Search found 81 matches

by NegaBioLizard
Sat Aug 05, 2017 2:37 pm
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

Can you guy test this. Version 1.14 -=- Code is tested and Work -=- Max Heroism 2001C474 05F5E0FF Max Materials (processed) 42027138 000F4240 40050038 00000000 Max Materials (unprocessed) 42027224 003D0900 40050038 00000000 Max Medicinal Plant 4202714C 00002EE0 40080038 00000000 Max Vehicle 4202716...
by NegaBioLizard
Wed Aug 02, 2017 11:49 pm
Forum: Quick Codes
Topic: Persona 5
Replies: 274
Views: 506656

Re: Persona 5

Can someone help me understand the skill modifier better? I honestly don't get the " yyzzyy " stuff. I'm trying to get the 025B Megidolaon for Satanel, and it just won't work. If you're confused, just use the quick codes on page 11. Set your Satanael to the Main Hero's slot #1 (i.e. your ...
by NegaBioLizard
Sat Jul 29, 2017 6:04 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

the vehicles code is still weird for those first 3. Just a thought, but have you tried to reinput this code again? But this time just that code and none other else? I know some cheat engines work wonky when you tried to send to many commands at once. Otherwise, I suggest editing in Advance Mode (in...
by NegaBioLizard
Sat Jul 29, 2017 5:25 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

Here's to hoping that we all don't get caught and banned. I'm hoping that Konami really doesn't pay attention anymore since this game is almost 2 years old. Cross our fingers! :thumbup: I'll look into my Vehicle code again some other time. Now what I really want to find out is ... MB staff's medals...
by NegaBioLizard
Sat Jul 29, 2017 5:11 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

Yup, you're right. Seems to have worked fine. But the vehicles code is still weird for those first 3. Anyway, thanks for the amazing work, dude. Here's to hoping that we all don't get caught and banned. I'm hoping that Konami really doesn't pay attention anymore since this game is almost 2 years old...
by NegaBioLizard
Sat Jul 29, 2017 4:49 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

I think when it comes to Quick Codes, you have to write in big endian. So I just tried all the codes together. Plants, placed weapons, and walker gears work great. The vehicles worked on all but the first 3 vehicles (ZaAZ-S84/4W, APE T-41LV, and Zi-GRA 6T). The processed and unprocessed materials c...
by NegaBioLizard
Sat Jul 29, 2017 4:30 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

I have not tested these codes, but I think this is how the formating goes. Please someone test these :) Max Materials (processed) 42027104 000F4240 40050004 00000000 Max Materials (unprocessed) 420271F0 003D0900 40050004 00000000 Max Medicinal Plant 42027118 00002EE0 40080004 00000000 Max Placed We...
by NegaBioLizard
Sat Jul 29, 2017 3:56 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

So, would it be possible that we make working quick codes? I haven't made them from Advanced Mode edits before, but if I'm correct then the following code should have the correct format: Fuel Resources (processed) x 500,000 00027104 40420F00 My only remaining question would be this - would such a qu...
by NegaBioLizard
Sat Jul 29, 2017 12:17 am
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

I tried to edit resources to the max, but I seem to be confused about offline caps? Could someone correct anything wrong about theses caps? - Materials : 500,000 - Plants & Parasites : 3,000 - Everything else : 200,000 I think Materials might be wrong cause they disappeared in my file. I'm gonn...
by NegaBioLizard
Fri Jul 28, 2017 10:56 pm
Forum: Quick Codes
Topic: [LOCKED - QMO] MGSV: TTP
Replies: 197
Views: 275878

Re: MGSV: TTP

It looks like resources start at 0x27104 To find them in the save you have to divide by 2 100234/2=0xC3C5 search for 0xC5C30000 You seem to be absolutely right!! I am editing atm, but all the data macth what you describe :) Unprocessed materials start at 0x271F0 but you have a x8 difference this ti...