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Re: Final Fantasy XV

Posted: Fri Apr 19, 2019 11:53 pm
by NeroTek
A new find of mine. The addresses for the characters change as you progress through the story. Something happening with the characters flagging triggers.
I found 5 instances of this. Cor, Gentiana, Titan, Glaive, and Sarah. I suspect the one at Cor's address is his change to "Old Cor" in chapter 14 of Royal edition, which at that point the code for young Cor stops working and will cause an invisible member to appear in your party until you reactivate the Cor from Chapter 2. I'm in the process of testing these 5 anomalies, right now.
I also noticed at chapter 14, since I didn't create a Glaive in Comrades and got the generic one that is not level 1 (blonde guy with a bun), the level 1 Glaive code no longer functions. And Sarah I suspect her new address is the version that's not all clumsy. But I'll post my results.

Re: Final Fantasy XV

Posted: Sat Apr 20, 2019 12:58 am
by NeroTek
I'm working on getting Ravus functional if possible, replacing Gladiolus, Ignis, and Prompto with guests, and getting Sarah 3 Magitek V2 Suits since she's equippable, but accessories are grayed out for her in the list so got to do it through the code. A note is make sure to clear the guest slot before another guest joins in the story or the guest slot breaks. Be careful fighting Iron/Red Giants at night post-chapter 9. Guest can be removed in game by racing Iris if you don't want to use the Clear Guest code each time.

Here's the complete list of character codes

Code: Select all


Add Ardyn *Won't fight. Don't change outfit or guest slot breaks.
80010007 0BE999E5
5D010100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 00000004

Add Aranea *Blocks fishing and Regalia Type-D
80010007 0BE999F0
97000100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 00000005

Add Young Cor (Level 52, use only pre-chapter 14) *Play chapter 14 to reactivate Old Cor. Blocks Regalia Type-D
80010007 0BE999AC
97000100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 00000006

Add Old Cor (Level 62, use only post-chapter 14) *Play chapter 2 to reactivate Young Cor. May also block Regalia Type-D. Forgot to check.
80010007 0BE999EE
2E060100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 00000006

Add Iris *Will ride in any Regalia
80010007 0BE999E6
5D010100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 00000007

Add Umbra *Won't fight. Will break guest slot if outfit is changed.
80010007 0BE999E7
5D010100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 00000008

Add Glaive (Custom level, pre-ch14) *Must have Comrade character created or will be invisible, but will still fight using Comrades weapon types and abilities. Stops working if preset Glaive was loaded during A Glaive Out of Time.  Getting Glaive to not be invisible is theoretical since I did not initially have a Glaive created.
80010007 0BE9F949
05010100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 0000000B

Add Glaive (Preset 2923 HP, post-ch14) *Must have Comrade character created or will be invisible, but will still fight using Comrades weapon types and abilities. Use this to not have  a Lv1 Glaive.  Version you get if did not create character. Getting Glaive to not be invisible is theoretical since I initially did not have a Glaive created.
80010007 0BE999F9
49050100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 0000000B

Add Sarah (Lv 35) (Clumsy Version from beginning of Terra Wars quest) *Can change her weapon to any 1 handed sword. Will enter Danger state. Do not change your outfit or guest slot breaks. Technique doesn't work in main game.
80010007 0BE9BE96
06010100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 00000011

Add Sarah (Lv 35) (Coordinated Version from end of Terra Wars quest) *Can change her weapon to any 1 handed sword. Will enter Danger state. Do not change your outfit or guest slot breaks. Technique doesn't work in main game.
80010007 0BE999BE
96060100 00000000
28000007 00000004
1800000B 00000003
80050005 3F89CFA5
62000000 00000000
28000005 00000011

Clear guest slot
80050005 3F89CFA5
62000000 00000000
28000005 FFFFFFFF

Update: So I noticed in chapter 14 a lot of the character addresses change, but upon reaching chapter 15, all except Cor revert to their original states.
Cor, Gentiana, Titan, Glaive, Sarah all change temporarily in Chapter 14. I know for Cor it's his older version activating. For Sarah I suspect it's a flag that puts her in her "coordinated state" for the end of the Terra Wars quest. But maybe someone can explain it better. Upon loading Ch14 in new game plus these secondary addresses don't take effect except Cor's. So there must be certain in game triggers changing it in the code with Ch15 acting similiar to new game plus, reverting almost everything. I'm mainly trying to figure out the Sarah revert.

