I will test it later as I'm not home at the moment thanks once again for your awesome work and to everyone else that has contributed to this whole thread.chris83 wrote:Max morale all soldiers (test it); I haven't had much time to experiment with this, but let me know.
400231E6 000000C0
4xxx0004 00000000
400231E7 00000043
4xxx0004 00000000
xxx = number of soldiers in hex.
[LOCKED - QMO] MGSV: TTP
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Re: MGSV: TTP
Re: MGSV: TTP
Yes you can mod those. They are somewhere between the even IDs I didn't post on the txt.DeadManInBlack wrote:On the link you provided it has the most common 'skills' what about the specialist skills such as master gunsmith or noise suppression can they be modded
There is even Snake's abilities such as Prothesist Arm Med 3, and stuff like that, or Quiet's Vanguard Sharpshooter, etc...
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Re: MGSV: TTP
Thank you kind sir.Aladore wrote:Yes you can mod those. They are somewhere between the even IDs I didn't post on the txt.DeadManInBlack wrote:On the link you provided it has the most common 'skills' what about the specialist skills such as master gunsmith or noise suppression can they be modded
There is even Snake's abilities such as Prothesist Arm Med 3, and stuff like that, or Quiet's Vanguard Sharpshooter, etc...
Re: MGSV: TTP
Any new codes?
Re: MGSV: TTP
this put all my soldiers in the sickbay anyone know how to fix thisTheHorseCockExpress wrote:I will test it later as I'm not home at the moment thanks once again for your awesome work and to everyone else that has contributed to this whole thread.chris83 wrote:Max morale all soldiers (test it); I haven't had much time to experiment with this, but let me know.
400231E6 000000C0
4xxx0004 00000000
400231E7 00000043
4xxx0004 00000000
xxx = number of soldiers in hex.
Re: MGSV: TTP
Yeah you need to assign soldiers to the best area again, but it should increase morale.Itzgrande wrote:this put all my soldiers in the sickbay anyone know how to fix thisTheHorseCockExpress wrote:I will test it later as I'm not home at the moment thanks once again for your awesome work and to everyone else that has contributed to this whole thread.chris83 wrote:Max morale all soldiers (test it); I haven't had much time to experiment with this, but let me know.
400231E6 000000C0
4xxx0004 00000000
400231E7 00000043
4xxx0004 00000000
xxx = number of soldiers in hex.
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- Junior Member
- Posts: 10
- Joined: Fri Aug 04, 2017 11:05 am
Re: MGSV: TTP
noob question
where to put these codes?
where to put these codes?
Re: MGSV: TTP
You add them on Quick Mode and on both (TPP Data 0 & 1)SquallLeonHart wrote:noob question
where to put these codes?
Re: MGSV: TTP
Oh, that was trick! Maybe I should use auto-assign feature. Will test later. Thanks!chris83 wrote:Yeah you need to assign soldiers to the best area again, but it should increase morale.Itzgrande wrote:this put all my soldiers in the sickbay anyone know how to fix thisTheHorseCockExpress wrote:I will test it later as I'm not home at the moment thanks once again for your awesome work and to everyone else that has contributed to this whole thread.chris83 wrote:Max morale all soldiers (test it); I haven't had much time to experiment with this, but let me know.
400231E6 000000C0
4xxx0004 00000000
400231E7 00000043
4xxx0004 00000000
xxx = number of soldiers in hex.
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- Junior Member
- Posts: 20
- Joined: Thu Aug 10, 2017 1:50 pm
Re: MGSV: TTP
Bit of weird thing with the max resources code, it seems to requires the code applying multiple times before it caps so you have apply the cheat load the save then reapply the cheats and repeat loading the save.
I've been applying the code to upgrade my fobs which requires a lot of resources especially fuel and it seems to max out the offline stuff but the online resources which make up the majority seems to only get around 40-50k each time is this normal?
I've been applying the code to upgrade my fobs which requires a lot of resources especially fuel and it seems to max out the offline stuff but the online resources which make up the majority seems to only get around 40-50k each time is this normal?