Final Fantasy XV

moonie
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Re: Final Fantasy XV

Post by moonie » Fri Nov 10, 2017 4:33 am

I can get to the window where you see the QM,AM,BUS But once I click on QM it goes straight to louding save.
lee4_cmp
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Re: Final Fantasy XV

Post by lee4_cmp » Fri Nov 10, 2017 11:15 am

moonie wrote:I can get to the window where you see the QM,AM,BUS But once I click on QM it goes straight to louding save.
its normal for SaveWizard to "louding" your FF15 save first
before see QM codes list
because its need extect the save file out 600MB
moonie wrote:and if you wait out the down loud and it take's 2 or 3 hour at the end it says.
There appears to be an issue with this PS4 save. Plase delete it and copy it from your PS4 and try again
try different usb flash and copy FF15 from your ps4 again
Please read Save Wizard forum RULES
https://forum.hackinformer.com/viewtopic.php?f=115&t=985
lee4_cmp is supporter of Game Genie EU and Save Wizard MAX
moonie
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Re: Final Fantasy XV

Post by moonie » Fri Nov 10, 2017 1:49 pm

Well thanks lee4_cmp it would have nice if you had told me this 3 or 4 weeks ago when I was asking for help. Thanks
xxv
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Re: Final Fantasy XV

Post by xxv » Thu Nov 23, 2017 4:22 am

There's a web based save editor for XV v1.18 which adds all items/weapons/accessories. The discord channel has more details.
ChiTownzBoy05
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Re: Final Fantasy XV

Post by ChiTownzBoy05 » Thu Nov 23, 2017 10:37 am

What happened to the codes on the spreadsheet?
[$]TaRtEd [o]Ut [h]U$tLin [e]NdEd P AlLiN
xxv
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Re: Final Fantasy XV

Post by xxv » Thu Nov 23, 2017 4:01 pm

ChiTownzBoy05 wrote:What happened to the codes on the spreadsheet?
Replaced with the web editor. The codes were out of date/broken.
ChiTownzBoy05
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Re: Final Fantasy XV

Post by ChiTownzBoy05 » Sat Nov 25, 2017 11:42 am

xxv wrote:
ChiTownzBoy05 wrote:What happened to the codes on the spreadsheet?
Replaced with the web editor. The codes were out of date/broken.
So we just open up advanced mode and export the save then it works for the save editor? Do we have to import it back into save wizard when we are done?
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xxv
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Re: Final Fantasy XV

Post by xxv » Mon Nov 27, 2017 4:45 am

Discord is a better place for support. I don't check this topic often.

https://discord.gg/mFB8QPw

> So we just open up advanced mode and export the save then it works for the save editor?

Yep

> Do we have to import it back into save wizard when we are done?

Yes
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AngelBGL
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Re: Final Fantasy XV

Post by AngelBGL » Sat Dec 02, 2017 8:10 pm

Skiller wrote:
xxv wrote:
Skiller wrote:let me know how the 1.12 updates go .> they seem to have added a bit of stuff to each section
I found a few typos in the spreadsheet.
Some treasures aren't listed in the spreadsheet.

Code: Select all

Giant Curlhorn - CE 8C 03 01
Griffon Claw - DD 8C 03 01
Griffon Feather - DC 8C 03 01
Hydraulic Cylinder - B5 8C 03 01
Dace Scales - 5B FC 04 01



thanks
i checked the list only one that was missing was the Giant CurlHorn and Hydraulic Cylinder ..

But with the 1.12 update there is some blanks .. i have updated the Treasures TAB . i have some blanks .

Im missing them 2 games from Treasures .. they should show up if u use the 1.12 version of the code inside the text .
90890501 =
91890501 =
Also anyone try out my V1.12 versions ? the original codes are from V1.05 so really old missing probably handful of items

Do you know if this work with the new update 1.18 also will you be undating this wonderful spear and will you be adding new codes for the assassins event?
Gatito here! :thumbup:
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Laytham
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Re: Final Fantasy XV

Post by Laytham » Sun Dec 03, 2017 12:13 am

AngelBGL wrote:
Do you know if this work with the new update 1.18 also will you be undating this wonderful spear and will you be adding new codes for the assassins event?
Dude, it's been updated to 1.18 some time ago and the Assassin's Event items are on the spreadsheet too. You'll have to create the codes from what's valid. (The instructions on how to create your codes are also on the spreadsheet.)

Go check the discord and actually read the forum pages :D :clap:
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