[LOCKED - QMO] MGSV: TTP
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- Junior Member
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Re: MGSV: TTP
Even the gmp code?
Re: MGSV: TTP
My Quick Codes no longer work since last update of the game.
Please use Advance Mode to find offsets.
Please use Advance Mode to find offsets.
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- Member
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Re: MGSV: TTP
Well if you have the time and it's not a inconvenience for you would you possibly make new quick codes please?Aladore wrote:My Quick Codes no longer work since last update of the game.
Please use Advance Mode to find offsets.
Re: MGSV: TTP
Can you guy test this.
Version 1.14 -=-Code is tested and Work-=-
I just ported the codes after seeing a screen shot. I didn't test myself since I deleted it to install Just Cause 3.
Edited: Codes FIXED
Version 1.14 -=-Code is tested and Work-=-
Code: Select all
Max Heroism
2001C474 05F5E0FF
Max Materials (processed)
42027138 000F4240
40050004 00000000
Max Materials (unprocessed)
42027224 003D0900
40050004 00000000
Max Medicinal Plant
4202714C 00002EE0
40080004 00000000
Max Vehicle
4202716C 00061A80
400A0004 00000000
Max Placed Weapon
420271C0 00061A80
40050004 00000000
Max Walker Gear
42027194 00061A80
40050004 00000000
Max Parasite
420271B0 00001770
40030004 00000000
Infinite Clip Pistol Sniper and Assult Rifle
100047C2 0000FFFF
100047C4 0000FFFF
100047C6 0000FFFF
Edited: Codes FIXED
Last edited by krustytoe on Tue Aug 08, 2017 12:48 am, edited 1 time in total.
Re: MGSV: TTP
About my researches on Staff, here is the latest update.
Each soldier has its stats located on 3 different offsets.
Here are some soldiers and what I could guess of their stats :
Ocelot
1 : 00 18 31 F9
2 : 80 7F 08 00
3 : 00 00 00 28
Miller
1 : 00 78 22 FA
2 : 80 9F 08 00
3 : 00 00 00 20
Razor Hedgehog
1 : 00 30 EA C2
2 : 80 DF 00 0C
3 : 80 70 80 09
Green is Medals :
Medal 1 = 10
Medal 2 = 20
Medal 3 = 40
All 3 Medals = 10 + 20 + 40 = 70
Red should be the ID of the stats distribution. But I have still to understand how to change whether it's a Fixed or Custom distribution (all of these 3 soldiers seem to use to the Fixed one).
I used a Save Editor for 360 in order to mess around and figure it out. But there is still a lot of data I didn't pinpoint. Any help would be welcome.
Each soldier has its stats located on 3 different offsets.
Here are some soldiers and what I could guess of their stats :
Ocelot
1 : 00 18 31 F9
2 : 80 7F 08 00
3 : 00 00 00 28
Miller
1 : 00 78 22 FA
2 : 80 9F 08 00
3 : 00 00 00 20
Razor Hedgehog
1 : 00 30 EA C2
2 : 80 DF 00 0C
3 : 80 70 80 09
Green is Medals :
Medal 1 = 10
Medal 2 = 20
Medal 3 = 40
All 3 Medals = 10 + 20 + 40 = 70
Red should be the ID of the stats distribution. But I have still to understand how to change whether it's a Fixed or Custom distribution (all of these 3 soldiers seem to use to the Fixed one).
I used a Save Editor for 360 in order to mess around and figure it out. But there is still a lot of data I didn't pinpoint. Any help would be welcome.
Re: MGSV: TTP
While I do not agree about modding staff stats I know a little bit about it. There are some characters, like Ocelot and Miller, and even normal staff, who are classified as "Special Characters."Aladore wrote: Red should be the ID of the stats distribution. But I have still to understand how to change whether it's a Fixed or Custom distribution (all of these 3 soldiers seem to use to the Fixed one).
Even if you try to edit their stats it should not change anything, at least in any significant manner. You need to change their Stat Distribution Classification. Some people are Medical main, or Intel and Combat split. You may be able to change that to allow you to edit their stats.
Re: MGSV: TTP
Yes, I'm aware of that, but I have yet to find out how it translates to my Hex data.Kitsune wrote:You need to change their Stat Distribution Classification.
Basically, all the work has been done by Philymaster's Save Editor for 360. You can test it, and check the staff management tab there. It's a GUI for the hex going around behind the scenes which itself is a translation of binary code.
For PC, it is the same as : https://www.youtube.com/watch?v=IXZvlb8Fu7U
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- Member
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Re: MGSV: TTP
I just tried the codes, and they didn't work again. Even only using a few at a time, there's something wrong with them. I manually edited my save and that still works fine, so the good news is that doing that still only takes 10 minutes.krustytoe wrote:Can you guy test this.
Version 1.14 -=-Code is tested and Work-=-I just ported the codes after seeing a screen shot. I didn't test myself since I deleted it to install Just Cause 3.Code: Select all
Max Heroism 2001C474 05F5E0FF Max Materials (processed) 42027138 000F4240 40050038 00000000 Max Materials (unprocessed) 42027224 003D0900 40050038 00000000 Max Medicinal Plant 4202714C 00002EE0 40080038 00000000 Max Vehicle 4202716C 00061A80 400A0038 00000000 Max Placed Weapon 420271C0 00061A80 40050038 00000000 Max Walker Gear 42027194 00061A80 40050038 00000000 Max Parasite 420271B0 00001770 40030038 00000000 Infinite Clip Pistol Sniper and Assult Rifle 100047C2 0000FFFF 100047C4 0000FFFF 100047C6 0000FFFF
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- Member
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Re: MGSV: TTP
Can you please post the offsets for everything.NegaBioLizard wrote:I just tried the codes, and they didn't work again. Even only using a few at a time, there's something wrong with them. I manually edited my save and that still works fine, so the good news is that doing that still only takes 10 minutes.krustytoe wrote:Can you guy test this.
Version 1.14 -=-Code is tested and Work-=-I just ported the codes after seeing a screen shot. I didn't test myself since I deleted it to install Just Cause 3.Code: Select all
Max Heroism 2001C474 05F5E0FF Max Materials (processed) 42027138 000F4240 40050038 00000000 Max Materials (unprocessed) 42027224 003D0900 40050038 00000000 Max Medicinal Plant 4202714C 00002EE0 40080038 00000000 Max Vehicle 4202716C 00061A80 400A0038 00000000 Max Placed Weapon 420271C0 00061A80 40050038 00000000 Max Walker Gear 42027194 00061A80 40050038 00000000 Max Parasite 420271B0 00001770 40030038 00000000 Infinite Clip Pistol Sniper and Assult Rifle 100047C2 0000FFFF 100047C4 0000FFFF 100047C6 0000FFFF
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- Junior Member
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Re: MGSV: TTP
have all bases built
4201c19e 40014001
40110004 00000000
have all bases built after patch
4201c1d0 40014001
40110004 00000000
as far as the resources looks like adding 0x34 to the addresses should do it
4201c19e 40014001
40110004 00000000
have all bases built after patch
4201c1d0 40014001
40110004 00000000
as far as the resources looks like adding 0x34 to the addresses should do it