[LOCKED - QMO] MGSV: TTP

krustytoe
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Re: MGSV: TTP

Post by krustytoe » Fri Jul 28, 2017 1:09 am

I'll take a look at this game today. I just need to install and update first.

Update
No luck at finding the basic
TheHorseCockExpress
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Re: MGSV: TTP

Post by TheHorseCockExpress » Fri Jul 28, 2017 1:12 pm

OK so I have a idea. Has anyone been able to even find GMP in their save through "Advance Mode"? If so maybe that can be used as anchor point for other offsets. If that doesn't work I will just message Save Wizard where to look or someone with more expertise possibly could?
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Aladore
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Re: MGSV: TTP

Post by Aladore » Fri Jul 28, 2017 4:39 pm

TheHorseCockExpress wrote:OK so I have a idea. Has anyone been able to even find GMP in their save through "Advance Mode"? If so maybe that can be used as anchor point for other offsets. If that doesn't work I will just message Save Wizard where to look or someone with more expertise possibly could?
I have yet to test it, but it seems GMP are stored at 0x0001C438 on 4 bytes in my save file.
NegaBioLizard
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Re: MGSV: TTP

Post by NegaBioLizard » Fri Jul 28, 2017 6:33 pm

Aladore wrote:
TheHorseCockExpress wrote:OK so I have a idea. Has anyone been able to even find GMP in their save through "Advance Mode"? If so maybe that can be used as anchor point for other offsets. If that doesn't work I will just message Save Wizard where to look or someone with more expertise possibly could?
I have yet to test it, but it seems GMP are stored at 0x0001C438 on 4 bytes in my save file.
I can confirm that's the location as well. Oddly enough, searching for my GMP by 5,000,000 in decimal does not work, but searching for it in hexadecimal (404B4C in little endian) works just fine.

Still lost on finding resource values though. I'm confused why there are two files though - TPP_GAME_DATA_0 and TPP_GAME_DATA_1. Is this some sort of integrity check that means we would have to mod both files in order to work?
MealReadytoEat
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Re: MGSV: TTP

Post by MealReadytoEat » Fri Jul 28, 2017 9:25 pm

It looks like resources start at 0x27104 To find them in the save you have to divide by 2
100234/2=0xC3C5 search for 0xC5C30000
NegaBioLizard
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Re: MGSV: TTP

Post by NegaBioLizard » Fri Jul 28, 2017 9:50 pm

MealReadytoEat wrote:It looks like resources start at 0x27104 To find them in the save you have to divide by 2
100234/2=0xC3C5 search for 0xC5C30000
What about if a resource ends in an odd number? For example, if it was 100235 instead of 100234? How would that work?
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Aladore
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Re: MGSV: TTP

Post by Aladore » Fri Jul 28, 2017 10:27 pm

MealReadytoEat wrote:It looks like resources start at 0x27104 To find them in the save you have to divide by 2
100234/2=0xC3C5 search for 0xC5C30000
You seem to be absolutely right!!

I am editing atm, but all the data macth what you describe :)

Unprocessed materials start at 0x271F0 but you have a x8 difference this time.
NegaBioLizard
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Re: MGSV: TTP

Post by NegaBioLizard » Fri Jul 28, 2017 10:56 pm

Aladore wrote:
MealReadytoEat wrote:It looks like resources start at 0x27104 To find them in the save you have to divide by 2
100234/2=0xC3C5 search for 0xC5C30000
You seem to be absolutely right!!

I am editing atm, but all the data macth what you describe :)

Unprocessed materials start at 0x271F0 but you have a x8 difference this time.
You beat me, I was just about to post that! Also, we probably have to make all the changes in both files...
TheHorseCockExpress
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Re: MGSV: TTP

Post by TheHorseCockExpress » Fri Jul 28, 2017 11:03 pm

NegaBioLizard wrote:
Aladore wrote:
MealReadytoEat wrote:It looks like resources start at 0x27104 To find them in the save you have to divide by 2
100234/2=0xC3C5 search for 0xC5C30000
You seem to be absolutely right!!

I am editing atm, but all the data macth what you describe :)

Unprocessed materials start at 0x271F0 but you have a x8 difference this time.
You beat me, I was just about to post that! Also, we probably have to make all the changes in both files...
Ok so I kinda get what to do about the math part but beyond that I'm lost. Does this mean that were possibly getting closer to getting user made cheats for this game?
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Aladore
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Re: MGSV: TTP

Post by Aladore » Fri Jul 28, 2017 11:07 pm

I tried to edit resources to the max, but I seem to be confused about offline caps?

Could someone correct anything wrong about theses caps?

- Materials : 500,000
- Plants & Parasites : 3,000
- Everything else : 200,000

I think Materials might be wrong cause they disappeared in my file. I'm gonna give 200,000 a shot.
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