I wanted to like World of Warcraft: Wrath of the Lich King (WoW: WotLK gold) - I really did. I love warcraft I was playing Warcraft: Orcs & Humans when it first came out. I remember the early days of playing Warcraft II online through Kali. I downloaded the original Warcraft III modules that spawned the tower defense and multiplayer online battle arena genres. I subscribed to World of Warcraft before Burning Expedition came out. I took part in the 3rd edition of Dungeons & Dragons' open-ended role-playing game, adapted by White Wolf Studios. I even own the Little World of Warcraft board game, but I can't play it where I want.
The aesthetics, looks, and material design are great. The quality of the miniatures is well above what I would expect from a Pandemic game, which is usually just acrylic cubes and plastic parts that are easy to paint. The cards, game boards, and tokens are all beautiful and embody Warcraft's unique design aesthetic. But you don't buy the game just to watch it.
Gameplay is basically similar to most Pandemic games: you perform 4 actions, draw 2 heroes (player) cards, draw a natural disaster (infection) card, and place a ghoul (plague) token in the appropriate field, and (exclusive to WoW: WotLK) ) activates the abomination. If there are already 3 ghouls on the field and you need to place a 4th ghoul, an abomination is spawned instead of an outbreak. Technically, abominations are more difficult to remove from the board than ghouls. When activated, they move one space and attempt to attack a nearby hero (dealing 1 point of damage). In practice, removing or eliminating the Abomination Maneuver is not very difficult, especially considering all the movement and damage abilities available to the player.
Unlike the automatic removal of plague cubes in Pandemic, in WoW: WotLK players engage in (simple) combat with ghouls and abominations in the space they occupy as a single action. The player making the attack action rolls two dice, resulting in 0-4 damage and 0-2 defense. Hero Cards and Hero Abilities can add additional damage or defense. Each point of damage removes a ghoul. Three points of damage (in a single attack action) remove an abomination. All surviving ghouls and abominations deal 1 point of damage to the player's hero. Damage dealt with the hero decreases by 1 point for each hero's defense roll, and hero cards and skills can be used to increase defense or otherwise mitigate damage.
Since hero cards can be used *after* a dice roll, it's easy to optimize their use: knowing exactly what it takes to get the stat you want - before even considering hero abilities or quest bonus cards. There are hero abilities to attack from afar, attack multiple targets, reroll dice, automatically remove ghouls, and swap dice symbols (if you kill the ghoul first, you don't have to defend against the attack!), etc.
Even if you take damage, the hero has a fairly generous amount of life (6-8 counts). There are also dormant actions (healing) and healing hero cards to restore lost health. I don't think I've ever played a game where someone really cared about their hero having 0 life.
In order to win in WoW: WotLK, players must complete 4 quests instead of spending (discarding) a set of matching player cards to cure 4 diseases. The 3 missions (1 for each colored area) are randomly selected from a pool of 9 missions - each of the 3 different playing field areas has 3 potential missions. The fourth quest is always the same: the Icecrown Fortress, where you face the Lich King. Each quest has a quest bar, and players advance the bar by rolling dice or by contributing a hero card (from the revealed hand). If a quest is not completed, the quest hero suffers damage equal to the damage indicator on the quest card (2-3) minus the defense symbols rolled by the hero. When a task is completed, the hero who completes it receives a random bonus card that can have a variety of powerful effects. For more Wotlk classic news and guides you can visit https://www.wowwotlkgold.com