Apologies for the format. It's not respecting my tabs when previewing it.

Code: Select all

			Chapter 1		Chapter 14		Chapter 15
ID	Character				(not new game plus)	(and new game plus)
00	Noctis	F67B0001		
01	Gladiolus	C07C0001		
02	Ignis		E5970001		
03	Prompto	C17C0001		
04	Ardyn	E55D0101		
05	Aranea	F0970001		
06	Cor		AC970001		EE2E0601			EE2E0601
07	Iris		E65D0101		
08	Umbra	E75D0101		
09	Gentiana	E85D0101		99E85D01			E85D0101
0A	Titan	FDAF0001		99FDAF00			FDAF0001
0B	Glaive	F9490501		99F94905			F9490501
0C	??		00000000		
0D	??		00000000	
0E	??		00000000		
0F	Ravus	47EE0501		
10	Luna		C8100601		
11	Sarah	BE960601		99BE9606			BE960601
12	Ifrit		4AAD0601		

Template				
80010007 0BE9xxxx				
xxxx0100 00000000				
28000007 00000004				
1800000B 00000003				
80050005 3F89CFA5				
62000000 00000000				
28000005 000000xx				
				


Re: Final Fantasy XV

Posted: Sat Apr 20, 2019 9:24 pm
by Duckies4Everr
NeroTek wrote: Ha Still need to get back to people on FFXII guest equipping. :P
Any chance of this happening soon? Lol

Re: Final Fantasy XV

Posted: Sun Apr 21, 2019 7:25 am
by NeroTek
Duckies4Everr wrote:
NeroTek wrote: Ha Still need to get back to people on FFXII guest equipping. :P
Any chance of this happening soon? Lol
I sent you a message with a vague tutorial for doing it. It's also possible to force teach them liscenses of your choice, but that's more complicated. Losing all my notes on it when my drive died killed my motivation and I moved on. I wasn't in the habit of backing everything up online back then. If Square releases the updated FFXII that xbox and switch are getting as a patch or DLC upgrade for PS4, I'll probably redo my work on it.
If you check the FFXII board, my work for adding guests and espers to the party permenantly was all posted though. So there's always that.

Re: Final Fantasy XV

Posted: Tue Apr 23, 2019 7:46 am
by BurnKnuckle
NeroTek wrote:
Duckies4Everr wrote:
NeroTek wrote: Ha Still need to get back to people on FFXII guest equipping. :P
Any chance of this happening soon? Lol
I sent you a message with a vague tutorial for doing it. It's also possible to force teach them liscenses of your choice, but that's more complicated. Losing all my notes on it when my drive died killed my motivation and I moved on. I wasn't in the habit of backing everything up online back then. If Square releases the updated FFXII that xbox and switch are getting as a patch or DLC upgrade for PS4, I'll probably redo my work on it.
If you check the FFXII board, my work for adding guests and espers to the party permenantly was all posted though. So there's always that.
I'd like more info on it as well lol. I managed to change Cor and Aranea's weapon to something completely different by accident, but would like a method on equipping accessories for the guests too whenever you can for help, thumbs up!

By the way I tried Ifrit and didn't seem to work. Also tried Glaive again and still appears invisible (I even tested it on a whole new game file but still comes up invisible including New Game+), not sure on what i'm looking for to make the Glaive appear visible.

Re: Final Fantasy XV

Posted: Tue Apr 23, 2019 1:11 pm
by lee4_cmp
BurnKnuckle wrote:
NeroTek wrote:
Duckies4Everr wrote:
NeroTek wrote: Ha Still need to get back to people on FFXII guest equipping. :P
Any chance of this happening soon? Lol
I sent you a message with a vague tutorial for doing it. It's also possible to force teach them liscenses of your choice, but that's more complicated. Losing all my notes on it when my drive died killed my motivation and I moved on. I wasn't in the habit of backing everything up online back then. If Square releases the updated FFXII that xbox and switch are getting as a patch or DLC upgrade for PS4, I'll probably redo my work on it.
If you check the FFXII board, my work for adding guests and espers to the party permenantly was all posted though. So there's always that.
I'd like more info on it as well lol. I managed to change Cor and Aranea's weapon to something completely different by accident, but would like a method on equipping accessories for the guests too whenever you can for help, thumbs up!

