kingdom hearts
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Re: kingdom hearts
Btw, if your modifying Sora to have a quick MP Charge be mindful that even with 16 MP Hastegas, his recharge time is at 3.85s. For perspective, his recharge time is around 6s with 10 MP Hastegas. Though in comparison to his standard time for recharge, 6 secs is pretty fast.
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Re: kingdom hearts
I was wondering about that, actually. I used to mess with the abilities on the PS3 version. How do you do this on the PS4 version? Also, would this mess with his ability slots?dynamite44 wrote:Btw, if your modifying Sora to have a quick MP Charge be mindful that even with 16 MP Hastegas, his recharge time is at 3.85s. For perspective, his recharge time is around 6s with 10 MP Hastegas. Though in comparison to his standard time for recharge, 6 secs is pretty fast.
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Re: kingdom hearts
You can add 7 abilities without the game utterly freezing; after you add those 7, just modify the abilities you gain naturally to something thats more "useful," here's a listing of the abilities:
052 = Guard (Ability)
05E = Hight Jump Lvl 1 (Ability)
05F = Hight Jump Lvl 2 (Ability)
060 = Hight Jump Lvl 3 (Ability)
061 = Hight Jump Max (Ability)
062 = Quick Run Lvl 1 (Ability)
063 = Quick Run Lvl 2 (Ability)
064 = Quick Run Lvl 3 (Ability)
065 = Quick Run Max (Ability)
066 = Aeriel Dodge Lvl 1 (Ability)
067 = Aeriel Dodge Lvl 2 (Ability)
068 = Aeriel Dodge Lvl 3 (Ability)
069 = Aeriel Dodge Max (Ability)
06A = Glide Lvl 1 (Ability)
06B = Glide Lvl 2 (Ability)
06C = Glide Lvl 3 (Ability)
06D = Glide Max (Ability)
089 = Upper Slash (Ability)
08A = Scan (Ability)
09E = Aerial Recovery (Ability)
0A2 = Combo Plus (Ability)
0A3 = Air Combo Plus (Ability)
0A5 = Donald Fire (Ability)
0A6 = Donald Blizzerd (Ability)
0A7 = Donald Thunder (Ability)
0A8 = Donald Cure (Ability)
0B0 = Healing Water (Ability)
0B1 = Furious Shout (Ability)
0BB = Cure Potion (Ability)
0BE = Healing Herb (Ability)
0C3 = Slow 3 (ability,delete)
0C6 = Trinity Limit (Ability)
0C7 = Fantasia (Ability)
0C8 = Flare Force (Ability)
0C9 = Tornado Fusion (Ability)
0CA = Teamwork (Ability)
0CB = Trick Fantasy (Ability)
0CC = Overdrive (Ability)
0CD = Howling Moon (Ability)
0CE = Applause, Applause! (Ability)
0CF = Dragon Blaze (Ability)
0D0 = Eternal Session (Ability)
0D1 = King's Pride (Ability)
0D2 = Treasure Isle (Ability)
0D3 = Complete Compilement (Ability)
0D7 = Pulsing Thunder (Ability)
0D8 = Brave Shot (Ability)
0D9 = Brave Beat (Ability)
0DA = Sonic Strike (Ability)
0DB = Sonic End (Ability)
0DC = Wisdom Shot (Ability)
0DD = Mobile Action (Ability)
0DF = Synch Blade (Ability)
0E0 = Magic Haste (Ability)
0E1 = Magic Spice (Ability)
0F6 = Over the Horizon (Ability)
0F7 = Omega Final (Ability)
0F8 = Reflect Dummy (Ability)
0F9 = Upper Dummy (Ability)
101 = Master Strike (Ability)
102 = Disaster (Ability)
103 = Endless Magic (Ability)
105 = Master Magic (Ability)
106 = Slap Shot (Ability)
107 = Dodge Slash (Ability)
108 = Slide Dash (Ability)
109 = Guard Break (Ability)
10A = Explosion (Ability)
10B = Finishing Leap (Ability)
10C = Counterguard (Ability)
10D = Aerial Sweep (Ability)
10E = Aerial Spiral (Ability)
10F = Horizontal Slash (Ability)
110 = Aeriel Finale (Ability)
