Search found 78 matches

by Aladore
Sat Jul 29, 2017 12:52 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 76096

Re: MGSV: TTP

This is what I can confirm : Plants : 6,000 Parasites : 3,000 Vehicles/Weapons : 200,000 But as for Materials, processed or raw, no matter what amount I input, it seems they all disappear. If I wanted 500,000 Processed Fuel, shouldn't I input "40420F00" (F4240 = 1,000,000) starting from 0x27104 and ...
by Aladore
Fri Jul 28, 2017 11:07 pm
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 76096

Re: MGSV: TTP

I tried to edit resources to the max, but I seem to be confused about offline caps? Could someone correct anything wrong about theses caps? - Materials : 500,000 - Plants & Parasites : 3,000 - Everything else : 200,000 I think Materials might be wrong cause they disappeared in my file. I'm gonna giv...
by Aladore
Fri Jul 28, 2017 10:27 pm
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 76096

Re: MGSV: TTP

It looks like resources start at 0x27104 To find them in the save you have to divide by 2 100234/2=0xC3C5 search for 0xC5C30000 You seem to be absolutely right!! I am editing atm, but all the data macth what you describe :) Unprocessed materials start at 0x271F0 but you have a x8 difference this ti...
by Aladore
Fri Jul 28, 2017 4:39 pm
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 76096

Re: MGSV: TTP

OK so I have a idea. Has anyone been able to even find GMP in their save through "Advance Mode"? If so maybe that can be used as anchor point for other offsets. If that doesn't work I will just message Save Wizard where to look or someone with more expertise possibly could? I have yet to test it, b...
by Aladore
Wed Jul 19, 2017 11:35 pm
Forum: Advance Mode/Game Saves
Topic: Bloodborne : Quick Tutorial on Gem Modding
Replies: 111
Views: 110370

Re: Bloodborne : Quick Tutorial on Gem Modding

100favors wrote:do i have to put my gems in inventory? some of them is in the storage or weapons
Aladore wrote:Gems are written twice within the savedata:
1. Gem information
2. Gem location

The latter doesn't matter,
what you want to find is the former. Find the gem, and modify its attributes.
by Aladore
Wed Jul 19, 2017 2:39 pm
Forum: Advance Mode/Game Saves
Topic: Bloodborne : Quick Tutorial on Gem Modding
Replies: 111
Views: 110370

Re: Bloodborne : Quick Tutorial on Gem Modding

I can not simplify any more than I already have.

Advanced Mode requires some basic Hex editing knowledge.
by Aladore
Fri Jul 14, 2017 10:31 am
Forum: Advance Mode/Game Saves
Topic: Dark Souls 3 / Bloodborne
Replies: 208
Views: 99598

Re: Dark Souls 3 / Bloodborne

zachillios wrote:I was saying you can't put 99999 into your strength and expect it to work. The game will shrink it down.
Oh yes, this sounds correct.
by Aladore
Fri Jul 14, 2017 12:47 am
Forum: Advance Mode/Game Saves
Topic: Dark Souls 3 / Bloodborne
Replies: 208
Views: 99598

Re: Dark Souls 3 / Bloodborne

zachillios wrote:Strength is blocked by an integrity check
Are you saying stats can't be modded?

In Bloodborne I used SW to respec 2 files :

1. 50/40/10/50/05/15 into 50/35/10/50/10/15

2. Cruel Fate 50/20/10/25/50/15 into Military Veteran 50/25/14/25/50/06.

Origin/Class is also located near stats and name.
by Aladore
Thu Jul 13, 2017 4:43 pm
Forum: Game Saves
Topic: Bloodborne
Replies: 14
Views: 7120

Re: Bloodborne

Wait for a game specific save editor.

Or

Wait for someone else to upload such files.

Or

Learn how to mod yourself. I gave detailed instructions on how to edit gems, and some people already posted the method to add more gem slots on weapons, edit stats, items, etc...
by Aladore
Thu Jul 13, 2017 3:22 pm
Forum: Game Saves
Topic: Bloodborne
Replies: 14
Views: 7120

Re: Bloodborne

No can do. These saves are as close as possible to the legal limits. I won't go beyond that and contribute to online cheating/hacking.