Search found 37 matches

by MeTAL-VeLCRo
Thu Jan 26, 2017 3:43 am
Forum: eCFW, Homebrew, Themes & Plugins
Topic: Help with DaedalusX64 N64 PBOOT detecting ROM's
Replies: 1
Views: 8213

Help with DaedalusX64 N64 PBOOT detecting ROM's

Need help as to where I need t plae my ROM's for DaedalusX64 [R1909] PBOOT. Here is what I have tried for directories. /ux0:/pspemu/N64/ROMs /ux0:/pspemu/DaedalusX64/ROMs /ux0:/pspemu/PSP/N64/ROMs /ux0:/pspemu/PSP/DaedalusX64/ROMs Anyone used this PBOOT bubble and got it to detect the ROM's and tell...
by MeTAL-VeLCRo
Thu Jan 05, 2017 7:59 pm
Forum: HENkaku
Topic: [Video] How to Activate PS4 remoteplay on the PSVita with FW3.60
Replies: 1
Views: 7472

Re: [Video] How to Activate PS4 remoteplay on the PSVita with FW3.60

Update blocker isn't needed either. I did this simply spoofing the Vita FW to 3.63 using molecular shell. This was as soon it dropped so it may not work anymore. Kinda like how you can use update blocker one FW below the latest till Sony patches that. But may be worth a try if one doesn't have a PC ...
by MeTAL-VeLCRo
Tue Dec 13, 2016 2:15 am
Forum: Support & Help
Topic: Question about Henkaku and Vita emulation
Replies: 2
Views: 7335

Re: Question about Henkaku and Vita emulation

RetroARCH is capable of playing a good amount of PS1 games at full speed. It may not be as good as TNX but it's a start and gives Vita uses access to its full potential.
by MeTAL-VeLCRo
Wed Oct 19, 2016 6:05 am
Forum: Support & Help
Topic: [Live Area] Custom bubbles of emulated games
Replies: 3
Views: 7603

Re: [Live Area] Custom bubbles of emulated games

That the source code edit the ROM path to look inside the ContentID. Once you compile it then instead of looming in the normal spot it will look where you typed it. It's different for each emu and not all allow for this. Those have to be hex edited so there is no AIO guide it is different with each ...
by MeTAL-VeLCRo
Mon Oct 17, 2016 8:43 am
Forum: Support & Help
Topic: [Live Area] Custom bubbles of emulated games
Replies: 3
Views: 7603

Re: [Live Area] Custom bubbles of emulated games

So long as the emulator allows for custom configuration it can be done. You would need to compile it from source code to cater to each bubble you made. It's not an easy task but you need PSDK3v3 notepad++, hexditor, Leecherman's SFO tool, a tool for photos and PNGquantmatrix.
by MeTAL-VeLCRo
Sat Oct 15, 2016 1:45 am
Forum: HENkaku
Topic: [Release Beta] One Game One Bubble GB/GBC
Replies: 17
Views: 47386

Re: [Release Beta] One Game One Bubble GB/GBC

That is why the dev didn't post a how to as it isn't lite work
by MeTAL-VeLCRo
Fri Oct 14, 2016 4:11 pm
Forum: HENkaku
Topic: [Release Beta] One Game One Bubble GB/GBC
Replies: 17
Views: 47386

Re: [Release Beta] One Game One Bubble GB/GBC

You will have to compile the emulator from source code in order to make your own AIO games. You have to edit the cfg file where the rom's are located.
by MeTAL-VeLCRo
Fri Oct 14, 2016 4:01 am
Forum: HENkaku
Topic: [Release Beta] One Game One Bubble GB/GBC
Replies: 17
Views: 47386

Re: [Release Beta] One Game One Bubble GB/GBC

Metroid II DX (Colorized Hack) I will add files i have made here. First up is an updated colorized ROM hack of Metroid II DX as I just made my own instead of waiting for the original dev but thanks to him for the inspiration. Actually quiet easy to do. You can use one of his VPK's as a base, you wi...
by MeTAL-VeLCRo
Mon Oct 10, 2016 5:48 am
Forum: HENkaku
Topic: [Release Beta] One Game One Bubble GB/GBC
Replies: 17
Views: 47386

Re: [Release Beta] One Game One Bubble GB/GBC

Please do metroid 2 return of samus