111 = Reraliation Slash (Ability)
181 = Auto Valor (Ability)
182 = Auto Wisdom (Ability)
183 = Auto Master (Ability)
184 = Auto Final (Ability)
185 = Auto Summon (Ability)
186 = Combo Boost (Ability)
187 = Air Combo boost (Ability)
188 = Reaction boost (Ability)
189 = Finishing Plus (Ability)
18A = Negative Combo (Ability)
18B = Berserk Charge (Ability)
18C = Damage Drive (Ability)
18D = Drive Boost (Ability)
18E = Form Boost (Ability)
18F = Summon Boost (Ability)
190 = Combination Boost (Ability)
191 = Experience Boost (Ability)
192 = Leaf Bracer (Ability)
193 = Magic Lock-on (Ability)
194 = No Experience (Ability)
195 = Draw (Ability)
196 = Jack Pot (Ability)
197 = Luck Luck (Ability)
198 = Fire Boost (Ability)
199 = Blizzard boost (Ability)
19A = Thunder Boost (Ability)
19B = Item Boost (Ability)
19C = MP Rage (Ability)
19D = MP Haste (Ability)
19E = Defender (Ability)
19F = Second Change (Ability)
1A0 = Once More (Ability)
1A1 = Auto Limit (Ability)
1A2 = Auto Change (Ability)
1A3 = Hyper Healing (Ability)
1A4 = Auto Healing (Ability)
1A5 = Mp Hastera (Ability)
1A6 = Mp Hastega (Ability)
021E = Damage Control (Ability)
021B = Combo Master
021C = Drive Converter
022F = Flash Step
0230 = Magnet Splash
0231 = Aerial Dive
0234 = Dodge Roll LV1
0235 = Dodge Roll LV2
0236 = Dodge Roll LV3
0237 = Dodge Roll MAX
0238 = Auto Limit
Also, when placing them lets say for MP Hastega its 01A6, you'll do the reverse with A601 or A681 (meaning its equipped)
Sidenote, when progressing through the game I usually replace "sucky" abilities like Magic Lock-On with something more useful like MP Hastega or Combo Boost; concerning Combo Boost, given about 5-6 with 80 strength you can slice off about 2 bars of HP on Data Battle bosses like Data Roxas. Its pretty cool. You can even give standard form Sora all the max abilities of his drive forms; movement with those is fun as hell . Also, the same can be done with KHFM, though I don't know how many abilities you can add to Sora or Company without the game freezing.
Also using the same logic, you can have Goofy or Donald or any world character be really useful; for instance my Donald has 6 MP Hastegas, 5 Fire Boosts, 5 Thunder Boosts, 5 Blizzard Boosts, with 2 Damage Controls for good measure. Also, if you modify Mulan's abilities be mindful that her AP resets after taking off her armor; had all those abilities on her and no AP to equip them.
http://imgur.com/6i00cbG
For the picture, the red section is the abilites; the 8 that you see repeatedly means its equipped.
052 = Guard (Ability)
05E = Hight Jump Lvl 1 (Ability)
05F = Hight Jump Lvl 2 (Ability)
060 = Hight Jump Lvl 3 (Ability)
061 = Hight Jump Max (Ability)
062 = Quick Run Lvl 1 (Ability)
063 = Quick Run Lvl 2 (Ability)
064 = Quick Run Lvl 3 (Ability)
065 = Quick Run Max (Ability)
066 = Aeriel Dodge Lvl 1 (Ability)
067 = Aeriel Dodge Lvl 2 (Ability)
068 = Aeriel Dodge Lvl 3 (Ability)
069 = Aeriel Dodge Max (Ability)
06A = Glide Lvl 1 (Ability)
06B = Glide Lvl 2 (Ability)
06C = Glide Lvl 3 (Ability)
06D = Glide Max (Ability)
089 = Upper Slash (Ability)
08A = Scan (Ability)
09E = Aerial Recovery (Ability)
0A2 = Combo Plus (Ability)
0A3 = Air Combo Plus (Ability)
0A5 = Donald Fire (Ability)
0A6 = Donald Blizzerd (Ability)
0A7 = Donald Thunder (Ability)
0A8 = Donald Cure (Ability)
0B0 = Healing Water (Ability)
0B1 = Furious Shout (Ability)
