Tales of Zestiria

ZTS
Junior Member
Posts: 9
Joined: Thu May 11, 2017 2:44 am

Tales of Zestiria

Post by ZTS » Fri May 19, 2017 11:32 am

Ok I've been trying to experiment with codes for this game by following this guide here:

http://abyssc.proboards.com/thread/5169 ... ve-editing

as far as I can tell the armor locations and the spell identification numbers are in almost the exact same place and I've tried replacing numbers but sofar no luck. Again things are entered backwards like other ps4 games so everything is reversed.

None of the PS3 codes work, I've tried a few official and a few of the custom ones from the old game Genie forum but I got nadda.

I'm trying to get the 16 stack bonus of a single skill and the E-10 bonus that has one whole element line in the status screen filled out. I should also mention that the Save Wizard library codes for keeping records reset everything back to zero. As of yesterday some of the official codes were really temperamental outside of the Stat codes. I tried a few of the Grade Shop buffs but noticed no difference.
Petterhung
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Posts: 35
Joined: Wed May 24, 2017 4:33 pm

Re: Tales of Zestiria

Post by Petterhung » Sun May 28, 2017 6:25 pm

I have some of code by CN version

But I want to find out the Difficulty of Chaos :(
mabscottsville
Member
Posts: 85
Joined: Mon May 08, 2017 1:37 pm

Re: Tales of Zestiria

Post by mabscottsville » Thu Sep 07, 2017 9:22 am

anyone have a working "unlock all titles" code? the official one is broke and deletes all titles instead
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NoblemanThief
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Joined: Sat May 13, 2017 4:02 am

Re: Tales of Zestiria

Post by NoblemanThief » Fri Jan 05, 2018 6:04 am

I may be a bit late to the game and all, but by chance has anyone managed to figure out a change of difficulty code? Say to chaos, for example?
Butterfingers84
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Posts: 16
Joined: Sat Sep 16, 2017 4:36 am

Re: Tales of Zestiria

Post by Butterfingers84 » Sat Jan 27, 2018 11:34 pm

I'm thankful save wizard took time to create codes for this game but some need Fixing and I hope someone here can Help since Advance Mode is enabled but I don't know how to hex edit to change things myself in game.

These are the fixes to quick codes I would like to request.

1. ( Unlock all Titles ) SW codes don't Unlock but Removes all titles earned in Game while playing.
2. ( Max Fusion Points ) Change from 200 - 999 if possible
3. ( Unlock Support Talents ) New not made yet
4. ( Max AP Code ) New not made yet
5. ( Unlock all Grades/ Battle actions ) Fix because there are more then I can Count Checked but still not Unlocked with ??? marks next to them.

6. ( Library - Records ) Max Code instead of Reset code. I don't want to Delete all my hard work so why was a Reset code made for this game. Anyone care to explain what the reset does I don't have a clue but maxxing out the Category's would be better then a reset i believe. :wave:
Butterfingers84
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Posts: 16
Joined: Sat Sep 16, 2017 4:36 am

Re: Tales of Zestiria

Post by Butterfingers84 » Tue Feb 20, 2018 8:37 pm

Can someone make a Code to Have all Arts Unlocked or Have All Arts. I used the Save Wizard Max Level Code and now I'm unable to get anymore Skills After maxing my Level to 200.
EruditoSystems
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Posts: 11
Joined: Thu Sep 06, 2018 7:48 pm

Re: Tales of Zestiria

Post by EruditoSystems » Mon Oct 04, 2021 1:44 am

This thread is old but I will ask for a code regardless:

Would a max artes usage code be possible? I looked all over and found nothing. The code would most certainly entertain due to the bonuses granted by using artes a certain (often ridiculous) amount of time.

Thank you in advance!
Kamenosaga
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Posts: 1
Joined: Thu Oct 21, 2021 7:57 am

Re: Tales of Zestiria

Post by Kamenosaga » Thu Oct 21, 2021 8:03 am

Need advance mode for tales of zestiria or cheats for items. Please🙏🙏🙏🙏
stoner
Junior Member
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Joined: Tue Mar 17, 2020 11:04 pm

Re: Tales of Zestiria

Post by stoner » Tue Dec 07, 2021 1:25 pm

Have All Titles & Max Title Levels

Code: Select all

42004778 00000001	
40600018 00000001	
4200477C 00000101	
40600018 00000000	
42004780 00000014	
40600018 00000000	
42004784 00000003	
40600018 00000000	
42004788 00007FFF	
40600018 00000000
4200478C 00010101	
40600018 00000000

Unlock Most Battle Actions
These codes edit the progress values for the BA unlock requirements (1000 guard charges, etc). I know at least one BA (Friendly Link) is missing as it's tied to finding all monoliths & viewing a skit & I haven't done that yet, so not sure if it can be unlocked in the same manner as the ones unlocked with the codes below. I don't have any codes for grade shop BAs as I haven't beaten the game yet.