By the way I tried Ifrit and didn't seem to work. Also tried Glaive again and still appears invisible (I even tested it on a whole new game file but still comes up invisible including New Game+), not sure on what i'm looking for to make the Glaive appear visible.
you read the note?

Add Glaive (Custom level, pre-ch14) *Must have Comrade character created or will be invisible, but will still fight using Comrades weapon types and abilities. Stops working if preset Glaive was loaded during A Glaive Out of Time. Getting Glaive to not be invisible is theoretical since I did not initially have a Glaive created.

Re: Final Fantasy XV

Posted: Tue Apr 23, 2019 3:04 pm
by NeroTek
BurnKnuckle wrote:
NeroTek wrote:
Duckies4Everr wrote:
NeroTek wrote: Ha Still need to get back to people on FFXII guest equipping. :P
Any chance of this happening soon? Lol
I sent you a message with a vague tutorial for doing it. It's also possible to force teach them liscenses of your choice, but that's more complicated. Losing all my notes on it when my drive died killed my motivation and I moved on. I wasn't in the habit of backing everything up online back then. If Square releases the updated FFXII that xbox and switch are getting as a patch or DLC upgrade for PS4, I'll probably redo my work on it.
If you check the FFXII board, my work for adding guests and espers to the party permenantly was all posted though. So there's always that.
I'd like more info on it as well lol. I managed to change Cor and Aranea's weapon to something completely different by accident, but would like a method on equipping accessories for the guests too whenever you can for help, thumbs up!

By the way I tried Ifrit and didn't seem to work. Also tried Glaive again and still appears invisible (I even tested it on a whole new game file but still comes up invisible including New Game+), not sure on what i'm looking for to make the Glaive appear visible.
I only created codes for valid characters, but provided the addresses for characters like Ravus and Ifrit anyway in case someone can find a workaround to make dlc only characters appear. But it may not be possible on console.
And the Glaive codes do work, but making them not invisible is theoretical. Like the note said, when i first reeached A Glaive Out Of Time, i did not have a glaive created. And if you don't create one, the address changes to the second code in the data for the remainder of chapter 14, before reverting back to the first code in chapter 15. But again, i did not initially have one created and had already activated the quest and was saving outside the quesr point with those results as the behavior.

Re: Final Fantasy XV

Posted: Tue Apr 23, 2019 10:15 pm
by BurnKnuckle
NeroTek wrote:
BurnKnuckle wrote:
NeroTek wrote:
Duckies4Everr wrote:
NeroTek wrote: Ha Still need to get back to people on FFXII guest equipping. :P
Any chance of this happening soon? Lol
I sent you a message with a vague tutorial for doing it. It's also possible to force teach them liscenses of your choice, but that's more complicated. Losing all my notes on it when my drive died killed my motivation and I moved on. I wasn't in the habit of backing everything up online back then. If Square releases the updated FFXII that xbox and switch are getting as a patch or DLC upgrade for PS4, I'll probably redo my work on it.
If you check the FFXII board, my work for adding guests and espers to the party permenantly was all posted though. So there's always that.
I'd like more info on it as well lol. I managed to change Cor and Aranea's weapon to something completely different by accident, but would like a method on equipping accessories for the guests too whenever you can for help, thumbs up!