0BB = Cure Potion (Ability)
0BE = Healing Herb (Ability)
0C3 = Slow 3 (ability,delete)
0C6 = Trinity Limit (Ability)
0C7 = Fantasia (Ability)
0C8 = Flare Force (Ability)
0C9 = Tornado Fusion (Ability)
0CA = Teamwork (Ability)
0CB = Trick Fantasy (Ability)
0CC = Overdrive (Ability)
0CD = Howling Moon (Ability)
0CE = Applause, Applause! (Ability)
0CF = Dragon Blaze (Ability)
0D0 = Eternal Session (Ability)
0D1 = King's Pride (Ability)
0D2 = Treasure Isle (Ability)
0D3 = Complete Compilement (Ability)
0D7 = Pulsing Thunder (Ability)
0D8 = Brave Shot (Ability)
0D9 = Brave Beat (Ability)
0DA = Sonic Strike (Ability)
0DB = Sonic End (Ability)
0DC = Wisdom Shot (Ability)
0DD = Mobile Action (Ability)
0DF = Synch Blade (Ability)
0E0 = Magic Haste (Ability)
0E1 = Magic Spice (Ability)
0F6 = Over the Horizon (Ability)
0F7 = Omega Final (Ability)
0F8 = Reflect Dummy (Ability)
0F9 = Upper Dummy (Ability)
101 = Master Strike (Ability)
102 = Disaster (Ability)
103 = Endless Magic (Ability)
105 = Master Magic (Ability)
106 = Slap Shot (Ability)
107 = Dodge Slash (Ability)
108 = Slide Dash (Ability)
109 = Guard Break (Ability)
10A = Explosion (Ability)
10B = Finishing Leap (Ability)
10C = Counterguard (Ability)
10D = Aerial Sweep (Ability)
10E = Aerial Spiral (Ability)
10F = Horizontal Slash (Ability)
110 = Aeriel Finale (Ability)
111 = Reraliation Slash (Ability)
181 = Auto Valor (Ability)
182 = Auto Wisdom (Ability)
183 = Auto Master (Ability)
184 = Auto Final (Ability)
185 = Auto Summon (Ability)
186 = Combo Boost (Ability)
187 = Air Combo boost (Ability)
188 = Reaction boost (Ability)
189 = Finishing Plus (Ability)
18A = Negative Combo (Ability)
18B = Berserk Charge (Ability)
18C = Damage Drive (Ability)
18D = Drive Boost (Ability)
18E = Form Boost (Ability)
18F = Summon Boost (Ability)
190 = Combination Boost (Ability)
191 = Experience Boost (Ability)
192 = Leaf Bracer (Ability)
193 = Magic Lock-on (Ability)
194 = No Experience (Ability)
195 = Draw (Ability)
196 = Jack Pot (Ability)
197 = Luck Luck (Ability)
198 = Fire Boost (Ability)
199 = Blizzard boost (Ability)
19A = Thunder Boost (Ability)
19B = Item Boost (Ability)
19C = MP Rage (Ability)
19D = MP Haste (Ability)
19E = Defender (Ability)
19F = Second Change (Ability)
1A0 = Once More (Ability)
1A1 = Auto Limit (Ability)
1A2 = Auto Change (Ability)
1A3 = Hyper Healing (Ability)
1A4 = Auto Healing (Ability)
1A5 = Mp Hastera (Ability)
1A6 = Mp Hastega (Ability)
021E = Damage Control (Ability)
021B = Combo Master
021C = Drive Converter
022F = Flash Step
0230 = Magnet Splash
0231 = Aerial Dive
0234 = Dodge Roll LV1
0235 = Dodge Roll LV2
0236 = Dodge Roll LV3
0237 = Dodge Roll MAX
0238 = Auto Limit
Also, when placing them lets say for MP Hastega its 01A6, you'll do the reverse with A601 or A681 (meaning its equipped)
Sidenote, when progressing through the game I usually replace "sucky" abilities like Magic Lock-On with something more useful like MP Hastega or Combo Boost; concerning Combo Boost, given about 5-6 with 80 strength you can slice off about 2 bars of HP on Data Battle bosses like Data Roxas. Its pretty cool. You can even give standard form Sora all the max abilities of his drive forms; movement with those is fun as hell . Also, the same can be done with KHFM, though I don't know how many abilities you can add to Sora or Company without the game freezing.