Code: Select all

1000661C 000003E8	Battles
10006620 000003E8	Quick Evades
10006624 000003E8	Guard Charges
10006628 0000012C	Mystic Artes Used (doesn't work until you get Sorey's Mystic Arte)
1000662C 000000C8	Battles at Moderate or Higher
10006630 00000096	Combo Hits
10006634 00007530	Highest Total Damage (Armatized)
10006640 00000005	Armatizations
10006644 000001F4	Blasts

Support Talents 1XP for Max Level
NOTES:
Haven't determined lock/unlock flags in the save, but their 3rd/4th skills are learned from each other by resting at inns once the original skill owner's proficiency is high enough
For Alisha's 3rd/4th talents, I know what they are, but haven't gotten them, so I'm not sure which offset is which, but they have the same xp requirement & apparently you get them both at the same time, so it doesn't really matter
To get the last XP for each one, you'll need to set it as the active talent & earn one proficiency xp with it.
For Item Ordering, just pick a low cost/low tier item and fight battles until it procs (shops restock every 3 battles, the talent procs when your selected vendor stocks your selected item).
For Luring, I actually don't remember if you need to proc it to get xp or if just running around will do. For Windstepping, you can fight or run around in town. For the rest, running around anywhere will do.

Code: Select all

10010508 0000094B	Snack Preparation (Sorey)
10010530 000003B5	Point of Interest Detection (Sorey)
10010558 000003B5	Treasure Detection (Sorey)
10010580 00000365	Item Ordering (Sorey)
10010630 0000094B	Snack Preparation (Rose)
10010658 00000473	Stealthy Feet (Rose)
10010680 000006CB	Luring (Rose)
100106A8 00000365	Item Ordering (Rose)
10010758 0000094B	Snack Preparation (Mikleo)
10010780 000003B5	Treasure Detection (Mikleo)
100107A8 00000518	Remedy Preparation (Mikleo)
100107D0 000003B5	Windstepping (Mikleo)
10010880 0000094B	Snack Preparation (Lailah)
100108A8 00000A31	Health Maintenance (Lailah)
100108D0 0000087E	Fusion (Lailah)
100108F8 000003B5	Normin for the Win (Lailah)
100109A8 0000094B	Snack Preparation (Edna)
100109D0 00000518	Money Finding (Edna)
100109F8 000003B5	Normin for the Win (Edna)
10010A20 0000087E	Fusion (Edna)
10010AD0 0000094B	Snack Preparation (Dezel)
10010AF8 000006CB	Luring (Dezel)
10010B20 000003B5	Windstepping (Dezel)
10010B48 000003B5	Point of Interest Detection (Dezel)
10010BF8 0000094B	Snack Preparation (Zaveid)
10010C20 000006CB	Luring (Zaveid)
10010C48 000003B5	Windstepping (Zaveid)
10010C70 000003B5	Point of Interest Detection (Zaveid)
10010D20 0000094B	Snack Preparation (Alisha)
10010D48 00000518	Remedy Preparation (Alisha)
10010D70 000003B5	Windstepping (Alisha)
10010D98 000003B5	Point of Interest Detection (Alisha)

Library Records
NOTE:
Replace XXXXXXXX with the value you want.
For the play/battle/menu times, it's counted in 1/60ths of seconds. So with your desired time in mind, multiply hours by 216000, minutes by 3600, and seconds by 60, then add them together and convert to Hex.

