Search found 37 matches
- Thu Jan 26, 2017 3:43 am
- Forum: eCFW, Homebrew, Themes & Plugins
- Topic: Help with DaedalusX64 N64 PBOOT detecting ROM's
- Replies: 1
- Views: 8966
Help with DaedalusX64 N64 PBOOT detecting ROM's
Need help as to where I need t plae my ROM's for DaedalusX64 [R1909] PBOOT. Here is what I have tried for directories. /ux0:/pspemu/N64/ROMs /ux0:/pspemu/DaedalusX64/ROMs /ux0:/pspemu/PSP/N64/ROMs /ux0:/pspemu/PSP/DaedalusX64/ROMs Anyone used this PBOOT bubble and got it to detect the ROM's and tell...
- Thu Jan 05, 2017 7:59 pm
- Forum: HENkaku
- Topic: [Video] How to Activate PS4 remoteplay on the PSVita with FW3.60
- Replies: 1
- Views: 7747
Re: [Video] How to Activate PS4 remoteplay on the PSVita with FW3.60
Update blocker isn't needed either. I did this simply spoofing the Vita FW to 3.63 using molecular shell. This was as soon it dropped so it may not work anymore. Kinda like how you can use update blocker one FW below the latest till Sony patches that. But may be worth a try if one doesn't have a PC ...
- Tue Dec 13, 2016 2:15 am
- Forum: Support & Help
- Topic: Question about Henkaku and Vita emulation
- Replies: 2
- Views: 7736
Re: Question about Henkaku and Vita emulation
RetroARCH is capable of playing a good amount of PS1 games at full speed. It may not be as good as TNX but it's a start and gives Vita uses access to its full potential.
- Wed Oct 19, 2016 6:05 am
- Forum: Support & Help
- Topic: [Live Area] Custom bubbles of emulated games
- Replies: 3
- Views: 7950
Re: [Live Area] Custom bubbles of emulated games
That the source code edit the ROM path to look inside the ContentID. Once you compile it then instead of looming in the normal spot it will look where you typed it. It's different for each emu and not all allow for this. Those have to be hex edited so there is no AIO guide it is different with each ...
- Mon Oct 17, 2016 8:43 am
- Forum: Support & Help
- Topic: [Live Area] Custom bubbles of emulated games
- Replies: 3
- Views: 7950
Re: [Live Area] Custom bubbles of emulated games
So long as the emulator allows for custom configuration it can be done. You would need to compile it from source code to cater to each bubble you made. It's not an easy task but you need PSDK3v3 notepad++, hexditor, Leecherman's SFO tool, a tool for photos and PNGquantmatrix.
- Sat Oct 15, 2016 1:45 am
- Forum: HENkaku
- Topic: [Release Beta] One Game One Bubble GB/GBC
- Replies: 17
- Views: 51413
Re: [Release Beta] One Game One Bubble GB/GBC
That is why the dev didn't post a how to as it isn't lite work
- Fri Oct 14, 2016 4:11 pm
- Forum: HENkaku
- Topic: [Release Beta] One Game One Bubble GB/GBC
- Replies: 17
- Views: 51413
Re: [Release Beta] One Game One Bubble GB/GBC
You will have to compile the emulator from source code in order to make your own AIO games. You have to edit the cfg file where the rom's are located.
- Fri Oct 14, 2016 4:01 am
- Forum: HENkaku
- Topic: [Release Beta] One Game One Bubble GB/GBC
- Replies: 17
- Views: 51413
Re: [Release Beta] One Game One Bubble GB/GBC
Metroid II DX (Colorized Hack) I will add files i have made here. First up is an updated colorized ROM hack of Metroid II DX as I just made my own instead of waiting for the original dev but thanks to him for the inspiration. Actually quiet easy to do. You can use one of his VPK's as a base, you wi...
- Mon Oct 10, 2016 5:52 am
- Forum: HENkaku
- Topic: [Release Beta] SCEA License for PSP And PS One Game Also Demo
- Replies: 10
- Views: 52400
Re: [Release Beta] SCEA License for PSP And PS One Game Also Demo
Any updates on this?
- Mon Oct 10, 2016 5:48 am
- Forum: HENkaku
- Topic: [Release Beta] One Game One Bubble GB/GBC
- Replies: 17
- Views: 51413
Re: [Release Beta] One Game One Bubble GB/GBC
Please do metroid 2 return of samus