[Request] Assassin's Creed Origins [US]

Micro
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Joined: Mon Nov 20, 2017 4:33 pm

Re: [Request] Assassin's Creed Origins [US]

Post by Micro » Tue Nov 28, 2017 5:39 pm

Petterhung wrote:I reply you

Good luck you find the way

I need to go bed :)

Our country Time is 01:36AM
Get some sleep, I got your PM. I am in the EST timezone so its only 12:39pm here. That is a TON of spots that will need to be found and inserted, almost seems a nightmare as opposed to just using AP (as repetitive as it is) to just get around 2,000-5,000 master level.

I just hope whatever DLC they release will let us carry our character over so this isn't for naught since I've unlocked all areas and have almost finished every quest.
kenshin_ikamora
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Re: [Request] Assassin's Creed Origins [US]

Post by kenshin_ikamora » Tue Nov 28, 2017 5:43 pm

if you search for 320011 find the bits after 07000b , it seems to be for the ap used and 550011 after 07000b seems to be for warrior master, but ive tried modifying them together and separate, doesn't change the save, must be something more
Micro
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Joined: Mon Nov 20, 2017 4:33 pm

Re: [Request] Assassin's Creed Origins [US]

Post by Micro » Tue Nov 28, 2017 5:57 pm

kenshin_ikamora wrote:if you search for 320011 find the bits after 07000b , it seems to be for the ap used and 550011 after 07000b seems to be for warrior master, but ive tried modifying them together and separate, doesn't change the save, must be something more
From what I was told there is a data insert. I can't test yet but I can suggest - if you max our your AP using the quick code in this thread and then search for 32 00 11 and finding the bits after 07 00 0B and plug in that max value do you see 0 points remaining in your AP menu?

We need to verify that the locations you specified are definitely related to AP used and should negate the amount of AP you have and reflect as a 0.

Have you tried adjusting the value after searching for 55 00 11 and after 07 00 0B to 84 08 and seeing what it gives you?

My test idea ( I can try it tonight but it won't be until like 9pm EST with results tomorrow - sorry life with kid and wife lol ):
1. Export your current save while taking note of your Master Skill level
2. Load your save and add one ability point into the master skill level
3. Export your new save while taking note of the new master skill level
4. Compare the two locations on each save.
5. Make the changes that you found in the save with the higher master skill level to your save with the lower master skill level
6. Load your newly adjusted save and test

Example:
Save 1(2180):
32 00 11 used points is CF 0A
55 00 11 Master skill points 84 08

Save 2(2181):
32 00 11 used points would become CF 0B
55 00 11 Master skill points would become 85 08

So I would simply go back to my first save and change the values to reflect the values from the second save and should load in with 2181 points.

meanwhile both would have the max AP from the quick code shown here. The above is of course just going to increment by one or decrement depending on how you do it.

Note: The values are reversed, so in my case my master skill level of 2180 ( 08 84 shows as 84 08 ).

Sorry I cannot actually test but only view forums since I am at work.
Micro
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Posts: 36
Joined: Mon Nov 20, 2017 4:33 pm

Re: [Request] Assassin's Creed Origins [US]

Post by Micro » Tue Nov 28, 2017 10:27 pm

Micro wrote:
kenshin_ikamora wrote:if you search for 320011 find the bits after 07000b , it seems to be for the ap used and 550011 after 07000b seems to be for warrior master, but ive tried modifying them together and separate, doesn't change the save, must be something more
From what I was told there is a data insert. I can't test yet but I can suggest - if you max our your AP using the quick code in this thread and then search for 32 00 11 and finding the bits after 07 00 0B and plug in that max value do you see 0 points remaining in your AP menu?

We need to verify that the locations you specified are definitely related to AP used and should negate the amount of AP you have and reflect as a 0.

Have you tried adjusting the value after searching for 55 00 11 and after 07 00 0B to 84 08 and seeing what it gives you?

