Unless I am mistaken the Magick/Technicks code on SW gives you all the spells and skills you can find and buy.Lakell00 wrote:Is there a code that can get u all skills for all characters ?
Final Fantasy XII Zodiac Age
Re: Final Fantasy XII Zodiac Age
Re: Final Fantasy XII Zodiac Age
I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.
Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.
So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.
So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
Re: Final Fantasy XII Zodiac Age
If you go a few pages back and find Skiller's post to his Dropbox, there is an Excel Worksheet with a list of all known effects. That is what we are using. If you want to fiddle with it, go ahead.Aeramis wrote:I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.
Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.
So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
- GameRunnerX2
- Member
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- Joined: Wed Aug 02, 2017 9:40 am
Re: Final Fantasy XII Zodiac Age
Wait you can still be killed and get game over when in god mode? how its god mode
Re: Final Fantasy XII Zodiac Age
I like to dub it "Super Villain Mode."GameRunnerX2 wrote:Wait you can still be killed and get game over when in god mode? how its god mode
You are all powerful until your opponent somehow discovers your weakness and then all your power backfires.
Classic.
Re: Final Fantasy XII Zodiac Age
Did you try this one? You will not be immune to magicAeramis wrote:I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.
Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.
So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
Code: Select all
God Mode v2 (Everything below except Safety and Immune: Magick)
40002270 000000FD
400601C8 00000000
40002271 0000006F
400601C8 00000000
40002273 000000B8
400601C8 00000000
40002274 00000010
400601C8 00000000
40002276 000000EA
400601C8 00000000
4000227C 00000080
400601C8 00000000
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- Junior Member
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Re: Final Fantasy XII Zodiac Age
Have a question. Is any one else having trouble with the SW Max LP, Start New Jobs, and Activate Second Job codes for Vaan? I am at the beginning of the game and want to reset my first job pick and also max out LP. Game auto updated even though I have it set to not do that. If it is or isn't just me maybe someone can point me in the direction of where the addresses/values begin in advance mode and I can take it from there.
- BurnKnuckle
- Member
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- Joined: Wed May 17, 2017 6:17 pm
- Location: New York
Re: Final Fantasy XII Zodiac Age
Huh, tried this and doesn't seem to work for me.krustytoe wrote:Did you try this one? You will not be immune to magicAeramis wrote:I've tried the different God Modes people have created. I am baffled that none of them allows the use of curatives. I'm doing trial mode and I am stuck on Hell Wyrm. Only one of my party members is alive and he is blind too, so you can see what kind of rut I am in. Even with these God Modes he owns me due to its Judgement ability.
Is there not a way to make it where we aren't immune to White Magic? I see that it has Immune: Magick, but how come it can't be Immune: Black Magick and not White Magick. Anyway for separate codes for those? Enemies have those kinds of stats, So there has got to be a way to do it for the party.
So, with that said, I am looking for a God Mode code that allows the use of Items and/or White Magic.
Code: Select all
God Mode v2 (Everything below except Safety and Immune: Magick) 40002270 000000FD 400601C8 00000000 40002271 0000006F 400601C8 00000000 40002273 000000B8 400601C8 00000000 40002274 00000010 400601C8 00000000 40002276 000000EA 400601C8 00000000 4000227C 00000080 400601C8 00000000
EDIT: Never mind, got it to work.
- GameRunnerX2
- Member
- Posts: 184
- Joined: Wed Aug 02, 2017 9:40 am
Re: Final Fantasy XII Zodiac Age
There appears to be a problem with the all item Code, 4 Items show up as 0 and i cant sell them
Re: Final Fantasy XII Zodiac Age
I'm having a hard time getting any codes to work now. I didn't have any issues before Friday but now absolutely nothing will apply. Nonstop 10009 errors. Probably to do with patch 1.02. Think we can get a fix?
EDIT: OK, maybe it is coincidental timing with the patch. Tried with an old save and the same thing. I guess this is related to the 10009 issues everyone is having then.
EDIT: OK, maybe it is coincidental timing with the patch. Tried with an old save and the same thing. I guess this is related to the 10009 issues everyone is having then.
Last edited by Cordre69 on Mon Aug 14, 2017 9:48 am, edited 1 time in total.