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Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Wed Sep 12, 2018 7:23 pm
by mabscottsville
BloodSyn wrote: I don't have all or know what all do, sooo I there an item in the game that gives an EXP multiplier? If so let me know the name and I'll see if can make one and figure out if I can possibly change the properties of that so instead (just an example) X2 maybe change to X9 or something.

I don't know know if Items values are locked out or kept separate though as I haven't seen anyone post a weapon mod to stats, just replacing this for that. if the individual equipment stats were found it may be possible in theory, but I'm afraid it would cause a crash also as it may create conflicting info if one exists somewhere else w unmodded stats.
stats for items aren't in the save. the ids like W_SWD_0001 are references that point to the item info in the game itself. to modify stats you would have to rom hack the game if you could and change it that way.

there is an item that increases xp by a percentage of what you get but i think i read that it caps at 75xp extra so its not really a multiplier, though i could be wrong
E_CLO_X070 = elevating vest

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Wed Sep 12, 2018 7:31 pm
by pspgundam
any codes for 1,000,000 exp? i don't want max exp

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Wed Sep 12, 2018 8:00 pm
by mabscottsville
pspgundam wrote:any codes for 1,000,000 exp? i don't want max exp
these should work, i haven't tested them yet

Code: Select all

1,000,000 exp codes

hero
80010008 4A61636B
46726965 00000000
4A00005F 000F4240 <--- the 5F in this line changes depending on how many letters are in the hero's name. mine was 4
40010000 00000000

erik
80020008 4A61636B
46726965 00000000
4A00005F 000F4240
40010000 00000000

veronica
80030008 4A61636B
46726965 00000000
4A000063 000F4240
40010000 00000000

serena
80040008 4A61636B
46726965 00000000
4A000061 000F4240
40010000 00000000

Sylvando
80050008 4A61636B
46726965 00000000
4A000063 000F4240
40010000 00000000


rab
80070008 4A61636B
46726965 00000000
4A00005E 000F4240
40010000 00000000


jade
80060008 4A61636B
46726965 00000000
4A00005F 000F4240
40010000 00000000


hendrick
80080008 4A61636B
46726965 00000000
4A000063 000F4240
40010000 00000000 
edit: fixed typos

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Wed Sep 12, 2018 8:01 pm
by derick38115
BloodSyn wrote:All credit goes to members “gvargas”, “pj1980” and “mabscottsville” who posted info in previous pages.

I’m just recollecting and relabeling the breakdown to try and make it a little easier to understand as I struggled with it at first so if anyone else is struggling as well, then maybe this will help.

This is ONLY for Equipment and NOT consumables or component materials

There are 589 pieces of equipment taking out the Null items from Mabscottsvilles list (page 4 if needed)
I do not know if the “G” below goes into hex for “a-f” for 15 possible parts or if “0” before “G” can be used either, so looking at this… IF you were to code out all 589 pieces of equipment you would have to have 66 (65.4) SETS of codes at 9 items each and each of those 66 would need a different piece of equipment with 9 copies already in existence in inventory matching what the creator used to work properly. It’s a ton of work on the creator and a ton of work on a different user to set up to use codes.. this is why I assume it’s not already done.

The code format is broken down as follows
800G0010 WW5FXXXX
XX
5F3H3M 3M3M0001
00000063 00000000
A8000000 00000010
YY5FZZZZ ZZ5F3J3N
3N3N
0008 00000063

G = current items search position (1= first copy, 2 second copy, and so on)
WW = Current item type (57= weapon, 45= Armor, 41= Accessory)
XXXXXX = Current item class (535744 = sword, 415845 = axe, 41524D = robe)
H = Current item grade(0= base, 1= +1, 2= +2, 3= +3)
3M3M3M = current item number (copper sword is 002 so entered as 303032, supreme sword of light is 044 so entered as 303434)
YY= Replacement item type
ZZZZZZ = Replacement item class
J = Replacement item grade
3N3N3N = Replacement item Number

Examples or rolling replacmenents would be as follows
80010010 575F5357 01=1ST search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
575F5357 445F3330 57=Type weapon, 535744= class sword
34340008 00000063 33/303434 = Grade +3, supreme sword of light
-----------------------------------------------------------------------------------------------
80020010 575F5357 02=2nd search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
575F4447 525F3330 57=Type weapon, 444752= class dagger
33300008 00000063 33/303330 = Grade +3, Dynamo dagger
------------------------------------------------------------------------------------------------
80030010 575F5357 03=3rd search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
455F434C 4F5F3330 45=Type Armor, 434C4F= class clothe
36380008 00000063 33/303638 = Grade +3, hot bikini

Again, thanks to:
gvargas for posting original code
pj1980 for posting original code breakdown
mabscottsville for posting equipment line codes

i managed to get max all items but is all equipment possible being that there are 589 pieces? my item bag has 160 items in it and i cant seem to add more other than using teammate slots

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Wed Sep 12, 2018 9:46 pm
by pj1980
BloodSyn wrote:All credit goes to members “gvargas”, “pj1980” and “mabscottsville” who posted info in previous pages.