My test idea ( I can try it tonight but it won't be until like 9pm EST with results tomorrow - sorry life with kid and wife lol ):
1. Export your current save while taking note of your Master Skill level
2. Load your save and add one ability point into the master skill level
3. Export your new save while taking note of the new master skill level
4. Compare the two locations on each save.
5. Make the changes that you found in the save with the higher master skill level to your save with the lower master skill level
6. Load your newly adjusted save and test

Example:
Save 1(2180):
32 00 11 used points is CF 0A
55 00 11 Master skill points 84 08

Save 2(2181):
32 00 11 used points would become CF 0B
55 00 11 Master skill points would become 85 08

So I would simply go back to my first save and change the values to reflect the values from the second save and should load in with 2181 points.

meanwhile both would have the max AP from the quick code shown here. The above is of course just going to increment by one or decrement depending on how you do it.

Note: The values are reversed, so in my case my master skill level of 2180 ( 08 84 shows as 84 08 ).

Sorry I cannot actually test but only view forums since I am at work.
This did not work sadly. I will look further into it through the week as I can but mainly the weekend.
Petterhung
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Re: [Request] Assassin's Creed Origins [US]

Post by Petterhung » Wed Nov 29, 2017 8:35 am

That problem is insert value in my saves, without overwrite

If you try to change MASTER SKILL A NAME -> MASTER SKILL B NAME

MASTER A SKILL LV will decrease

MASTER B SKILL LV will increase

So how to insert is our problem

I think maybe Saves has Check Code in the TOP or END

Maybe is ROW NUMBER OR OTHERS

IF FIND OUT will be solved
Micro
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Posts: 36
Joined: Mon Nov 20, 2017 4:33 pm

Re: [Request] Assassin's Creed Origins [US]

Post by Micro » Wed Nov 29, 2017 1:04 pm

Petterhung wrote:That problem is insert value in my saves, without overwrite

If you try to change MASTER SKILL A NAME -> MASTER SKILL B NAME

MASTER A SKILL LV will decrease

MASTER B SKILL LV will increase

So how to insert is our problem

I think maybe Saves has Check Code in the TOP or END

Maybe is ROW NUMBER OR OTHERS

IF FIND OUT will be solved
That was what I was saying earlier. I think SW has some sort of check. Since it backs up your save maybe it only allows you to import if the import has the same amount of bytes. Not sure, we need someone from SW to actually respond about this.
Petterhung
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Joined: Wed May 24, 2017 4:33 pm

Re: [Request] Assassin's Creed Origins [US]

Post by Petterhung » Wed Nov 29, 2017 1:10 pm

They no reply my mail badly

Still think how to solve it and other way (:
Micro
Junior Member
Posts: 36
Joined: Mon Nov 20, 2017 4:33 pm

Re: [Request] Assassin's Creed Origins [US]

Post by Micro » Wed Nov 29, 2017 4:35 pm

Petterhung wrote:They no reply my mail badly

Still think how to solve it and other way (:
It appears they're quick to take credit for community codes but resilient to helping the same community trying to make their product better without charging them. Maybe someone who works for SW will see this and realize they need to co-operate.
kenshin_ikamora
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Posts: 7
Joined: Wed Nov 22, 2017 5:13 pm

Re: [Request] Assassin's Creed Origins [US]

Post by kenshin_ikamora » Wed Nov 29, 2017 9:08 pm

i noticed that it adds CC 72 83 64 79 00 00 00 before the 11 of the max ap code for the master warrior skill, but i don't know how to add it myself to see if that's it without rewriting the whole thing. mine is at 000373e0 and my file ends at 00198190 so that would take a while to rewrite
Micro
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Posts: 36
Joined: Mon Nov 20, 2017 4:33 pm

Re: [Request] Assassin's Creed Origins [US]

Post by Micro » Thu Nov 30, 2017 12:03 pm

kenshin_ikamora wrote:i noticed that it adds CC 72 83 64 79 00 00 00 before the 11 of the max ap code for the master warrior skill, but i don't know how to add it myself to see if that's it without rewriting the whole thing. mine is at 000373e0 and my file ends at 00198190 so that would take a while to rewrite
You should be able to export the .dat file, insert the new bytes in hex workshop (it should have an option so you don’t have to re-write everything), then reimport the modified .dat file and apply it.
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