Search found 81 matches
- Sat Aug 05, 2017 2:37 pm
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
Can you guy test this. Version 1.14 -=- Code is tested and Work -=- Max Heroism 2001C474 05F5E0FF Max Materials (processed) 42027138 000F4240 40050038 00000000 Max Materials (unprocessed) 42027224 003D0900 40050038 00000000 Max Medicinal Plant 4202714C 00002EE0 40080038 00000000 Max Vehicle 4202716...
- Wed Aug 02, 2017 11:49 pm
- Forum: Quick Codes
- Topic: Persona 5
- Replies: 274
- Views: 507672
Re: Persona 5
Can someone help me understand the skill modifier better? I honestly don't get the " yyzzyy " stuff. I'm trying to get the 025B Megidolaon for Satanel, and it just won't work. If you're confused, just use the quick codes on page 11. Set your Satanael to the Main Hero's slot #1 (i.e. your ...
- Sat Jul 29, 2017 6:04 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
the vehicles code is still weird for those first 3. Just a thought, but have you tried to reinput this code again? But this time just that code and none other else? I know some cheat engines work wonky when you tried to send to many commands at once. Otherwise, I suggest editing in Advance Mode (in...
- Sat Jul 29, 2017 5:25 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
Here's to hoping that we all don't get caught and banned. I'm hoping that Konami really doesn't pay attention anymore since this game is almost 2 years old. Cross our fingers! :thumbup: I'll look into my Vehicle code again some other time. Now what I really want to find out is ... MB staff's medals...
- Sat Jul 29, 2017 5:11 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
Yup, you're right. Seems to have worked fine. But the vehicles code is still weird for those first 3. Anyway, thanks for the amazing work, dude. Here's to hoping that we all don't get caught and banned. I'm hoping that Konami really doesn't pay attention anymore since this game is almost 2 years old...
- Sat Jul 29, 2017 4:49 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
I think when it comes to Quick Codes, you have to write in big endian. So I just tried all the codes together. Plants, placed weapons, and walker gears work great. The vehicles worked on all but the first 3 vehicles (ZaAZ-S84/4W, APE T-41LV, and Zi-GRA 6T). The processed and unprocessed materials c...
- Sat Jul 29, 2017 4:30 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
I have not tested these codes, but I think this is how the formating goes. Please someone test these :) Max Materials (processed) 42027104 000F4240 40050004 00000000 Max Materials (unprocessed) 420271F0 003D0900 40050004 00000000 Max Medicinal Plant 42027118 00002EE0 40080004 00000000 Max Placed We...
- Sat Jul 29, 2017 3:56 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
So, would it be possible that we make working quick codes? I haven't made them from Advanced Mode edits before, but if I'm correct then the following code should have the correct format: Fuel Resources (processed) x 500,000 00027104 40420F00 My only remaining question would be this - would such a qu...
- Sat Jul 29, 2017 12:17 am
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
I tried to edit resources to the max, but I seem to be confused about offline caps? Could someone correct anything wrong about theses caps? - Materials : 500,000 - Plants & Parasites : 3,000 - Everything else : 200,000 I think Materials might be wrong cause they disappeared in my file. I'm gonn...
- Fri Jul 28, 2017 10:56 pm
- Forum: Quick Codes
- Topic: [LOCKED - QMO] MGSV: TTP
- Replies: 197
- Views: 276303
Re: MGSV: TTP
It looks like resources start at 0x27104 To find them in the save you have to divide by 2 100234/2=0xC3C5 search for 0xC5C30000 You seem to be absolutely right!! I am editing atm, but all the data macth what you describe :) Unprocessed materials start at 0x271F0 but you have a x8 difference this ti...