By the way I tried Ifrit and didn't seem to work. Also tried Glaive again and still appears invisible (I even tested it on a whole new game file but still comes up invisible including New Game+), not sure on what i'm looking for to make the Glaive appear visible.
I only created codes for valid characters, but provided the addresses for characters like Ravus and Ifrit anyway in case someone can find a workaround to make dlc only characters appear. But it may not be possible on console.
And the Glaive codes do work, but making them not invisible is theoretical. Like the note said, when i first reeached A Glaive Out Of Time, i did not have a glaive created. And if you don't create one, the address changes to the second code in the data for the remainder of chapter 14, before reverting back to the first code in chapter 15. But again, i did not initially have one created and had already activated the quest and was saving outside the quesr point with those results as the behavior.
I read the note yep, as well the details. I had a character created for ages (used the code for an already made character) but wasn't exactly sure where and when the code actually applied to remove that flag that renders them invisible. If theory portions are applying, where do most of it actually commence via specifics? you mentioned "stops working if preset Glaive was loaded during "A Glaive Out of Time", does that mean you have to apply the code before the actual mission as in not speaking to the quest giver? applying it while the mission is active by not actually going to the Glaive? or after the mission entirely where it's safe to apply? because I tried all three and had no results (still invisible) so how big is the theory portions? outside of non-created characters which i'm not sure if it's worth deleting the created character to make it work. Granted that you did it without making a created character I know, will you by any chance (when you get the time) test a created one? - the Glaive codes works of course but the biggest hurdle is removing the invisibility flag.

Apologies as this has been a talk thing from others in other FF forums, Fearless forums, Discord etc. for quite a long time that no one has figured the exact time on when this is applied. Some people thought others just got lucky by having them not invisible, however I am glad someone is digging into this because the topic was left incomplete as many people who tried to dig into it have left and hasn't returned since then regarding the Glaive, so nothing but props to you.

Re: Final Fantasy XV

Posted: Thu Apr 25, 2019 2:55 pm
by fritz8437
hi guys anyone have a copy of the exel sheet fot items done by skiller or xxv, by any chance? the links posted in this forums shows file no longer avail / removed/ error 404.

thank you. much appreciated.

Re: Final Fantasy XV

Posted: Fri Apr 26, 2019 7:07 am
by NeroTek
BurnKnuckle wrote:
NeroTek wrote:
BurnKnuckle wrote:
NeroTek wrote:
Duckies4Everr wrote: Any chance of this happening soon? Lol
I sent you a message with a vague tutorial for doing it. It's also possible to force teach them liscenses of your choice, but that's more complicated. Losing all my notes on it when my drive died killed my motivation and I moved on. I wasn't in the habit of backing everything up online back then. If Square releases the updated FFXII that xbox and switch are getting as a patch or DLC upgrade for PS4, I'll probably redo my work on it.
If you check the FFXII board, my work for adding guests and espers to the party permenantly was all posted though. So there's always that.
I'd like more info on it as well lol. I managed to change Cor and Aranea's weapon to something completely different by accident, but would like a method on equipping accessories for the guests too whenever you can for help, thumbs up!

By the way I tried Ifrit and didn't seem to work. Also tried Glaive again and still appears invisible (I even tested it on a whole new game file but still comes up invisible including New Game+), not sure on what i'm looking for to make the Glaive appear visible.
I only created codes for valid characters, but provided the addresses for characters like Ravus and Ifrit anyway in case someone can find a workaround to make dlc only characters appear. But it may not be possible on console.
And the Glaive codes do work, but making them not invisible is theoretical. Like the note said, when i first reeached A Glaive Out Of Time, i did not have a glaive created. And if you don't create one, the address changes to the second code in the data for the remainder of chapter 14, before reverting back to the first code in chapter 15. But again, i did not initially have one created and had already activated the quest and was saving outside the quesr point with those results as the behavior.
I read the note yep, as well the details. I had a character created for ages (used the code for an already made character) but wasn't exactly sure where and when the code actually applied to remove that flag that renders them invisible. If theory portions are applying, where do most of it actually commence via specifics? you mentioned "stops working if preset Glaive was loaded during "A Glaive Out of Time", does that mean you have to apply the code before the actual mission as in not speaking to the quest giver? applying it while the mission is active by not actually going to the Glaive? or after the mission entirely where it's safe to apply? because I tried all three and had no results (still invisible) so how big is the theory portions? outside of non-created characters which i'm not sure if it's worth deleting the created character to make it work. Granted that you did it without making a created character I know, will you by any chance (when you get the time) test a created one? - the Glaive codes works of course but the biggest hurdle is removing the invisibility flag.

