Way2Dawn22 wrote:
I went back this morning to make some progress for KH BbS codes. This is great and very helpful.
These codes now work and have been tested.
Code: Select all
1. Max Arena Level
000059EC 00000063
2. All Abilities (Works for All Characters)
42004D64 0001FFFF
401E0004 00000000
10004D78 C1C00000
Sadly I've made no progress with the all Keyblade codes and i was wondering if its possible there is more to it than just reversing orders.
Original Code:
Terra All Keyblades and Key Items (I assume keyblades are considered key items)
4000325A 00000000
40400001 00000000
4100326E 00000001
400D0002 00000100
41003288 00001001
40030002 00000100
4100328E 0000061F
40120002 00000100
410032B2 00001A1F
40040002 00000100
200032BA 1F1F201F
"Updated" Code
4000325A 00000000
40400001 00000000
4100326E 01000000
400D0002 00000100
41003288 01100000
40030002 00000100
4100328E 1F060000
40120002 00000100
410032B2 1F1A0000
40040002 00000100
200032BA 1F201F1F
This code gave me 3 Earthbreakers and 3 Rainfells (which dont work for Terra). So it did something, just not what i expected/wanted. Any ideas as how to make this work? I dont think that the moving anything in the left column is the issue because from what I've seen all the codes are in the same place (so far). So the right columns are the ones where there has to be something wrong. Thoughts?
Okay, so I appreciate the initiative and ambition here but... you are incorrect in your codes. At least partly.
Original PS3 Code
All Abilities for 3 Characters
42004D64 FFFF0100
401E0004 00000000
10004D78 0000C0C1
New PS4 Code
All Abilities for 3 Characters
42004D64 0001FFFF
401E0004 00000000
10004D78 0000C1C0
0 Type = FF = 8bit = 1 byte
1 Type = FF FF = 16bit = 2 bytes
2 Type = FF FF FF FF = 32 bit = 4 bytes
The line "10004D78 0000C0C1" is a 1 Type, meaning it will only write what is in that last two bytes (0000C0C1 has 4 bytes in it, 00 00 C0 C1).
In order to reverse you just reverse those two bytes. Otherwise your code will write 0000 at that location. It won't even read the first two bytes.
0 Type doesn't get reversed.
1 Type only the last two bytes (last 4 numbers) get reversed.
2 Type everything gets reversed.
Now in a 4-Type you also have the 0, 1, and 2 Types. It looks like 40, 41, and 42.
4 Types are two liners but only the first line gets reversed for the bytes.
Take a crack at it reversing the Keyblade codes now. There is more to learn but I don't want to overload you now.
If you want some more personal help, add me on Skype. Username is Windgale2
EDIT: The second line of the 4-Type needs reversed as well, if it has a number in there. It has to remain under whatever byte it was under to begin with.