I’m just recollecting and relabeling the breakdown to try and make it a little easier to understand as I struggled with it at first so if anyone else is struggling as well, then maybe this will help.

This is ONLY for Equipment and NOT consumables or component materials

There are 589 pieces of equipment taking out the Null items from Mabscottsvilles list (page 4 if needed)
I do not know if the “G” below goes into hex for “a-f” for 15 possible parts or if “0” before “G” can be used either, so looking at this… IF you were to code out all 589 pieces of equipment you would have to have 66 (65.4) SETS of codes at 9 items each and each of those 66 would need a different piece of equipment with 9 copies already in existence in inventory matching what the creator used to work properly. It’s a ton of work on the creator and a ton of work on a different user to set up to use codes.. this is why I assume it’s not already done.

The code format is broken down as follows
800G0010 WW5FXXXX
XX
5F3H3M 3M3M0001
00000063 00000000
A8000000 00000010
YY5FZZZZ ZZ5F3J3N
3N3N
0008 00000063

G = current items search position (1= first copy, 2 second copy, and so on)
WW = Current item type (57= weapon, 45= Armor, 41= Accessory)
XXXXXX = Current item class (535744 = sword, 415845 = axe, 41524D = robe)
H = Current item grade(0= base, 1= +1, 2= +2, 3= +3)
3M3M3M = current item number (copper sword is 002 so entered as 303032, supreme sword of light is 044 so entered as 303434)
YY= Replacement item type
ZZZZZZ = Replacement item class
J = Replacement item grade
3N3N3N = Replacement item Number

Examples or rolling replacmenents would be as follows
80010010 575F5357 01=1ST search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
575F5357 445F3330 57=Type weapon, 535744= class sword
34340008 00000063 33/303434 = Grade +3, supreme sword of light
-----------------------------------------------------------------------------------------------
80020010 575F5357 02=2nd search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
575F4447 525F3330 57=Type weapon, 444752= class dagger
33300008 00000063 33/303330 = Grade +3, Dynamo dagger
------------------------------------------------------------------------------------------------
80030010 575F5357 03=3rd search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
455F434C 4F5F3330 45=Type Armor, 434C4F= class clothe
36380008 00000063 33/303638 = Grade +3, hot bikini

Again, thanks to:
gvargas for posting original code
pj1980 for posting original code breakdown
mabscottsville for posting equipment line codes

Code: Select all

800G0010 WW5FXXXX 
XX5F3H3M 3M3M0000
A8000000 00000010
YY5FZZZZ ZZ5F3J3N
3N3N0000 00000000  
Just some extra information I learned some more about quick code formats since I contribute to this thread. I based the original quick codes I put on this thread on altering a code someone else provided only changing things to make it work.I provided a more cleaned up version of your code above.I have removed one of the lines and change some bytes to 00s. Reason for removing line of code is you are only searching for 10 bytes and extra line only needed if searching for more than 12 bytes. Reason behind removing the 08 and 63 is because your only writing 10 bytes so nothing after the 10th byte will be used. I will explain how this code works so it might help people use this type of quick code for other games.
8 makes it a search code.
00G is how many times it searches for the search value before it writes.
0010 is how many bytes it searches for that have to match.
WW 5F XX XX XX 5F 3H 3M 3M 3M is what the quick code looks for.
A makes it a fill code.
8 is so code writes where the search points to.
While it isn't highlighted after A800 the next 0000 are for how many bytes you want the code to offset after finding the search value it set to 0 so it will start from the first byte of the search value so what ever WW is.
00000010 is how many bytes you want to write that would be 10 bytes.
YY5FZZZZ ZZ5F3J3N 3N3N is what will get written.

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Wed Sep 12, 2018 11:14 pm
by Mandikiri
pj1980 wrote:
BloodSyn wrote:All credit goes to members “gvargas”, “pj1980” and “mabscottsville” who posted info in previous pages.

I’m just recollecting and relabeling the breakdown to try and make it a little easier to understand as I struggled with it at first so if anyone else is struggling as well, then maybe this will help.

This is ONLY for Equipment and NOT consumables or component materials

There are 589 pieces of equipment taking out the Null items from Mabscottsvilles list (page 4 if needed)
I do not know if the “G” below goes into hex for “a-f” for 15 possible parts or if “0” before “G” can be used either, so looking at this… IF you were to code out all 589 pieces of equipment you would have to have 66 (65.4) SETS of codes at 9 items each and each of those 66 would need a different piece of equipment with 9 copies already in existence in inventory matching what the creator used to work properly. It’s a ton of work on the creator and a ton of work on a different user to set up to use codes.. this is why I assume it’s not already done.

