Re: The Last Remnant
Posted: Thu Jan 03, 2019 8:07 pm
I’ll try the codes when I get home, I would like a code to equip the wonder bangle on rush if is possible.
ytvv wrote:So.. before I go crazy with quick codes, I'm gonna provide one for Torgal just for easy confirmation.E2daX wrote:I' ll definitely Check that unit assignment code when i get home from workytvv wrote:I'm currently looking into just assigning ultimate weapons on certain characters, I've got it to work very well through advanced mode... but don't know if a quick code would work on those addresses, perhaps mine is unique to someone else's save.E2daX wrote:I like a code to where the characters would already have the material or components that it needs or requested even with all the material and components codes they always ask instead of just taking it from the inventory
I'll keep updating this thread as I pursue breaking this game further.
If possible, if someone has the enlightened seven on their team with a list of the weapons they have... I could test this in advance by assigning the best weapons on them, then see if when I can recruit them from the guild(In my game by going to the same address)... that they would have what I changed in hex - in advance modding if you will - perfect for a starter save - which I believe may of already been done by the gentleman who provided the ID's to me...
Like I said... lot's to do and no time to do it.
Glad the quick code worked, hope it helps you guys!
The following quick codes(THEY ARE SEPARATE) should give Torgal a Ragna-rock and a Snievan's Belt for both accessory slots, hopefully...
2003E283 FB047F00 - The Belt
2003E287 51057F00 - Ragna-Rock
Please confirm if these codes work too(ALSO SEPARATE)... It should give Torgal his ultimate melee weapon - before I post this, the hex address did shift from when I looked at it last... I have little faith this will work, but will be very happy if it does;
200263BC AF037F00 - Assign the weapon ID to Torgal
100263C0 0000F3OB - Place this weapon in his main hand
If the above codes don't work, well the weapon one as the accessory one should... the other codes you could try is;
200263BC 007F03AF - Assign the weapon ID to Torgal
100263C0 00000BF3 - Place this weapon in his main hand
Please also be fully aware, I'm very new on quick codes but not new to hexing, so.. my apologies if this doesn't work.
Well that's a kick in the, damn man... maybe the accessory address wasn't right? I'm not sure where to go from here then, but the weapon worked and it was only for the main hand, not his off-hand.E2daX wrote:ytvv wrote:So.. before I go crazy with quick codes, I'm gonna provide one for Torgal just for easy confirmation.E2daX wrote:I' ll definitely Check that unit assignment code when i get home from workytvv wrote:I'm currently looking into just assigning ultimate weapons on certain characters, I've got it to work very well through advanced mode... but don't know if a quick code would work on those addresses, perhaps mine is unique to someone else's save.E2daX wrote:I like a code to where the characters would already have the material or components that it needs or requested even with all the material and components codes they always ask instead of just taking it from the inventory
I'll keep updating this thread as I pursue breaking this game further.
If possible, if someone has the enlightened seven on their team with a list of the weapons they have... I could test this in advance by assigning the best weapons on them, then see if when I can recruit them from the guild(In my game by going to the same address)... that they would have what I changed in hex - in advance modding if you will - perfect for a starter save - which I believe may of already been done by the gentleman who provided the ID's to me...
Like I said... lot's to do and no time to do it.
Glad the quick code worked, hope it helps you guys!
The following quick codes(THEY ARE SEPARATE) should give Torgal a Ragna-rock and a Snievan's Belt for both accessory slots, hopefully...
2003E283 FB047F00 - The Belt
2003E287 51057F00 - Ragna-Rock
Please confirm if these codes work too(ALSO SEPARATE)... It should give Torgal his ultimate melee weapon - before I post this, the hex address did shift from when I looked at it last... I have little faith this will work, but will be very happy if it does;
200263BC AF037F00 - Assign the weapon ID to Torgal
100263C0 0000F3OB - Place this weapon in his main hand
If the above codes don't work, well the weapon one as the accessory one should... the other codes you could try is;
200263BC 007F03AF - Assign the weapon ID to Torgal
100263C0 00000BF3 - Place this weapon in his main hand
Please also be fully aware, I'm very new on quick codes but not new to hexing, so.. my apologies if this doesn't work.
2003E283 FB047F00 - The Belt........ Gives Torgal a Regular Bracelt
2003E287 51057F00 - Ragna-Rock......Empty the slot out
Far as his weapons goes he the Halpha's Dominus+2 and Naberius+2
So the only code that worked was the weapon one... hmm, maybe I got the ID backwards? That's the one I enter in hex to get the items I listed, so maybe I'm not understanding quick codes properly...E2daX wrote:correct hey all we can do is try my friend lol
Thanks dude, your a huge help.panadol79 wrote:Here is some more character info, you will have to match their number,model and combat arts location from this.I think i also added classes but i think not everyone can be any class.
For you and anyone else I'm on the SW Discord as Le Bimbo so you can find me there. I'm more likely to have a speedy response via discord since I don't get any notifications from this forum or whatever.ytvv wrote:If you can let me know the ID's for select characters, it would help... as it's fairly easy to search for the weapon they hold, then look for accessories slot.Kuraiwolfy wrote:panadol79 wrote:PS4 save file and PC save file is identical, protected by checksum hence you wont find any save editor for PC version, but cheatengine works and there is a lot of trainers too.
As for max unions and characters,as far as i know about PC version, you can have max 7 unions(any more and game crash).It is pointless to add into starter save as every time you are in event that is changing a max unit and union number this would reset.
Anyhow the address is
@000259D8 -max union number
@000259D9 -max units(reserve)
@000259DA -max units in battle(current)
@000259DB -max unit in battle (total)
You need to change total and current together and like i said max value in hex be 07 for union number,63 in max units reserve,23 in max units battle for both.
There are TONS of Save editors for the PC version. As far as changing the units goes. You can change it to whatever you want and add them to your party. I'd advise against having a full squad of 7 units when doing the "prologue" or when you and Emmy venture alone. If the unit numbers resets to lower than you have the only thing that messes your game up is if you try to change the formation when you are over capacity. Also I've managed to equip 35 members with the Ragna-Rock so that was pretty nifty. I'm not good at QC. However I will be able to find where the inventory starts and ends in a matter of minutes later. I'll keep you posted.
The Ragnarok would of been a good idea, I'm currently in Dillmoor- underground area with the insect spawns - for skill level ups - the ragna would solve a lot of these problems...
I know where the inventory starts and where it ends - it's directly above your battle-rank(this is where special items are) - thus just keep going up and it sorts in the same manner as the game, special equipment/items up to weapons in that precise order.
000259DD - Battle Rank - before this is union data - which you can see and edit as you see fit.
0001D97C - Start of Accessories in inventory, which is identified by the inventory value, ranging from 1 to 50 in Hex, you should be able to search for some accessories from a store purchase and replace them as needed, it's pretty awesome tbh.
I believe my issue now... is adding accessories in empty slots for the AI's and documenting the correct ID's for items, specifically the customization items and select OP formations from guild tasks OR quests/bosses.
We're almost there, but I think we are on the right track here.
If you have any information to share, I'd appreciate it.