Also using the same logic, you can have Goofy or Donald or any world character be really useful; for instance my Donald has 6 MP Hastegas, 5 Fire Boosts, 5 Thunder Boosts, 5 Blizzard Boosts, with 2 Damage Controls for good measure. Also, if you modify Mulan's abilities be mindful that her AP resets after taking off her armor; had all those abilities on her and no AP to equip them.
http://imgur.com/6i00cbG
For the picture, the red section is the abilites; the 8 that you see repeatedly means its equipped.
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Re: kingdom hearts
This is unrelated to my last post and I apologize for double posting, but each character can have up to 6 armor slots and 6 Accessory slots. In Sora's case, he hits the maximum number of allowed slots because he has, at end game, 8 item slots; if you decrease the amount of item slots to 4 you can add the additional 2 armor and accessory slots to him. For every world character, you can simply give them 6 or each. I would also recommend you put Goofy's ultimate mushroom shield in a accessory slot; while Sora or anyone else can't really equip it, the still get the ability off the weapon: a 40% reduction on all damage; it's like a super Grand Ribbon.
Re: kingdom hearts
Eventually someone will get to it . but u know most ppl only care about kingdom hearts 2 u know since its so great.......... is there a way to submit these codes to sw so they can add them on the server
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Re: kingdom hearts
Those codes have already been ported to the PS4 by the SW team. Those codes are already there under forms and unequip to gain.Way2Dawn22 wrote:I posted this a while ago and if somebody could teach me how to make these for ps4 that would be great. I got this from gamegenieIs there a quick code to add Anti Form in KH2? I remember using the code for ps3. It gave goofy the item thay let you use it whenever.
Here is their Bruteforce/Save Genie quick codes:
Wisdom Form/Sora Armor 1
10002504 00001B00
Limit Form/Sora Armor 2
10002506 00003302
Master Form/Donald Armor 1
10002618 00001F00
Final Form/Goofy Armor 1
1000272C 00001D00
Antiform/Goofy Armor 2
1000272E 00001E00
I dont know if they translate. If they do, thats great to know.
Re: kingdom hearts
i havent seen them from the original kingdom hearts , chain of memories , and birth by sleep. they did these for kingdom hearts 2 not the others
- Toma_Gabriel
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Re: kingdom hearts
it's not a convertion guys. Code is stored differently on the ps4 version and because of that the codes must be done again from scratches.
Re: kingdom hearts
Well, it is a conversion. At least, it is when concerning codes that were made for the PS3 versions. Re-writing codes to work for a different platform and/or program is what conversion is. Just like language. If you write or say something in one language and want to say that thing in another, you have to then re-write that thing to the other language, thereby converting one to the other.
"The Bird of Hermes is my name. Eat my wings to keep me tame." ~The Ripley Scroll, author unknown.
- Toma_Gabriel
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Re: kingdom hearts
Not really. It' s basically the same language. The ASCII and HEX codes are exactly the same so it's writing with the same language but in different places because it's like the same book but re-writed by another author.PikaFiend wrote:Well, it is a conversion. At least, it is when concerning codes that were made for the PS3 versions. Re-writing codes to work for a different platform and/or program is what conversion is. Just like language. If you write or say something in one language and want to say that thing in another, you have to then re-write that thing to the other language, thereby converting one to the other.
What I mean is that it's not simple as taking ps3 codes, convert them to ps4 codes, it ca't work.
For example if a ps3 exp codes is on a specific string you can't just "convert" it to a ps4 string. The ps4 string is in another place, maybe written in the same way, but in different place.
So who made the ps3 code in the past, did a lot of testing saving the game, getting exp (for example) then saving again and see the differences between them, and making a quick code out of that process. Now for some games like this one the exp value for specific characters moved from its original ps3 position. So we need to do the same process again from the beginning. save it, play a bit for changes, save again and compare the two files. With that we can found the newer string and make quick codes.
Trust me I'm a developer and I know what I'm talking about.
If you need help understanding more deeply the process I can help. Wanted to do some codes for kingdom hearts as I'm playing the collection myself (after a lot of years from PS2 version finally) but didn't got so much time as I hoped.