The code format is broken down as follows
800G0010 WW5FXXXX
XX
5F3H3M 3M3M0001
00000063 00000000
A8000000 00000010
YY5FZZZZ ZZ5F3J3N
3N3N
0008 00000063

G = current items search position (1= first copy, 2 second copy, and so on)
WW = Current item type (57= weapon, 45= Armor, 41= Accessory)
XXXXXX = Current item class (535744 = sword, 415845 = axe, 41524D = robe)
H = Current item grade(0= base, 1= +1, 2= +2, 3= +3)
3M3M3M = current item number (copper sword is 002 so entered as 303032, supreme sword of light is 044 so entered as 303434)
YY= Replacement item type
ZZZZZZ = Replacement item class
J = Replacement item grade
3N3N3N = Replacement item Number

Examples or rolling replacmenents would be as follows
80010010 575F5357 01=1ST search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
575F5357 445F3330 57=Type weapon, 535744= class sword
34340008 00000063 33/303434 = Grade +3, supreme sword of light
-----------------------------------------------------------------------------------------------
80020010 575F5357 02=2nd search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
575F4447 525F3330 57=Type weapon, 444752= class dagger
33300008 00000063 33/303330 = Grade +3, Dynamo dagger
------------------------------------------------------------------------------------------------
80030010 575F5357 03=3rd search, 57 = type Weapon, 535744= class sword
445F3030 30320001 30/303032 = base grade, copper sword
00000063 00000000
A8000000 00000010
455F434C 4F5F3330 45=Type Armor, 434C4F= class clothe
36380008 00000063 33/303638 = Grade +3, hot bikini

Again, thanks to:
gvargas for posting original code
pj1980 for posting original code breakdown
mabscottsville for posting equipment line codes

Code: Select all

800G0010 WW5FXXXX 
XX5F3H3M 3M3M0000
A8000000 00000010
YY5FZZZZ ZZ5F3J3N
3N3N0000 00000000  
Just some extra information I learned some more about quick code formats since I contribute to this thread. I based the original quick codes I put on this thread on altering a code someone else provided only changing things to make it work.I provided a more cleaned up version of your code above.I have removed one of the lines and change some bytes to 00s. Reason for removing line of code is you are only searching for 10 bytes and extra line only needed if searching for more than 12 bytes. Reason behind removing the 08 and 63 is because your only writing 10 bytes so nothing after the 10th byte will be used. I will explain how this code works so it might help people use this type of quick code for other games.
8 makes it a search code.
00G is how many times it searches for the search value before it writes.
0010 is how many bytes it searches for that have to match.
WW 5F XX XX XX 5F 3H 3M 3M 3M is what the quick code looks for.
A makes it a fill code.
8 is so code writes where the search points to.
While it isn't highlighted after A800 the next 0000 are for how many bytes you want the code to offset after finding the search value it set to 0 so it will start from the first byte of the search value so what ever WW is.
00000010 is how many bytes you want to write that would be 10 bytes.
YY5FZZZZ ZZ5F3J3N 3N3N is what will get written.
Is this a code that is use to received all of the items in the game?

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Wed Sep 12, 2018 11:21 pm
by pj1980
It's a code that let's you search for a item and replace it with a different item

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Thu Sep 13, 2018 1:06 am
by BloodSyn
pj1980 wrote:It's a code that let's you search for a item and replace it with a different item
Hey, thanks for info. Again not trying to pass myself as an expert or take credit from anyone. Thanks to everyone who’s contributed and contributing. Dragon Warrior was my first game outside of Mario/duck hunt, so very nostalgic for me, but now at 40 w family, work and life I don’t have the mad Grindy hours to put into rpgs; so very grateful to this community and their work.

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Thu Sep 13, 2018 1:16 am
by BloodSyn
Derrick was the max all item just current inventory or add all items and max them at same time? If already posted can you please point me in what page ‘cause I missed it.

I did see a max first 20 and how to max more provide you had in inventory but that was IF you had in inventory. Also I’m too chicken to test max 20 or more equipment as I don’t think they stack. I may be wrong though. If anyone’s tested that and confirm they stack and work please let me know.

As far as max inventory slots in bag, I have no idea. Not too far into story yet, just got sisters. And only been pocketing one of what I come across so far.

I thought bagged stacks only went to 99 but codes are for 999 so not sure if that’s maybe overwriting possible slots available or not.

Re: Dragon Quest XI: Echoes of an Elusive Age

Posted: Thu Sep 13, 2018 2:19 am
by mabscottsville
BloodSyn wrote: I thought bagged stacks only went to 99 but codes are for 999 so not sure if that’s maybe overwriting possible slots available or not.
in game max is 99, but these just make you have 999, could probably let you have more if perfectionist pearls and casino tokens are anything to go by. but because the in game max is 99, if you get another when you have over, it will correct itself back to 99