Code: Select all

20014BD8 XXXXXXXX	Times Records Viewed
20014BDC XXXXXXXX	Total Play Time
20014BE4 XXXXXXXX	Total Time in Battles
20014BE8 XXXXXXXX	Total Time in Menus
20014BEC XXXXXXXX	Total Encounters
20014BF0 XXXXXXXX	Enemy Types Discovered
20014BF4 XXXXXXXX	Consumable Items Discovered
20014BF8 XXXXXXXX	Equipment Items Discovered
20014BFC XXXXXXXX	Skits Played
20014C00 XXXXXXXX	New Treasures Discovered
20014C04 XXXXXXXX	Normin Recruited
20014C08 XXXXXXXX	Highest Combo
20014C0C XXXXXXXX	Highest Damage
20014C10 XXXXXXXX	Highest Total Damage (Armatized)
20014C14 XXXXXXXX	Successful Guards
20014C18 XXXXXXXX	Quick Evades
20014C20 XXXXXXXX	Martial Arte Breaks
20014C24 XXXXXXXX	Hidden Arte Breaks
20014C28 XXXXXXXX	Seraphic Arte Breaks
20014C2C XXXXXXXX	Blasts Triggered
20014C30 XXXXXXXX	Mystic Artes Triggered
20014C38 XXXXXXXX	Water Armatizations
20014C3C XXXXXXXX	Fire Armatizations
20014C40 XXXXXXXX	Earth Armatizations
20014C44 XXXXXXXX	Wind Armatizations
20014C48 XXXXXXXX	Banish Blasts
20014C50 XXXXXXXX	Gald Spent
20014C54 XXXXXXXX	Distance Traveled
20014C58 XXXXXXXX	Battle Actions
20014C5C XXXXXXXX	Enemies Defeated
20014C70 XXXXXXXX	Snacks Eaten
20014C74 XXXXXXXX	Highest Equipment Fusion
20014C7C XXXXXXXX	Highest Sale Value
20014C84 XXXXXXXX	Stack Skills Triggered
20014C8C XXXXXXXX	E-Union Skills Triggered
20014C90 XXXXXXXX	Grade Record
20014C9C XXXXXXXX	Items Dropped by Enemies
20014CA0 XXXXXXXX	Herbs Discovered

Unlock Intense Difficulty

Code: Select all

100001F8 0000012B
Unlock Chaos Difficulty

Code: Select all

100001FC 000001F8

I looked into doing 999 Fusion points when I originally started the game years ago (only played for 8 hours, then neglected it until recently) and 200 is in the in-game cap. You can mod the save to 999, but it resets to 200 as soon as you use any fusion points (or gain a fusion point from having the talent active, iirc), so all modding it to 999 really does is give you one free fusion.

I'm working on quick codes for equipment modding and a google sheet with all of the relevant data (gear ids, base stats, in-game stats at +99 fusion, skill ids, etc). Hoping to have those ready sometime this week. After the weapon codes, I plan to do arte usage codes since the SC reduction is pretty noticeable and it takes a ridiculous amount of uses for max proficiency (Sorey's mystic artes need like 1000 & the rest of his artes need like 9000). Not sure if I'll get around to arte unlock codes - did some digging into it and looks like it'll have to be a mass write code for each character and just thinking about it gives me a headache.
Last edited by stoner on Mon Dec 20, 2021 8:58 am, edited 1 time in total.
stoner
Junior Member
Posts: 7
Joined: Tue Mar 17, 2020 11:04 pm

Re: Tales of Zestiria

Post by stoner » Wed Dec 08, 2021 1:18 am

Equipment Code is ready. It searches for the specified equipment and replaces the first match with equipment, stats, & skills of your choice. For Rose, I'd recommend having 2 different daggers in-game to choose as the items to be replaced (as the original items, not the new items you're changing them to). If you want to set the same dagger to be searched/replaced twice, I'd recommend doing the first one, applying the code, then going back into quick mode to do the 2nd.

Here's the google sheet with all of the gear/skill data and a handy code builder:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
To use the code builder, you'll need to download a copy. For most of the equipment, it also has the "normal" stats listed, just in case you want to mod stats to the normal in-game amounts (some stats are missing as I don't have the gear).

IMPORTANT NOTE: This is a mass write code, so it uses Big Endian values (reversed byte order) instead of the normal hex values that most quick codes use. The code builder in the sheet linked above takes care of that for you, but if you're editing the code on your own, be sure to reverse the byte order on the 2 byte values (ie, 999 ATK would be E703 instead of the standard 03E7).

Equipment Code

Code: Select all

80010006 FF7FZZ00
YY000000 00000000
A8000002 00000045
XX00WW00 VV000000
UUUU0000 TT000000
SSSS0000 00000000
RR000000 PPPP0000
00000000 NN000000
MMMM0000 00000000
LL000000 KKKK0000
00000000 JJ000000
HHHH0000 GG000000
FF7F - part of the inventory slot number identifier, keeps the code from finding random matches before getting to the inventory section
ZZ - Current Item ID to look for
YY - Current item type to look for
XX - Item ID to change to
WW - Item type to change to (same as search value if type is staying the same, ie weapon staying weapon)
VV - First stat ID
UUUU - First stat value
TT - Second stat ID
SSSS - Second stat value
RR - First Skill ID
PPPP - First Skill Level, in multiples of 100, converted to Hex (excluding skills that have no level, like Lucyfir)
N,M / L, K / J, H - Same as PP & RRRR, but for skill slots 2-4
GG - Fusion level
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