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Re: Tales of Berseria
Posted: Wed Dec 06, 2017 9:59 pm
by Aeramis
If anyone is willing to make a code for maybe 10,000,000 Gald that would be great. I tend to like to start the game with a good amount of Gald. The reason I want to not use the Max Gald code is because I don't want my trophy to pop yet for this. I tend to want it look legit.
Re: Tales of Berseria
Posted: Thu Dec 07, 2017 7:27 am
by Cordre69
No worries about the trophy popping! It gives you the money but the trophy won't pop until you actually acquire the gald in game. There is a totally different value in the game to keep track of how much money you obtain, vs how much you have. Luckily the trophy goes off that.
Re: Tales of Berseria
Posted: Thu Dec 07, 2017 11:54 pm
by Aeramis
Cordre69 wrote:No worries about the trophy popping! It gives you the money but the trophy won't pop until you actually acquire the gald in game. There is a totally different value in the game to keep track of how much money you obtain, vs how much you have. Luckily the trophy goes off that.
Ok.. Thanks.
Re: Tales of Berseria
Posted: Tue Dec 12, 2017 4:25 am
by Butterfingers84
Can someone PLEASE make a Max SG Code and all potentites code for this game.
Also can anyone tell me What the + codes do that the normal Max Codes don't ( Max Hp then Max Hp + )
Re: Tales of Berseria
Posted: Wed Dec 20, 2017 6:31 am
by Xalace
Has anyone by chance made a *have all materials? Or *have all weapons* would love to max out my gears but it takes forever to buy one by one from the cat shop. Cant by multiples of one item.
Re: Tales of Berseria
Posted: Wed Dec 20, 2017 11:59 am
by Cordre69
From page 1:
Material ALL 99
400049B7 00000063
409B0004 00000000
Xalace wrote:Has anyone by chance made a *have all materials? Or *have all weapons* would love to max out my gears but it takes forever to buy one by one from the cat shop. Cant by multiples of one item.
Re: Tales of Berseria
Posted: Thu Dec 21, 2017 10:51 am
by ZephyrosMX
Can anyone make a code for everybody"s titles to go from Level 1 to Max Level? We have Velvet's but not the rest of the party.
Re: Tales of Berseria
Posted: Mon Dec 25, 2017 10:35 am
by stfb1055
is there anyway we can mod a equipped weapons and equipped armors random skills each characters? would be so bad ass to have one
also know those skill ids too for randoms normal to max legit numbers skills. just a suggestions
Re: Tales of Berseria
Posted: Sat Dec 30, 2017 4:05 pm
by ransom
Does anyone know/have the codes/offsets for either each individual consumable item or the quick code for all of them from the site so I can mod the quantity to 30 instead of 15?
Re: Tales of Berseria
Posted: Sun Jan 28, 2018 8:38 pm
by purposelycryptic
Since I couldn't find it anywhere in the thread:
Max Grade:
Code: Select all
20000DFC 00144B50
20000E38 00144B50
Grade is set to 13300, which is 300 more than is needed to activate every option in the New Game+ Grade Shop.
While I cannot take credit for creating this code, as I found it on save-editor.com (a Japanese site similar to HackInformer but for the Cyber Save Editor)
here, I did test it on two separate New Game+ saves, and in both cases it worked as intended, and I had no issues in the respective subsequent playthroughs, so hopefully that counts as sufficient verification.
Edit - 2018/03/12:
- Updated Formatting.
- Updated to reflect that save-editor.com is a fan community for Cyber Save Editor, and not directly associated with the makers of the Cyber Save Editor (per
lee4_cmp's post
here.