Final Fantasy XV

xxv
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Posts: 54
Joined: Thu Jul 06, 2017 11:33 pm

Re: Final Fantasy XV

Post by xxv » Mon Aug 14, 2017 11:53 pm

Image

Image

XV has a bunch of secret weapons. 120 out of 200 are documented so far in the spreadsheet.

if anyone wants to help, join the discord https://discord.gg/mFB8QPw
xxv
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Posts: 54
Joined: Thu Jul 06, 2017 11:33 pm

Re: Final Fantasy XV

Post by xxv » Tue Aug 15, 2017 5:28 am

I finished the 200 weapon ids. way more work than I thought.
NegaBioLizard
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Posts: 81
Joined: Sat Jun 03, 2017 11:47 pm

Re: Final Fantasy XV

Post by NegaBioLizard » Tue Aug 15, 2017 9:13 pm

xxv wrote:I finished the 200 weapon ids. way more work than I thought.
Is that still the spreadsheet in this dropbox? https://www.dropbox.com/sh/y61pif3dcyc8 ... NnCFa?dl=0

It looks like all the weapon ID's are empty in the ItemDigits.xlsx
lee4_cmp
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Posts: 173
Joined: Mon Apr 17, 2017 3:11 pm

Re: Final Fantasy XV

Post by lee4_cmp » Tue Aug 15, 2017 10:28 pm

NegaBioLizard wrote:
xxv wrote:I finished the 200 weapon ids. way more work than I thought.
Is that still the spreadsheet in this dropbox? https://www.dropbox.com/sh/y61pif3dcyc8 ... NnCFa?dl=0

It looks like all the weapon ID's are empty in the ItemDigits.xlsx
This Skiller's spreadsheet
https://www.dropbox.com/sh/y61pif3dcyc8 ... NnCFa?dl=0

This xxv's spreadsheet
https://docs.google.com/spreadsheets/d/ ... 8TP8JUpX0/
Please read Save Wizard forum RULES
https://forum.hackinformer.com/viewtopic.php?f=115&t=985
lee4_cmp is supporter of Game Genie EU and Save Wizard MAX
ChiTownzBoy05
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Posts: 63
Joined: Tue May 23, 2017 7:02 pm

Re: Final Fantasy XV

Post by ChiTownzBoy05 » Wed Aug 16, 2017 12:49 am

Does anybody have cheats for all battle items, car parts, leisure, etc with no blanks?
[$]TaRtEd [o]Ut [h]U$tLin [e]NdEd P AlLiN
xxv
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Posts: 54
Joined: Thu Jul 06, 2017 11:33 pm

Re: Final Fantasy XV

Post by xxv » Wed Aug 16, 2017 2:15 am

ChiTownzBoy05 wrote:Does anybody have cheats for all battle items, car parts, leisure, etc with no blanks?
it's coming. i had to finish checking the ids first before making codes.
Hakamdeebad
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Posts: 43
Joined: Mon Apr 17, 2017 12:59 am

Re: Final Fantasy XV

Post by Hakamdeebad » Wed Aug 16, 2017 4:07 am

xxv wrote:
ChiTownzBoy05 wrote:Does anybody have cheats for all battle items, car parts, leisure, etc with no blanks?
it's coming. i had to finish checking the ids first before making codes.
Can't even thank you enough, honestly. These guys do amazing work all for free, so before you ask for more of them, let's not forget to give thanks where it is due, everyone. :)
texthebear
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Joined: Mon Jun 26, 2017 1:52 am

Re: Final Fantasy XV

Post by texthebear » Wed Aug 16, 2017 9:58 am

Anyone willing to help me make code for turn armiger mode on/off currently, I have the armiger on which i glitch in version 1.09. I'm progress to chapter 9 where I can lose it after fighting the leviathan.

I also have the save where I was attempting to activate the glitch. If you can work with those, let me know.
xxv
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Posts: 54
Joined: Thu Jul 06, 2017 11:33 pm

Re: Final Fantasy XV

Post by xxv » Thu Aug 17, 2017 3:04 am

texthebear wrote:Anyone willing to help me make code for turn armiger mode on/off currently, I have the armiger on which i glitch in version 1.09. I'm progress to chapter 9 where I can lose it after fighting the leviathan.

I also have the save where I was attempting to activate the glitch. If you can work with those, let me know.
For armiger mode, it's better to save in the end game Ardyn fight. Two saves: right before and after armiger activation. That should allow identifying what changed. I won't be working on more codes until the item quick codes are done.

I updated the spreadsheet with quick codes for battle items. quick_codes_valid contains valid items, while quick_codes_all includes all items (even blanks).
texthebear
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Posts: 16
Joined: Mon Jun 26, 2017 1:52 am

Re: Final Fantasy XV

Post by texthebear » Thu Aug 17, 2017 3:24 am

xxv wrote:
texthebear wrote:Anyone willing to help me make code for turn armiger mode on/off currently, I have the armiger on which i glitch in version 1.09. I'm progress to chapter 9 where I can lose it after fighting the leviathan.

I also have the save where I was attempting to activate the glitch. If you can work with those, let me know.
For armiger mode, it's better to save in the end game Ardyn fight. Two saves: right before and after armiger activation. That should allow identifying what changed. I won't be working on more codes until the item quick codes are done.

I updated the spreadsheet with quick codes for battle items. quick_codes_valid contains valid items, while quick_codes_all includes all items (even blanks).
I keep those in different save slot. How do I compare them?
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