 vs 1A, about to test based on custom qty though so will follow up after testing
I'm not sure if this is another case were 2nd and/or 3rd lines in each code set can be cut to shorten them, but if so please feel free to revise and repost all if needed.
EDIT DO NOT USE YET... I screwed something up and not aligned properly.