Apologies as this has been a talk thing from others in other FF forums, Fearless forums, Discord etc. for quite a long time that no one has figured the exact time on when this is applied. Some people thought others just got lucky by having them not invisible, however I am glad someone is digging into this because the topic was left incomplete as many people who tried to dig into it have left and hasn't returned since then regarding the Glaive, so nothing but props to you.
I don't know for fact the exact time the change occured. I'll give you a rough timeline of events.

1. Pre-Royal Edition. I'd played around with young Cor in chapter 15. After Royal Edition and Episode Ardyn released I started a new file from level 1.
2. Glaive code on spreadsheets was incorrect, but I did a fresh playthrough using young Cor, Iris, and Aranea constantly.
3. Played the Terra Wars event for the first time. I really wanted her in my party, and person on youtube claimed to have her on PS4 but wouldn't provide code.
4. Took the effort to find Sarah myself. Youtuber with PS4 claim was a liar. Noticed they neglected to show off the menu which would have gave away they were on PC and noticed the technique worked in his video. After finding Sarah myself, can prove her tech doesn't work in the main game. Also noticed a pattern with how character addresses are located.
5. Fixed Glaive code, plus made codes for all valid and invalid characters (barring Cor, Iris, Aranea, Ardyn, Umbra, which Skriller did). Still didn't create a Glaive so assumed invisibe 490 HP Glaive was normal. Continued playing game. Should note the last time i used Cor or any other guest was chapter 10. Not being able to use Ignis' Regroup to make them bypass dungeon obstacles, made it pointless if they'd quit following.
6. Chapter 14, met old Cor and wanted Cor on my team for all of Insomnia, but noticed his code no longer worked. FIgured it had something to do with his older version replacing younger self since his stats, level, equips were different (the Vincent/Sephiroth issue in FF7 with them sharing data).
8. Started Glaive out of Time quest and noticed blonde guy with a bun joined me all leveled up. Tried to add blonde Glaive permanently and assumed he would show up. Noticed my Glaive code no longer worked anymore either. Decided to look at the code and see what was up with all these working codes no longer functioning.
9. Noticed the addresses for Cor, Glaive, Gentiana, Titan, and Sarah were all different. Made new secondary codes for each of them. Something triggered an address change for each of these characters. Likely plot flags. Could now add old Cor, leveled preset (invisible) Glaive, and non clumsy Sarah after investigating this and making fresh secondary codes.
10. Reached chapter 15 and decided to take another look at the Glaive and try and fix it. Noticed the addresses for all the above characters except Cor were reverted to their 1st versions. But for all except Cor, the 1st or 2nd versions will work. Have a pretty good idea how to force swap between young/old Cor without activating the plot flags. Same way you do it for Vincent/Sephiroth. Also have an theoretical idea on how to get Ravus by making him use the address of another character instead of his own. I did this in FF7 (playstation) to make Sephiroth use Cait Sith's data instead so that him and Vincent could be in the same party. Still don't know if it will work with Ravus if his model refuses to load in main game. But back to Glaive.....
11. Glaive theory disproven.

Since you did have a Glaive already made and my theory has been disproven, it causes me to have a new theory. For the Glaive, the code must have something like this in it. An ID that dictates your Ancestor A and B, Torso, Leg, Hand, Foot Gear, Outfit, Accessory, Height, Weight, Leg Width, Arm WIdth, etc, with each item/slider number assigned a value from 00 to FF, 0000 to FFFF, or 00000000 to FFFFFFFF. In the Glaive out of Time quest, these all become equivalent IDs to the selected piece/size while the Glaive is in your party and they all revert to 00 or FF (or the larger byte versions), which equals nothing, when he's not. Hence why the Glaive is invisible. You'll notice when you approach the quest marker he takes a few seconds to load in. That is probably the game applying all these IDs. It's impossible to save with the Glaive in your party, so hard to look at the discrepancies in the code to find out where all these "part/size" IDs are located. It's the best I can come up with and very likely to be the issue which could fix everything. Again it's a theory, but a very plausible one. I've put down FFXV for a bit to play WWZ, but when I do get back to the former, I'll look into it more.