yeah but to that time the dekavita wasn't announcedss4gogeta069 wrote: Isn't there an existing mod where it basically turns it back into a portable? I know I saw that somewhere on Tweeter.
Search found 160 matches
- Thu Feb 19, 2015 7:00 pm
- Forum: Hardware & Modifications
- Topic: PS TV or Vita TV
- Replies: 6
- Views: 18588
RE: PS TV or Vita TV
- Thu Feb 12, 2015 9:42 am
- Forum: Support & Help
- Topic: How to exit a psp game on vita using ark 2
- Replies: 4
- Views: 12530
RE: How to exit a psp game on vita using ark 2
Press and hold L + R + START + DOWN for a couple of seconds.
- Sun Feb 08, 2015 10:12 am
- Forum: Support & Help
- Topic: Help with US PSTV on 3.36
- Replies: 5
- Views: 10306
RE: Help with US PSTV on 3.36
Are there any working exploits still for PSTV on fw 3.36? I bought Hot Brain having looked at qwikrazor87's twitter page, but that doesn't work on PSTV (doh) Any advice much appreciated. Everything that works on a normal Vita should work on the PSTV too. What do you mean by doesn't work exactly?
- Tue Jan 27, 2015 9:38 pm
- Forum: Support & Help
- Topic: [Need Help] Open CMA r5 Trouble
- Replies: 7
- Views: 13962
RE: [Need Help] Open CMA r5 Trouble
Ok thanks. Also, does there happen to be a FAQ or all-around guide for the Patapon 2 Exploit? I have another problem one of the steps at the moment but, unless I'm aware, I haven't seen any post of the guide nor anything extensive. Sure, check this out: http://hackinformer.com/2015/01/26/guide-on-h...
- Tue Jan 27, 2015 9:20 pm
- Forum: Support & Help
- Topic: [Need Help] Open CMA r5 Trouble
- Replies: 7
- Views: 13962
RE: [Need Help] Open CMA r5 Trouble
hey! Welcome at hackinformer! Sometimes the OpenCMA mod bugs with the update message.. But all revisions of CMA are working fine with the OpenCMA patcher. Just try redoing what you are doing and disable wifi. Otherwise you might consider using QCMA which has more functions. And because of updating o...
- Tue Jan 27, 2015 2:14 pm
- Forum: eCFW, Homebrew, Themes & Plugins
- Topic: [CollectiveThread] Custom BootScreens
- Replies: 3
- Views: 17565
[CollectiveThread] Custom BootScreens
As of sign_np v1.0.4 you can now add a custom STARTDAT.PNG to your signed EBOOTS! sign_np -pbp <NP.ISO> <EBOOT.PBP> <CID> <VERSION KEY> STARTDAT.PNG So if anyone wants to share their custom bootscreens, feel free to post them right here! (480x272) I'll start: :) http://hackinformer.com/download/PSP&...
- Mon Jan 19, 2015 9:35 pm
- Forum: Tutorials & Guides
- Topic: Creating TN-V Bubble on 3.18 Vita
- Replies: 9
- Views: 19534
- Wed Jan 14, 2015 12:33 pm
- Forum: Tutorials & Guides
- Topic: How to: Write access to ms0:/PSP on 3.36
- Replies: 5
- Views: 16066
How to: Write access to ms0:/PSP on 3.36
http://games-station.ru/forum/uploads/imgs/pre_1350414162__1000519_m.jpg 1) Launch VitaFTP on your Vita 2) Connect via FileZilla or something 3) rename "/PSP" to "/PSP." press Enter 4) rename "/PSP." to "/PSP2" press Enter 5) Do whatever you want The reverse ...
- Mon Jan 12, 2015 6:37 pm
- Forum: User Giveaways
- Topic: So it's peanut butter giveaway time!!!!!!
- Replies: 6
- Views: 15191
RE: So it's peanut butter giveaway time!!!!!!
I would say the old PSP is the best I've ever seen. Look at every other console out there, it's mostly piracy on them. Now look back at the PSP, There was more homebrews made for the PSP than any other portable gaming console. On my PSP and PSVita, I play only Homebrews. I hardly ever play 1s0z, an...
- Tue Jan 06, 2015 10:29 pm
- Forum: Tutorials & Guides
- Topic: Homebrew Bubbles via ISO
- Replies: 8
- Views: 27536
RE: Homebrew Bubbles via ISO
Cloned or not it's still the same game. Makes no differenceSebasRTorron wrote: And the cloned bubbles can be used as base for games?
Just don't use any of the leaked games..